Original Sin and Punishment came almost 10 years ago. At the end of last year's cult developers came back with a sequel, which was one of the most interesting and unusual person shooters of recent years. Bravo!
Over the past few years among the Japanese shooter did not happen almost no visible changes: Cave and other heirs of the defunct in the Bose Toaplan continued to improve its danmaku (in the West, the term caught on bullet hell), larger companies are largely dominated by games for the light gun. But nothing new or original one was not released. And so, after a series of great games for hendheldov, Treasure returns to the console with a sequel of its former hit for Nintendo 64. Sin and Punishment 2 can not be called a revolutionary game, but it is safe to say that this is the most interesting and unusual rail shooter in recent years.
 | |  | So far, so more will become crazy bosses and the harder it is to defeat them. | | "Water" level - among the most interesting and exciting in the game. And so what the boss here! | Gameplay since the first part has not changed too much. One of the main characters (the choice does not affect the plot) is automatically moved by the level, shooting crowds of enemies and dodging the counter attack. It would seem, well, that there is this unusual? Treasure merit in the fact that around the base they were able to wind the huge amount of gameplay models and bring in literally every element of the game is something really unusual and new. Firstly, there is a cold, so to speak, weapons use that will constantly, and often not the most obvious way. In some battles with the bosses can win only by constantly switching between the shooting and the use of plasma (we think that the plasma) blade. This small addition makes the gameplay much more exciting and unpredictable. The second important point: the game periodically "switches" from the regime of rail shooter in a classic shoot'em-up in the manner of Radiant Silvergun. Only that you have played in quite a three-dimensional space, and here you have to rebuild on the traditional two-dimensional gameplay. Some of these decisions would be quite enough to recognize the Sin and Punishment one of the most exciting first person shooters on the market. But the developers and it was not enough. Almost every single scene, all levels, all fights with bosses created with great attention to the smallest details. Each boss will be an interesting puzzle, will force the players to look for approaches that "solve" the enemy. There is no place familiar to every admirer danmaku tricks like that, when the bosses are different only in appearance, and a palette of attack. In Sin and Punishment 2 every time will have to act in new ways.In this regard, it is important to say about the complexity of the game, which to a certain type of gamers will be a boon, but certainly discourage any desire to play on the second or third level of the rest. Even on normal you will die, and die, until you find the key to each individual episode level and the boss until you are familiar with the full use of both weapons, finally, while not remember the algorithm of the strongest opponents. For an enthusiastic person is an occasion to rush into battle again and again to achieve perfection and storm table of records. Unconditional merit makers that never get the feeling, as if the game intentionally pereuslozhnena. You always know that if you are killed, it is your mistake, not mockery. Still, for the less patient audience not accustomed to that call, that throws the player to the classic shooters, this complexity can result in punishment that exists.
 | Already at the first level will have to constantly switch from one weapon to another: the enemies can shoot "as usual", but with missiles able to cope only with the help of the sword. | But no one is perfect gameplay Sin and Punishment 2 - the appearance of the game is to be commended. Each level - a totally new style, some interesting decisions, fresh perception, in the end. If you look at the "water" level and the level, stylistically reminiscent of iconic Alien Soldier, hard to believe that it is one and the same game. Music written hardly someone known Norio Handzavoy, is well suited to such intense gameplay. When you are in the tenth time you fight the boss, the melody is hardly want to turn off, but it seems to us, is in itself an achievement.
As you can see, we have so far said nothing about the plot of the game, and this, in principle, is justified. History, although she told a string of impressive scenes, unfortunately, do not call particularly original or even entertaining. There are, and nice. Let's be honest: for the sake of the story no one to play Sin and Punishment will not. But other shortcomings, fortunately, almost none. Is that schedule, to put it mildly, does not shine. Deficiency of polygons, the texture sharpness and resolution as a whole is striking, but more than compensated by the expressive styling, and everything else in the game holds so high that seriously criticize Sin and Punishment for the lack of landfills - that's about how to curse at the same Ico . That is, it is possible, but who would?
To summarize. Revived Sin and Punishment - it is certainly an outstanding event in the genre, and in the life of the console. Even, perhaps, throughout the industry as a whole. Excellent, really fresh and interesting game, another proof of the outstanding talent of staff Treasure and just an excellent investment. Concurrently - one of the best games for the Wii. Do not miss the European release, it is expected very soon.
 | Hall of Fame | Treasure vain earned cult status among genre enthusiasts players. In 1992, several people from Konami founded his own studio, and a year later they became famous thanks to the excellent fighter Gunstar Heroes. After a couple of years, success has been secured thanks to sophisticated Alien Soldier, and Light Crusader (still the only role-playing game Treasure).Perhaps the greatest glory they had acquired in the late nineties, releasing four years such classics as Radiant Silvergun, Bangai-O, Sin and Punishment: Successor to the Earth and Ikaruga. All these games were really original, interesting ideas embodied in game design, have become a real breath of fresh air. But then, the company diminished the creative fervor and spent several years in games on licenses (which did not prevent the release brilliant Astro Boy: Omega Factor, as well as the continuation of Guardian Heroes and Gunstar Heroes), while in 2008, did not return to their own development - Bangai-O Spirits, and Sin and Punishment sequel showed that the company still puts on a bright and unusual game.
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