Dead to Rights II: Hell to Pay

Platform: PS2; Xbox; PC
Genre: Action
Developer: Namco Hometek
Publisher: Namco
Publisher in Russia: Akella
Project website: www.deadtorights2.com
System requirements: P-3 1GHz; 256 Mb RAM; 64 Mb Video (pixel shading)

The author of this article for reasons known only to him very much liked the original Dead to Rights. He was fascinated by its cruelty and brutal thrust. He died away from happiness, when the main character, Jack, snatched from the world's evil accomplice of another machine and broke it with relish the spine. And what there were fights with the bosses, what were colorful characters, how interesting storyline was ... However, all this miracle had been packed in a mediocre graphics and is equipped with a crooked administration. It is logical to assume that the continuation of the idea is to get rid of the shortcomings of the original, giving the player a chance to enjoy the polished to the luster gameplay and prettier visuals. But, as often happens, DtR2 was even worse than the original, for a week ensuring fans of all previous parts nasty mood.

Dead to Rights II: Hell to Pay
Jack isn't back
That's right, worse. The plot of its predecessor, even though he was hateful thread of the militants two decades ago, captured, tried to keep the tension, slip a variety of surprises. What's worth a duel with former champion boxer in the gas chamber, the fight with the mayor on the porch of his own house and shot the leader of the mafia in his private plane. The writers managed to intrigue - such halophyte, so even at the proper level, is very rare. In the sequel, as all developments sailed into the sewer.
This time, instead of intriguing seed we slip a hackneyed story about the abduction of a judge, followed by the commonplace "debriefing": coming to a nightclub, all shot, find out who is really guilty, went to the car repair shop ..., a similar scheme visit the site get-togethers bikers, the triads, the Russian mafia ...
Dead to Rights II: Hell to Pay
During the eight missions sucked from the finger Jack Slate a couple of dog named Shadow (as Shadow dubbed domestic localizers) what makes that dealt with disparate trash. Home radish - a second-rate leader russkih. Where is the scope? Do not forget that you're playing is actually a prequel. In Dead to Rights, if anyone knows, we shot a whole herd of large caliber, neatly filed and served with the villains. So why are none of them did not deign to appear here? Why only a passing reference to the name of a key character once Hennessey (police chief)? That's right, because "it was reluctant." The original was on less money than a sequel, but it has been put many times more effort. Commercials two years ago (separately, by the way, play with the disc) look very even. In "Cruel Justice" is s stumpy, trehkopeechnye saver - this still would look in the late 90's, but not in 2005.Namco, tell me honestly, are not you ashamed to produce such a intro?

Dead to Rights II: Hell to Pay
Jack isn't going back
Capital vivisection underwent gameplay. Indeed, why invent a new mini-games, improved melee combat, when you can not do all this? If the shooting was the most spectacular and interesting element of the game, it does not mean that without the presence of all the rest can get a really high-quality project. But the number of fatalities at the heart of the loudest applause of the audience has doubled. At the exit, we have continued the shooting, at first dilutable completely unfounded "fist" fights. Theater of the absurd: The first three episodes (sublevel) Jack, then, embodies the deadly meat grinder, implements a large fraction, and the fourth wise forgets arsenal and remembers the once-studied techniques of martial arts. Is such a cool person like Mr. Slater, hides a gun at the sight of an unarmed offender? Although, I confess, just indiscriminate waving his hands and feet helps to relax from the exhausting skirmishes. After the fifth level, however, the amusements now have to forget: the developers have finally grown lazy and, finding that "with them and so will be enough," decided to throw players cloned levels with very similar design. Variety of enemies and AI sane and refused to settle down for a second time. Instead, it simply increased the density of hostile entities per square meter.

Dead to Rights II: Hell to Pay
Jack, when will you come back?
Continues to march depression management. Well, the game became tolerably obey the mouse, we can come to terms with the increased number of unnecessary buttons, finally, we have long to spit on the lack of quick save'ov. But what
Dead to Rights II: Hell to PayDead to Rights II: Hell to PayDead to Rights II: Hell to PayDead to Rights II: Hell to Pay
Unshakeable remains slo-mo: in one session of time dilation, we can still finish with four enemies. But the substance is spent on these tricks, has undergone some changes, demonstrating the huge gap in the balance. In the first part, we can safely use any vending enemy as a human shield and under the guise of just such a deal even with a dozen of his colleagues. Henceforth, the use of such unlawful acts shall be punishable by a gradual decrease in the above-mentioned substance. The situation is similar with the use of ill-temper of Shadows: dog would gnaw through the throat as long as the special scale is empty. Therefore, resorting to these tricks makes no sense, it is much easier to include bullet-time. Sense of frustration finally completed monotonous fights with bosses. Charismatic villains from the first part, each of which we were driven under cover of the coffin in a unique way, completely evaporated.Yes, the matches were not easy, but they decorated the game is an incentive to move forward. Hell to Pay offers to fight the sleepy spineless flies high survivability. The method of punishment - a glut of the body with lead - is identical for all. Abundance of flaws, even envied products Value Soft, is not it? That's the way it is, but, contagion, still attracts. In Dead to Rights II is fun to play at least from the consideration that really want to know the final story. Jack, why do you always wear black? Despite the fact that DtR 2 for some reason does not work on MX cards with the letters in its name, apparently from its predecessor, it is far from gone. Those blurry textures, ugly models, special effects and more frail in the list. Zoom in vain to try to alleviate all sorts of bloom'y, but even two years ago, Max Payne 2 seems unattainable ideal for programmers Namco Hometek. Yes there the second part, the first adventures of Max and the beautiful of the local primitivism. Bases, and the sound of music. The first is still sloppy and cheap, and the second presented a set of three or four annoying songs. Comrades, designers and sound engineers do not tell us what you did last year and a half, eh? Jack, go back to bury the project deep into the earth, despite the drop in level of quality compared to the original DtR, still not worth it. Want to get rid of a headache after an eight-hour sitting in the office? Loved predecessor, only the cruelty and violent firefight? Then is not even hesitate - buy, you'll enjoy. Want to serious action games? Waited for a decent sequel to the once good game? Spend your valuable time on something more attractive. Still on the nose it's time to fall igropada. PS Localization Akella made very decent: nice fonts, wisely chosen to vote, mentally translated profanity. Spoils the situation only a nuance. Jack voiced by the same actor as the protagonist Concerned
7 Sins. I, as a person acquainted with its Russification was somewhat unusual and strange to hear from the lips of ill-cop voice, is strongly associated with the image of comic-profligate rascal.


Gameplay: 6.0
Graphics: 6.5
Sound and music: 5.0
Design: 5.5
Estimation of the author: 5.5
Outcome: 60%
Evaluation of localization: 8