| Sphere Platform: PC Genre: MMORPG Publisher: 1C Developer: Nikita System Requirements: PII 800, 128 MB RAM, GEFORCE II 32 MB. 19200 Kbs Modem Official site: http://sphere.yandex.ru/ Release Date: 14.11.2003 November 14, 2003. 0 hours, 01 minutes, Moscow time. Two hundred and fifty players are looking at a plate "connected to the server spheregame.yandex.ru». The first domestic MMORPG officially out of beta testing. The game began. By the evening of Major Focus have been filled by beginners, but the most desperate of beta testers have tried to take by storm the first castle. It all began in ancient India, when meditating in search of nirvana monks, accidentally found a interesting spell. With it, anyone is capable of several days to read the mantra, can create their own happy world, where you can escape from all sorts of problems. After a while, in the spirit of classic Hollywood films, the scroll is kidnapped. Before you save the world, you have to go through a short training. Meet the players Envoy Weaver (brother of Batista is now called the only way), somewhat reminiscent of Gandalf, he will teach you the basics of management, cause to kill defenseless skeleton, offer to buy powder treatment, and then send the hapless traveler to the mainland Hyperion. The game began. Of course, the first thing you'll notice - it's schedule. Hyperion greeted me with a storm - rain, lightning, cloudy sky ... beautifully. But the night passes, the clouds dissipate, and the graphics look not so nice. Yes, the world itself is beautiful. Yes, cool grass, good heavens, lovely water. And what are sunsets! And of course, again marked by great weather effects - at night, in the light streaming through the clouds the moon and lightning, I want to stand and stare at the sky ... but prevent these terrible monsters. Really horrible monsters - the model is very mediocre and the same type, and the animation ... not talk about sad things. With players, the situation is even worse. But that schedule? What is sound? But what about gameplay? Generally, the whole game rests on the locks. The castle - is the main advertised feature of "Fields". Locks provide a powerful bonuses to statistics, in the treasury locks appear different rare thing, finally, anyone passing through the lock, forced the owners to pay the fee. And now, guess what both want to get any player in the "Scope"? True locking must still capture, and it's not so easy, and the more powerful bonuses to the castle, the better things he makes, the harder it is to do. But that's only to storm the fortress will not like we promised, developers and journalists who believed them not. No ramming and assault, no boilers and ballistae not. To capture the fortress to destroy all the monsters guarding it, and lord of the clan or the Seneschal attacker to touch his tablets - a huge magical books in the center of the castle. If you feel the strength to take the castle alone, create a clan for one myself. But it is a neutral fortress guarding the only monsters in terms of which are classified and locks (5, 30, 45 and 60 levels). To capture the castle, which is owned by a clan, it is necessary, what would the castle (40 meters around it) have been removed all the members of this clan. I confess, in spite of this primitive process, battles are very exciting. Especially if you do not oppose the stupid computer opponents, and the living players of the opposing clan. That's only the power the engine is not advertised to the development stage massive battles - twenty people there, and now all fall into a terrible lag.The same problem manifested itself in a recent story quest - in massive battles "Sphere" was transformed into a turn-based RPG. Turn-based MMORPG? Oh, those original Russian idea. In addition to fighting for castles in the game and there is nothing special - the quests are boring and monotonous, and can be reduced to two statements - "bring it" and "kill". The original system of karma, where the lower a person karma, the farther it revives from the city, and the more things fall out of its inventory failed - for experienced players punished easily avoidable, but for beginners just deadly. Continents? Of the six, only two, and, second of all - only a small island and the mainland is not promised to PK. I hope all of today's problems "Sphere" - age, the developers will correct obvious shortcomings, straighten the networking code and then the game can be safely let out in the West. Imagine debut Russian MMORPG, which enjoy playing overseas. The very real picture. "Sphere" - a game of unrealized ideas and broken promises. But she originality ... many people like. Try it and you play something good. |
Sphere
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