Future Wars

GENERAL APPEARANCE: Well, do not be a remarkable series of turn-based strategy Massive Assault, Future Wars could well snatch estimate higher. Alas, Wargaming.net showed how in our day to do a futuristic TBS. Radon Labs repeat the success could not. And to hell with it, with the field divided into squares (hexes - not necessarily good for the game, remember at least Civilization). But only eleven units, including two transporter; complete absence of the fleet in the presence of seas and lakes, plus no multiplayer (to fight in our time by e-mail any patience is not enough, it remains a hot-sieve) spoil all impression. Although the developers tried to make the best. And something even happened: for example, an economic model, a simple and clear - give the city money, the factory built units. Or account for the influence of relief on the fight - it is better not to attack those who dwelt in forests, mountainous areas or settlements. Or the story of a young man who got into a school for future officers. AI, by the way, is relatively well fighting off the player, and thanks to the editor you'll be able to make their own cards, and change the characteristics of the units. Only this is not enough these days to be a hit ...

Disadvantages: only eleven units (and the same on both sides), multiplayer by mail or on the same machine, outdated graphics.

ADVANTAGES: AI is relatively well and often makes coups, forcing to think about the answer, the campaign is interesting, and the editor will create a variety of maps.

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Your headquarters, in combination almost center of the universe - will lose it, and the loss is guaranteed.Well at least for one course to capture the headquarters will not work. For each unit can get a brief background, but if you want to know how it is effective against the other, read the manual.