| The general impression "Do not strain!" - What appears to be the motto has currently Trine Game Studios, acquired the right of a second add-on to Venice The Guild 2. Result of work throws fans into shock from the first seconds: "Venice" - it's just a stripped-down copy of the first additions. There is no campaign, no multiplayer, no innovation. Do not assume, as do glass-blowing production, for which you did not even bother to draw a new animation, taking them from blacksmithing (fun to watch as "glassblower" recklessly Lupit hammer on harvesting), or the church, where the wedding (fun "trick", but not more). Add on here the modified models of buildings "under Italy, as well as four cards, you get a complete picture of the" innovations "in Venice. Now add to them bugs, lying in wait at every turn (the characters that pass through the building - it's flowers, in front of waiting for the berries in the form of missions and saves, not wanting to boot), a strange path search algorithm, a variety of nasty little things (sort of hint that Venice was a Hansa), discarded the old maps ... It feels like a couple of weeks the game has somehow worked, and then, a tired, throw away the result of the market, sincerely hoping that fans will swallow and not choke. Sad, sorry, but the fact ... |