| The very beginning suddenly recalled Legacy of Kain - the same kind of top-side, the same character with a sword sticking out briskly, the same mini-prologue, in which all until well after dark and the city with unfriendly guards. Of course, no bloodsucking and yelling «Vae victus!». The fighting here, so to speak, polupohodovye. At a meeting with the enemy act, as in earlier Final Fantasy, is transferred to a separate "clearing" where the left are enemies to the right - we (well, our, until the Caspian, has not yet gathered the army). Dealing a blow, each character spends some time to "recharge", but the time necessary to catch - a game in readiness of the hero does not stop. Select the character, purpose - and run a mini-game "attack". Depending on the type of weapon, you can either streak through the stylus, or "pull" swords in the center, either with force to break the stone slabs for massive damage, etc. With enemies killed showered bonuses like "Tears Dryad" and "siren song" - especially touches set of "eyes of Aslan," Aslan's roar "and" breath of Aslan. " There is an automatic "role" pumping. The best DS-tradition, when returning to the location of all its inhabitants come to life - and to run back and forth would have done, and fight with the same trolls, werewolves and minotaurs get bored very quickly. |