Now the opportunity to move in any direction in the quest from the first person nobody will be surprised: even the little one DS is ready to offer such entertainment - if you've played in the same Hotel Dusk: Room 215, then immediately realize what they mean. But back in the mid-nineties only dreamed about it, because experiments such as Normality were rare exceptions. Then the players simply could not believe that they face a real representative of the genre of adventure, rather than FPS - and the rest of the game were looking forward to, when at last end point-and-click and start a cruel "slaughter" in the spirit of Doom.