Warcaft III: Reign of Chaos

Game Title: Warcaft III: Reign of Chaos
Platform: PC
Genre: Real-Time Strategy
Developer: Blizzard
Publisher: Blizzard

System requirements:
minimum
CPU: 400 MHz Pentium II
OS: Windows 98/ME/2000/XP
128 MB RAM
700 MB HDD
8MB Video

Recommended
CPU: 600 MHz.
256 MB RAM.
32MB Video

Just received an urgent message. Green men made another attempt to subjugate the Earth. Oh, no, well, and here Mars is the orcs! I repeat, it's orcs. They have already penetrated almost all the computers of major cities in the world. Be careful, man, fell under their influence, falls into a trance, forgets things, and even about their own natural needs. Characteristic symptoms: eyes glued to the monitor, the right hand convulsively carries the mouse on the mat at the same time fiercely clicking buttons, the left - spontaneously poke at the keys, to external stimuli, a person does not respond. Only helps the power off the computer. But do not try to do it in the presence of the victim, it might make him an inappropriate response, and even aggression towards its virtues.

Warcaft III: Reign of Chaos
What am I doing? Yes, that got one of the most anticipated games in 2002 - Warcraft III. And besides vysheoboznachennyh "Greenskins" in it has registered the night elves (not c "Night Snipers"), the undead, and of homo sapiens - where do without us, loved ones. Released a famous game company Blizzard, which has already earned a reputation hitmeykera: recall at least Starcraft, which still attracts the attention of gamers with its more than modest graphics and sound design, or a series of Diablo, which succeeded in creating a new genre - a mix of arcade and RPG. In general, Blizzard-far not novices gaming industry and their requirements - relevant. Looking ahead, I will say that at least my expectations are justified.

But first things first. The first thing that caught my eye - it's the system requirements. They mean these days, but not such "folk" as in the same StarCraft at the time. But perhaps it was worth it, the game looks very, very. Top news - Warcraft has moved into full 3D, with all the attendant. However, complete freedom of movement of the camera did not given, apparently to spare us the "problem" choosing a convenient angle. But every inhabitant of fairyland is now a pile of polygons ... pretty nice, it should be noted. The relief also received the third dimension, but it still remains a kind of "double-deck" a la Starcraft: there are plains and hills, which give a tactical advantage, and everyone - no middle ground.

But there are lots of decorative details of the relief plan. And anyway, the game screen everything is blooming and smells - and strives to please. In addition, there are such pleasant items as various special effects: light, shadow, light, transparency - is everything. Special praise, in my opinion, deserves the water.

Warcaft III: Reign of Chaos
All is good, but in the beginning I was slightly shocked by the abundance of colorful flowers, which are used by the artists. The impression that has been tasked to squeeze out all the palette to the last color. In general, the game has become even more cartoonish look. Imagine a forest of identical almost lime trees and you will understand what I mean.Animation only adds to the effect: look at the side as run units - the laughter, and only! However, the whole game is sustained in this style, that it did not spoil. In the end, this tale, not a dim reflection of reality.

By the way, in-game sound too fantastic. Re pleased with the characteristic voice of characters, well, very cool. To get a rough idea, think at least the orcs in Warcraft 2. Music is also personal, but sometimes slip some hymns - less pathos, gentlemen!

The plot, however, too serious - a kind of epic canvas, even with the psychological connotations, linking together all five campaigns (including training). All the plot twists do not remember, but in general ...

Warcaft III: Reign of Chaos
Terrible happened - the land where orcs and humans peacefully trying to kill each other, suddenly appeared to indulge, as well, with the moon fell down, I swear. Immediately found a figure who called himself a prophet and began to encourage all to seek refuge across the sea to swim.
But the young leader of the people's rejects this venture, despite calls from friends, and still defend the homeland - Lordaeron. And after all warned ... Prince is so carried away by fighting with a legion of the dead, he stopped to notice what the price of the victory: "the end justifies the means" me, too, Machiavelli found. Moreover nadybal nekromansersky sword that conquered it to some arhizlodey. In general, there is a fall, but everything is still positive his friends left. The meeting ended with the fact that he began to serve the undead and killed his own father, the king. For those who are seriously concerned about the fate of people in advance to announce that a sensible part of the human race followed the advice of the seer, and went overseas, which have not yet managed to get the ghouls.

Orcs were more fortunate: their chief spirits whispered that the prophet spoke it and they immediately went to Kalimdor. But toli navigators of them useless, toli storm caught them, many ships do not reach the shore. The few survivors went to the oracle, which was supposed to answer the eternal question of "what to do?", Leaving a small detachment to build a settlement. That these remaining devil has beguiled and they drank the blood of another arhizlodeya, which gives them strength, but this subdued foe. Oracle to which all desire, including a magician of the people was all the same prophet (that is, I understand marketing:)) He once again said that the case - and stuff that you need to combine efforts to combat the scourge. So they decided, and went to rescue "napivshihsya" orcs, but at the same time to kill the guy who made the blood spoiled. This all was well and finished.

With ghouls and night elves all more or less clear and not so interesting. First do not feed bread, give a little more alive to slay, and the second - the usual "grinpisovtsy" who are not fond of what came to cut down their forest, but torturing little animals. But still I advise to go all the campaigns - learn about the inhabitants of the world Warcraft a lot, especially since the campaign opened in order. This has its reason, but here's what I do not understand is why only two difficulty levels - Normal and Hard. Since? I should add that at the end of each campaign, you will find a nice cartoon, but the mission interspersed illuminations on the engine.

Finished with the technical aspect of the game and the ups and downs of the plot, we finally reached the most interesting - the gameplay. Well, get through the campaign several times, but you get bored. Here will save the game from the premature death of network battles, especially since the game has traditionally included a map editor, so that the new battle field will appear like mushrooms after rain. That's where the gameplay is crucial, because an uninteresting game will not save any new maps or other additions. Honestly, multiplayer I have not tried, but with certainty I can say that it will be interesting. Why? Try to explain.

In the Warcraft III gameplay revolution did not, but innovation is enough to build on the success of the previous parts and the notorious Starcraft'a.Early in the game for the orcs and humans do not even notice the difference: the same City Hall, the same peasants - the fact that the concept of the game remains the same, but got some development. For example, people have doctors - nothing special, but now you can enable / disable the automatic treatment. Or in the squad placed 12 units - as usual, but you can manipulate them, using icons on a special panel interface, not trying to catch right on the game screen. Convenient, is not it? In general, the interface is better and, hence, improve the quality of gameplay.

Warcaft III: Reign of Chaos
There are, however, and these innovations: the heroes, for example. They can use items they have special skills and the basic parameters that can be improved by accumulating experience - all in this RPG, only slightly simplified form. In the capable hands of the heroes - a strength, because in addition to a fairly high baseline, they have powerful spells and aura that increases all friendly units around. However, to significantly influence the course of events, a hero for a long time to train. Fortunately, being killed, the hero can still be resurrected with all his experience on the altar. For a fee, of course.

And yet, now is the day gives way to night, as expected, and it's not just a lighting effect: at night in all visibility reduced radius, neutral units to sleep (and there are), and night elves get different benefits.

Another news is quite sad: no ships, and therefore, no sea battle; (.

Differences between races are quite significant and noticeable even at the level of "workers". In humans, for example, farmers can help each other build, and another time, turn into armed militias, thereby increasing its combat characteristics. I chop wood undead combat units. Elves of the forest is not cut down at all - their forest spirits just fly around the trees, getting wood. And those in other mine, you must first "inhabit," and do not necessarily wear the gold miners in the main building. Only orcs simple as always:).

By the way for the content of units now have to pay this in addition to providing them with food. Implemented this idea is rather peculiar: your miners simply extract the less gold than you have more people in contentment. For a large army to pay!

Most of the other new met in one form or another in the earlier parts of the game. For example, we have already seen the building from flying Terran in StarCraft, now that the night elves of their "trees" go and may even ward off enemies. Or: ghouls (and Zerg) build houses only on its soil. List goes on. Analogy inadvertently occur, but to make discoveries in the game is no less interesting.

I will say this: to completely describe the gameplay of Warcraft 3 needs at least another article, so he is rich. I fear in this regard, only one - a balance game, because the more elements, the more difficult to find a balance. Time will tell, but there can, and patches released ...

Briefly summarized: the guys from Blizzard has once again hit right on target, firing even if not revolutionary, but soundly, and most importantly, an interesting game. Sturdily built a hit in the genre of Real-Time Strategy with elements of RPG. In short, I recommend!