Black & White 2

Black & White 2
For the full version of Black & White 2 attached is another letter from Peter Molyneux. "We started working on the game in a month after the date of Creature Isle, February 14, 2002. Our problem was this: make a game that would have surpassed the expectations of players. Firstly, we have seriously changed the very concept of "god simulator", and secondly, added Black & White New RTS-elements. Priplyusuet to this need to bring up a unique creature that can become a sweet and homely, and can turn into a perfect machine of destruction. One of our most important goals - to give the player a sense of divine power and allow him to do anything. So, after 1254 days and 20,000 meals to take away, we are proud to present Black & White 2 ".