| Platform: PlayStation2, Xbox, GameCube, DS Genre: Action Publisher: Electronic Arts Developer: Electronic Arts Number of Players: 1-4 Project website: http://www.goldeneye.ea.com Complain about the lack of console FPS nowadays do not have to, thanks for the last two or three years, the stereotype of the impossibility of creating a project, not inferior fellow on a personal computer, scattered, it seems, finally. However, there is a downside to this phenomenon - the increasing number of frankly mediocre craft, their sales are obliged only known licenses, but the growing popularity of the genre as a whole. This is, unfortunately, and Rouge Agent. Those who saw in him a worthy successor of the legendary GoldenEye: 007 (Nintendo 64, 1996), suffer disappointment. Lack of consoles James Bond in the title game is not accidental - 007 die after some few minutes after it started. To accompany Bond in the operations agent (of something and have to manage over 8 missions Rouge Agent) assigned the responsibility for its failure, for the latter meaning an imminent retirement. Without thinking, the hero decided to move into the camp of former enemies, without too much trouble finding myself among them, the patron saint - is well known to us by one of the James Bond film Goldfinger. He immediately requests come to grips with the elimination of Dr. Ho (ba, all familiar faces!) Implanted simultaneously bioelectronic eyes, now former agent of British intelligence. Hard you, life is a spy The gameplay was the most powerful party Rouge Agent is not due to exceptional originality or quality thereof - just the remaining components of the game is even less impressive. Most of what is happening on screen like some sort of shooting Time Crisis. There is no "amateur" like jumping and Streif here is not provided at all. The most that can GoldenEye - actually moving on the level and squat. The only element that somehow enliven the monotonous shooting enemies, can be regarded as mentioned bioelectronic eye, which was originally able to develop that recognition of hiding behind any enemy targets.As you progress through GoldenEye hero gets the ability to break electronic locks at a distance, to create around himself a field that changes the trajectory of enemy bullets, and finally throw the enemy force one glance. To put it mildly, sparsely, considering also the fact that in reality the demand function is a force field, not just afterwards saved the hero from certain death. Prepodnosimaya as almost a new word in the programming of an artificial intelligence system EVIL AI is also nothing supernatural can not boast. Difficulty in passing if any, it is only towards the end of the game, where Goldfinger's minions often you can meet the infamous Omen XR. However, one curious feature of the behavior of the enemy to discover yet succeeded. Controlled AI characters are surprisingly accurate comment on every action the player, regardless of whether they see it or not (without the "attention" is not even such a trivial thing as a change in your arms). Get used to running in Rouge Agent really only under the condition that with similar products on the consoles you have already had to meet. Familiar to this extremely similar games on the PC, either by extreme effort put up with the existing scheme, or (these, I think, will be the majority) will throw a new GoldenEye after the first five minutes. It is easy to understand the past - the sensitivity of the analog knob, is responsible for aiming, not pales in comparison even with the most primitive mouse. Game looks weird. Detailing the level of the original Halo with the design, which is boring to come up with hardly seem possible. Or rather to say that its design and style of play is not as such. All that were able to simulate the development of the allotted time - Level 2 "open air" and 6 - in bunkeropodobnyh facilities, suspiciously similar to each other. With maps for the multiplayer mode cost is simple - slightly reworked levels from the single-player campaign moved there almost entirely. With the sound of things a little better. The soundtrack is, however, does not affect (only one more or less worthy song on the entire game). But the sound design, whether it be the sounds of the shots or explosions, voice conversations - done at quite decent for such a project level. If the local multiplayer for up to four players simultaneously on one screen and is able to extend a no pleasure from the game, it really is very long. The reason is simple - its exclusive of thorough. A couple or two rounds with a large screen and become familiar with management, can withstand. Moreover, getting even for some fun. Further, "The party continues" banal drives the longing in: let's say for this great human "thank you" monotonous level and mode. * Rouge Agent exactly should not be required for her fifty dollars, at best, this is a game for a couple of nights, after which return to it no longer wants.It is gratifying to only what is on any of the modern consoles, is now very easy to find projects that two heads are forward-looking mediocre in all respects the creation of Electronic Arts. Sound: 7 Gameplay: 6 Design: 5 Score Author: 6 Outcome: 60% |
GoldenEye: Rouge Agent
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