Splinter Cell: Conviction, Review Gameland. ru

Splinter Cell: Conviction, Review Gameland. ru
Gripping story and masterfully drawn characters is never listed as the merits of Splinter Cell. Actually, except for the Sam Fisher was there and watch it with. But Splinter Cell: Conviction has met us a really good story: with lots of small details, interesting characters and complete lack of annoying inconsistencies. Script submitted in the form of flashbacks, and the role of the narrator stands Viktor Coast, a former colleague of Fisher and in combination with a close friend and ally. It begins three years after the events of Double Agent, in Malta, where Sam calls Grimsdottir Anna, a former specialist on technical issues "third tier", and now - one of the bosses of the organization. She reports that Fisher is hunting and he urgently needed the lam. Later it was learned that the daughter of the protagonist is alive and the story of her tragic death - no more than a dramatization. So all this crap they fed us in the trailers - are Kodzimovski successful ploy on the part of developers and "crusade" is not satisfied with the hero of vengeance, but for the sake of the child. But the main advantage of the plot twists, turns the project is their relationship with older releases of the series. Conviction is not just puts everything in its place, but it makes look at past events from a different angle, and it is worth it.

Splinter Cell: Conviction, Review Gameland. ruSplinter Cell: Conviction, Review Gameland. ru
Fisher at nothing to stop, because at stake - the life of his daughter. Except for a couple of episodes, the real challenge the game has not given up. Nevertheless, to call the game an easy language is not rotated.

How bequeathed Bourne and Bauer

Already on the demo version, we wrote about earlier, was clear: "old school" stealth mechanics in Conviction is simply no room. No indicators of visibility and noise, there is no limit on raises the alarm, because anxiety is not left, and even proprietary night vision goggles hero only gets in the final. Orthodox Jews after these lines will want to commit ritual suicide, and in vain!

"Less" - does not always mean "worse." At this old world as the principle is based gameplay Conviction. Yes, it went under the knife are gameplay elements that were considered for the traditional series.But, in my opinion, Splinter Cell only benefit from this. Why wait several minutes for the enemy? Why hide the bodies, if and so no one can find? Finally, why do a lot of gadgets when you - the most lethal weapons on earth?

Conviction ideology inspired by the trilogy of Jason Bourne and the TV series "24 hours". There are a hero, is the environment, and have a goal that must be completed. How to proceed - will yours. No more stealth, no action, no adventure game - they came together in a crazy cocktail party, and only from you depends on what recipe it will be mixed.

Splinter Cell: Conviction, Review Gameland. ru Splinter Cell: Conviction, Review Gameland. ru
The mission in Iraq, a sample of 80-ies ... ... Perhaps the worst in the entire game, because does not differ from the host of unprincipled shooters. We pass it by the way, for Victor Costa, but not for Fischer.
Indeed, it is difficult to rally to recall at least one project that can connect to as many game mechanics, how much gets in a single Conviction. A drop of MGS 4, slightly Uncharted 2, a little Assassin's Creed and a pinch of Batman - these are the ingredients from which comes the new Splinter Cell. And most importantly, it all looks so harmoniously that involuntarily open your mouth in amazement (and more than once per game).

In the same way (in a good way) is surprising and graphic design Conviction. On the one hand, LEAD Engine can not be called a modern engine, and the resolution of 576p a significant impact on image sharpness. But despite this, the developers make the most of the elderly "motor" as much visual "horses" that Conviction can compete on an equal footing with the more modern in terms of graphics games. Yes, it lacks the scope and gloss Gears of War 2 and the destruction of Battlefield: Bad Company 2, but an excellent model of lighting and cool special effects well splurge and make it possible not even think about any inferiority of the local picture. Complementing the picture and impeccable design, although both times with it at Ubisoft Montreal was never a problem.

And the sound seems to be capped even schedule. When sitting in the woods, you hear the drop of a grenade - from the first of its contact with the concrete floor until the last hit a brick wall - are completely unbelievable feeling. Every shot, every drop of rain or even a momentary breath of wind literally feel your skin. Voice on high, but hardly any one is surprised (by the way, Russia will fully localized version). Soundtrack is good too. Amon Tobin, as it turned out, did not write the entire track list, but only one theme, but the quality of the musical accompaniment will not be harmed.If you've ever watched "The Bourne Identity", you can easily create the impression of sound-noise score Conviction.

Splinter Cell: Conviction, Review Gameland. ru Down with the interface off convention!
Ever since the early press releases, it became known that the game interface will undergo a series of changes. As a result, it is almost completely decided to abolish the intuitive perception of the game nothing else interferes. Mission objectives and tips loom directly to the surrounding character objects, and if you've forgotten what to do - help button «Back». Health indicators are also absent, and the principle of the indicator and the child appeared to understand: if the image on the screen in black and white, so you will not notice.

Splinter Cell: Conviction, Review Gameland. ru Splinter Cell: Conviction, Review Gameland. ru
Mark the target, press the button and immediately kill all the enemies are marked - this new system executions. Notice how realistically crumpled tissue on the shirt collar guard.
Splinter Cell: Conviction, Review Gameland. ru Splinter Cell: Conviction, Review Gameland. ru
Silhouette on the screen - place of the hero, in the opinion of the enemies. Vain blond leaned out the window. Amazing interactivity - one of the inalienable dignity of the game.

In the war - as in war

In principle, Conviction correct to refer to the genre of third-person shooter, as the cornerstone of here - the shooting. And so dynamic that game, the competitors can only envy quietly on the sidelines. Enemies are constantly changing disposition, able to competently use the shelter and works seamlessly as a team. Yes, sometimes artificial intelligence begins to blunt, but he and artificial - at least on the big picture is not affected.

In each scene heads - dozens of ways of passage, during which you can combine different types of actions - from the "classic" stealth before shooting "Rambo-style." And the environment itself can become the worst enemies of evil through phenomenal interactivity, but also help stave off Sam's suspicions. Well, someone tell me, come up with the idea of a spy, if the heaviest chandelier will fall on the heads of apostates "by itself"? Of course, alone chandeliers and traditional genre flammable barrels to use available tools and the environment is not limited. The game encourages creativity in finding new ways of punishment.

Not forgotten and acrobatics.The constant change of the shelter is now not just desirable but a necessity: the assumptions about the location of enemies Fisher is celebrating his semi-silhouette. And if its contours as if by chance coincide with the model hero thing - rubbish. Fortunately, old Sam is willing not for years: as a wildcat, he clings to any more or less decent ledge, easily climbs pipes and easily hanging upside down. I am glad that in all the variety of activities and management practices and the camera never in the game does not fail, - a single hint of any discomfort.

Splinter Cell: Conviction, Review Gameland. ruSplinter Cell: Conviction, Review Gameland. ru
These frames are very similar to Batman: Arkham Asylum, or Assassin's Creed, but Splinter Cell is the first time we see. Some scenes look Conviction insanely dark. That's what it means to create the right atmosphere!
Splinter Cell: Conviction, Review Gameland. ruSplinter Cell: Conviction, Review Gameland. ru
The final chapter of the game ... ... On the right may go down in history as an example of impeccable design.
Conviction about the gameplay has been said much before the release of the game, but on such things as the range of weapons on the demo will not make an impression. So, on the agenda - a vast arsenal of Fisher.

Pistols, submachine guns, machine guns, rifles, shotguns, grenades, mines - unlike the previous installments, Sam, armed to the teeth and, of course, as before - very dangerous. Carry with them can only be two guns and five types of grenades. Any combat unit - from Five-Seven handgun to the camera with Velcro - are allowed to build and pump. Naturally, for beautiful eyes, even the most frail "pukalka" no upgrades: for any improvements required points earned in the heat of battle.

Covert killings and Headshots will definitely give a considerable "money" gains, but the easiest way to earn money with the help of the so-called "system of punishment." First you have to fill in the appropriate line (it is enough to quietly strangle an opponent), then point out a few goals. After that, by pressing a button once the hero would kill all "elect". Different types of weapons - allowable number of different purposes, and eventually it can grow.

Made a deal - walking boldly

Perhaps it is not so obvious, but in a particular genre staff Ubisoft Montreal made ​​a small revolution. The cornerstone of Conviction, as well as any of the Splinter Cell, - the gameplay. But this time, to a new level of quality up the story and direction, and it will agree to show a novelty. In the end we got the best at the moment Hurricane fighter with stealth elements on the Xbox 360.

Splinter Cell: Conviction, Review Gameland. ru Instead of a gay
Co-op mode Conviction for many will be even more important than a single. Supported by all the ways to play together: split screen, the connection is "console-console" and the usual online. In a "cooperative" has its heroes and their story, and success, as in the previous parts, depends on the competent work in a team. Its only drawback, in my opinion, is slightly overestimated the difficulty, but how can it become an obstacle for fans of this series?

Splinter Cell: Conviction, Review Gameland. ru Splinter Cell: Conviction, Review Gameland. ru