At what stage of getting rid of gameplay the game loses the right to be considered as such? Apparently, it remains only a small portion of interactivity, the game can not turn away - in fact found in the same place for PSN Linger in Shadows, and in the "Land of Games" - a page for her review. Windosill can also be attributed to the demoscene, but not three-dimensional, and were drawn in a vector flash. The entire game is a collection of short scenes involving abstract figures, fictional creatures and mechanisms. Each such scene looks like a window into another world, on the windowsill (hence the name of the game) which moves, say, the protagonist - a wooden locomotive, very reminiscent of children's toys. To open the door to the next "window", the player must find the "key" - a white cube. Sometimes it just hidden somewhere in the mind, but most often required to execute a sequence of non-obvious first action. In any case it is necessary "proklikat" full screen - and this is where the magic begins. After all, every single object - a "live", you can interact with anyone, even if it is no apparent benefit to the passage.