Greed Corp

For some strange tradition of turn-based strategy developers prefer to bypass the console side. Having a competitor unless serial Worms, Greed Corp happy to take a vacant niche.

In this world of several factions, corporations are vying for the right to pump from the earth minerals. It sounds mundane, but the highlight of the game in that area is converted into the most resources that neither is the right way: at the beginning of the building-harvesters are getting money from the neighboring hexene, but lowered them on one level deeper. After a couple of "pumping up" the land is exhausted and falls into hell along with her standing on buildings and units. There is an alternative way to be safe, but marginally profitable: the player can get a money simply for owning land. To occupy the territory will only be spent on it so your units defeating foes. To ponder over the characteristics of the fighters do not have to - each faction only one type of soldiers, so that wins the largest army. But it is not easy to accumulate: the number of units, which can be kept for a hex, is severely limited, and the production capacity of factories - and even more so. Army allowed to move freely only in a "friendly" territory, to act outside it gives only boundary hexyl. Circumvent this condition by using the landing aircraft, but he will fly to the player a lot of money.

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Seriously damage the enemy can be due to the "chain reaction" - a critical slack land fracture will carry off for themselves and the adjacent hexes. Sometimes the only way to get to the entrenched enemy - in the air.
Like all good strategy to take the enemy (and sometimes several at once) with the swoop will not work. Passage of the campaign to extend over several evenings, and then there is the multiplayer! It is true, often the opponent does not find, so I have time and again to torment single mode, hoping to earn another Achievement or title.

Greed Corp - a great example of what turn-based strategy is quite comfortable and on consoles. It does not scare and inveterate pristavochnika because there is no need to pore over the study features of different units, and the battle is not delayed for several hours due to limitation of time.

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Any map can fit almost entirely on the screen, so that long before the enemy forces do not have to stomp. Constructing a gun, you can beat the enemy from afar.True, the shells a little expensive.
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From the construction site must be more careful - God forbid, take over. By the end of the game is great chance to remain without land - to someone from the enemy in any event be shared.