Men with faces carved caricatures prey on animals, a detachment of cavalry slowly extends to the borders of the neighboring area, the towers of the castle hover flags, the roads are worn tireless porters and warehouse continuously replenished merchandise. This is The Settlers 7!
Sing and rejoice all the people: on the road again porter comes to us! Yes, ladies and gentlemen, cheerful porters again in the ranks. From now on, that the building work, for it must necessarily be placed upon a path. And deliver the goods at the right place can only carrier (except when the master hand over the finished product to the warehouse, they will cope with it yourself). In general, returned the blessing The Settlers II, with no sensibly-established transportation network nobody could expect to succeed.
Organize such a network, we will in The Settlers 7. That the economy has worked as a clock, do not forget to build more warehouses. Just put them side by side, should not each other, and at a certain distance, forming a chain of porters in their spare time oshivayutsya near their jobs. If everything is organized properly, problems with delivery of goods does not arise. The main thing - do not overdo it and do not poke extra storage, because the porters - the same people, and therefore they need a place to live. A house - it's not just four walls and a roof, under which are placed several virtual creatures (watch for their lives inside the building does not work, here you will not The Sims). House - the building, which adds up to three extensions. A extension - our all, in fact they are working bakers, sausage, gunsmiths, brewers, goldsmiths and other useful companions. Hence, the need to place the house with a mind to not have to sweat, tears, torn down. Note: the free area on the maps is usually not enough to swear by. Well, that is, at first it seems that everything in the open-work, everything is fine, there where you can safely turn around and sculpt lodges, mines and farms, where the likes. But within five minutes you realize that nalyapal errors for the year ahead, and ten have tears in their eyes and demolish houses to rebuild the city almost from scratch. In multiplayer, it's one defeat, and a single will not find it. AI successfully uses miscalculations gamer, instantly tearing ahead. How to prevent this? Plan ahead in detail. A simple option to practice - to pass the campaign, combined with training. That's where we discover some secrets of urban development.
 | |  | The castle can be decorated with all sorts of Circuits straight to the main menu, and then they will be seen in the game (well, straight Spore! - Ed.). By the way, some of them sold for a special currency that can be obtained, gaining a victory. | | These "pictures from the book" and will tell us the story of the princess in the campaign.The idea of these commercials have not worn and much loved. |
 | |  | The man seemed to come down from agitpropovskogo poster twenties of the last century. A typical worker with a hammer (and in fact - the architect-builder). | | But to whom the forest to chop-chop? Boards drank-drank? Yes, watch the work of the sawmill can be long and almost boring. | Alas, the plot of the campaign will not do - almost from the first minute it becomes clear that it is not as easy as me now seems the main character, Princess Zoe. But because the turns are not provided (step left, step right ... well, you understand), then everything goes as planned, and watch the mistakes committed by the character will have a mandatory basis. But the videos came to fame - a demonstration of books with the volume images, revealing the plot twists and turns, looks no worse than any sverhnavorochennye special effects in cinematic trailer. Just do not grab his heart and worry about the graphics in the game. With it, all in full (we can even say in full) order. And the building and surrounding landscape, and the settlers have no shortage of landfills. And so was the kind of animation ... just a lovely sight! Sometimes distracted by assignments only to watch as a sawmill logs are transformed into boards, like geologists looking for ore, as the mint gold coin, as the soldiers before the battle cheering himself, shouting war cries and insulting enemies ... And let all the looks little caricature and cartoon (especially deliberately sloppy, as if carved with an ax faces of the inhabitants of the city), quickly begins to realize - this is a special charm. And her watch after five games in The Settlers 7 want to applaud the creators of the standing so perfectly seamlessly combines style graphics, animation and music composition.
But enough dithyrambs beauty, it is time to return to the gameplay. Remember, the transport network - not everything is equally important to organize the production chain. To gunsmith not a standstill due to lack of iron, and the miller was always wheat, from which you can make flour. To the warehouses had moolah to hire armies, but enough beer for the training of priests. In the bins to the motherland has not translated sausage, which we will feed the artisans. Stop. What does it mean to feed? And even then - not all citizens need food, most perfectly without it (except for those artisans that work in the annexes to the aristocratic houses). But is it worth to throw settler bread or sausages, as his productivity will grow two or even three times: for example, a bricklayer will bring to the warehouse is not a hewn rock, and more. If you need to urgently increase the production of a resource that the best way you can imagine. Just do not try to feed all at once, it can be practiced only if the sausage or fish stock really dam. Otherwise it is better to keep a small supply of resources to the difficult days was than to please a loved Kolesnikov.
 | SECRET! | Name of the base type of troops - Pikemen (pikemen) - the ability to mislead anyone. We're both accustomed to other strategies - pikemen have an advantage in battle before the cavalry, suffering from it, only if the cavalry attacks from the flank or rear. But in The Settlers 7, all the contrary.So, without going through the campaign (once again recommend it as an excellent training ground), you will not know that ... riders beat pikemen because they hit harder and at higher speeds (something they have that speed when you move the map does not show ). However, the peaks that carry a basic troops can hardly be called, rather too halberds. But good help and halberds in battles against the cavalry. In general, this great mystery is ...
 | |  | Musketeers have enough strength and the enemy will not stand. And there will smash his army and seize territory (which takes a little time). | | Priests have gone to help the alchemist. Well, he must have something for that gratitude. | Yes, well-established economies - the surest path to victory. But the gains have to be able to protect, so that no army can not do. In the yard we have new time, so in the ranks not only pikemen and cavalry, but the Musketeers to the gunners. However, the special delights of the battles in The Settlers 7 does not wait. Usually it looks like this: two systems met pokurazhilis little over one another, and then rushed to the attack. No you wiseacrings with blows to the rear or the fear that the army would run because of low morale. True, the generals could provide an increase to the force of impact of certain types of soldiers (who will depend on the commander). And if the province is protected by fortifications, it is necessary that they be dismantled before we go into the open field on pobranochku (attacking defenses can only musketry or cannon, so store them for future use - live players often strive to operate under the protection of the towers, but the AI puts the army) . As you can see, the combat system is simple, but because we have nothing to do Empire: Total War is any, and The Settlers, where the economy is always reigns. Fortunately, experience has shown that victory can be (almost) without a war. To win the smile of Mrs. Victoria to earn victory points. And give them a variety of acts. For example, for joining the territories for helping local NPC, for points of prestige, for the study of technology, well, and for the size of the army, too. Incidentally, the land (especially neutral) does not necessarily win for accession. You can always remember the phrase "there is no fortress, which could not enter the donkey, laden with gold," and enroll in full compliance with it, simply by bribing the local population that it has passed on your side. Well, if the money did not happen, there is a third way (not for nothing that the game was subtitled Paths to a Kingdom) - opium for the people. Take a dozen priests, and send "religious subversives" in the neighboring provinces. Time - and it is already on your side (zelo great power of persuasion is). Well, that is not quite "just" have to wait until the guys in cassocks reach the destination, but the idea, we think, is understandable.
Likewise, this is the case with quests and local "bumps" - usually offered several options for implementing (and a few awards for them): someone chooses to fight, someone to pay, while others - the priests to send. You do not think that religion - the simplest way, because the priests, "spent" for a good cause, it is still "remain on the balance sheet, and hence need to build more houses for them. Most likely, it will take a portion of the newly annexed territories. A place, as you already know, The Settlers July expensive.
 | *** | Now under our starting again proved to be geologists. True, you will first need to "discover" them, spending a few prestige points. But then every miner can be converted into a geologist and send to the exploration of potential deposits. May find that, maybe not, maybe just Kamenyuki brought to the warehouse. But the stone - is also a very powerful one, and in the economy (that is building) sooner or later come in handy.
 | |  | Red icons above suggest additions: all was not well in the economy. Be sure to react to such signals. | | A list of objectives for which yield victory points, is very long. | Note that even in the parties against AI can play a stroke, fascinated by staring at his players or extraneous matters. The computer knows clearly what he wants, quickly pulled ahead, at least quickly finds how to get the missing points victory - and all came ... No, of course, remain a few minutes to remedy the situation. Could theoretically be enough, and salvation will come, but even then the "Iron Brain" will not give to relax, be sure to rvanuv to some other purpose which is unattainable for you yet. And in the end it turns out that he beat you on all counts - and the military power and economic indicators, and territorial. In general, plan everything in advance, so yes, it was not necessary then to reconstruct the economy under the new needs (yes, we have already said). And be sure to pay attention to the list of targets even at the start of the party. Fortunately, a little time on it can be cut out after laying the base of buildings such as mills or quarries.
Actually, the same advice can be given about the multiplayer. Adjusting for the fact that the AI (as compared to men) is slightly more inclined to military solutions to the problem, but with whom you will bring in a multiplayer game fate is unknown. Sometimes come across quite harmless (at first) rivals are lagging behind you for two-three victory points, and then suddenly, for some five minutes, gaining four and win. So that constantly monitors the situation and try not to give these points to the enemy. In extreme cases, lead to battle an army, however, if the enemy's defense adjusted, the last argument of kings will not work. Will only have to intercept valuable quests to not be in a position on who will have to write «GG» («Good Game»), acknowledging defeat. Incidentally, the multiplayer is like regular games, and rank (the latter, of course, needs to raise its credibility among fans of The Settlers 7).
Ah, if it were not for the "new system of protection against piracy" (which see the sidebar), the game obviously would have earned a higher score. Blue Byte has turned out well and worked hard for nine points, creating a beautiful (and rather complex) economic strategy, showing the fairy world. It is a pity that the publisher has made every effort to spoil our holiday. But even in such circumstances, The Settlers 7 deserves its place on the shelf with disks. Of course, if you have constant access to the Internet.
 | *** | Research systems technology, in our opinion, absolutely nothing was divided into two parts. At the same time to find the first type (most new buildings and units) spent prestige points that issue for the construction of special facilities, seizure of territory, quests, or the study of technologies of the second type (basically all kinds of improvements in the civil and military). To develop these second to detach already priests. In general, the more confused - why was the garden with two separate screens to enclose? Yes, and add a third type of technology that opens only after a special mission ...
 | |  | Pay attention to the trade routes. Often they will help get the goods that the country has not yet produced. True, most of the routes you must first open, he sent out a research expedition, can be combined merchant. | | Keep the key products is not finished. Particularly unfortunate if the warehouses are no tools - without them, development stops. Although no planks, stone, or eating too will be very bad. |
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