Now it is safe to say that Warhammer Online - one of the biggest gaming events of the past year. By and large otherwise could not have been - over the game worked real masters of their craft, in its based on perhaps the most vivid and rich in impressive detail of the fantasy universe (if you do not understand all the subtleties of the relationship of orcs and dwarves, see our special material next door), and game mechanics was to absorb the principles and philosophy as much desktop Warhammer - the most successful vargeyma in the world. On the other hand, and purpose of the creators of the WAR itself, was not some, but "to beat World of Warcraft». For all the impossibility of obtaining an objective result of this match (WoW already "veteran" and in any event expire before the modern rivals, but WAR, by contrast, has just come out and as with any online game, will be adjusted and presented in a state of combat effective no earlier than year) now we can still determine what is really new could bring Warhammer Online to our with you favorite genre, but at the same time figure out whether it solved a few problems a year later, that is, Will we end up a perfect game, as promised to the sorcerers of Mythic.