Tony Hawk's Proving Ground VS. Skate

Tony Hawk's Proving Ground VS. Skate
Introducing the participants: Tony Hawk's Proving Ground (hereinafter THPG) and his opponent with a much more concise title - Skate. So where do I start?

A handle something here they are!

The first and most important difference - is, of course, completely different approach to management. THPG offers good old scheme, which knows and is accustomed to, perhaps, anyone who has ever tried to ride on a virtual board: the three buttons hanging grind-, flip-and grab-tricks, in the fourth - a click with a further leap, it is in tusne skate ollie. With a combination of these buttons and pressing the analog stick in different directions, we achieve on our implementation of character sets and beautiful in real life extremely difficult tricks. But this is only the foundation, and if each side did not appear for something new, we'd have continued now all play in the very first Tony Hawk's game. So - once a novelty: they are not a lot, but they are quite significant. So, for one of the Shift is now attached a new feature - agrokick, a strong push with his foot, giving the board a strong acceleration. If you press the button several times in a row at a time when a character enters a leg for the next push, we can skateboard to disperse completely unimaginable speed. But if you're wrong with the timing, the rate decreases rapidly. Although, it seems even more useful function under the responsibility of the same button - acceleration during the "manual" with repulsion hands from the wall or from passing cars. Very useful if you decide to wind a great trick, combo and you desperately need to get to the next trick-spot, balancing on two wheels. Further, from new products should probably be noted empowerment emerged in the last part of the system «Nail the trick». If you slow down time before it was only possible to "manually" perform flip-tricks, but now the novelty covers and grab, and manual. You can now, once in the air and running «Nail the trick», hold down the left "trigger" (so the transition to the management of grab-Finta), both analog handles (that is to say left or right hand) to cling to the board, and on landing the right pinch "trigger" and go to manual-trick when both the stick is already responsible for slipping on different axes. It sounds all pretty complicated, but actually holds a lot easier than the various tricks in flatland-balancirovke who end up in manual otstukivaniem various combinations of the buttons. In the end, to really surprise the audience and judges at competitions, not only do some 360 ​​inward heelflip to manual to kickflip. Have to carry bundles of ten or twenty tricks, just impractical in reality, but then that Tony Hawk - here everything is possible. Your character, taking off from the rail can get right up to high voltage cables and the touch of a button, grind the magic would start to slide on them a few meters above the pavement, then he will jump down on the way to the pavement patched a dozen tricks in the air, landed on two wheels simultaneously demonstrating the wonders of acrobatics, and then vsprygnet on the railing, from which again close to the wire ... Superman on wheels!

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That is the Rigger Menu, which you can call anywhere in the city and try to bloat mini skatepark. One bad: bugs in it - as a beta version of Windows. (Proving Ground) Another novelty - Nail the Grab. Gives the opportunity to invent a unique bunch Grab-tricks. (Proving Ground)

New Wave

It is quite another new Skate. As promised the developers, the game is quite unlike the brainchild of Tony Hawk. Here, all management is focused on the right analog stick and buttons, we'll be ... drum roll ... push off your feet! Yes, one button - a push with his left foot, the second - right. But tricks only do analog, pulled him down, pulled smoothly up - voila, our character did ollie. Pulled down, then diagonally left-up - here's a heelflip. Down again, then a semi-circle to the right - Pop Shove-it. To make a grab-trick in the air to hold down the right or left trigger, which is responsible for right and left hands, respectively. As you can see, everything is very intuitive and, most importantly, really gives the feeling of a communion to what is happening on the screen: you simply pressed a button group, and really made some difficult "sport" of the movement and personally met a nice trick. You do not wait to see how there made slip? To put it simply: you have to jump down on the appropriate edge, and further grind will depend on what part of the board you get up on the obstacle. No more automatic "attachment" athlete to the railing, the whole physics of the game in your hands! As a result - tricks here have a completely different value, and if you managed to make a beautiful bunch of flip and slip, it's a small feat, which gave only a hard workout and a true understanding of what and how to do - all in real life. And with clever manipulation of the analog, you can do and Hardflip, and Varial kickflip, and Laser flip, and all sorts of 360 items. And has a fishechka: a target virtual camera is not always a character, and its board, coupled with excellent animation, even the most simple tricks, which in the name of Tony Hawk games, and you do not pay attention, here look just fascinating. And if you could spend a long string of three or four different tricks - do not look at slow motion of this enchanting spectacle that exists will be a sacrilege.

Tony Hawk's Proving Ground VS. Skate VS: Music
What is the extreme without rollicking sound? We have been taught that if a game about skateboarding, snowboarding, wakeboarding, or any other unsuitable vehicles, it will certainly rattle alternative music from the most famous groups to talk to us voice the most famous hip-hop crew, and please only real hits. That is exactly as in Tony Hawk's Proving Ground, where has it all - Fashion Block Party, is still very popular Beastie Boys, ageless Foo Fighters, The Sex Pistols and Nirvana. Well, a lot of obscure bands that will break into the world of your columns in the course of the game. Skate original approach to music quite differently. On the settings by default in the game in general there is no music, you dissects the city on his skateboard, listening to the sound of street noise of cars and birds singing, and if they hear the music, so close to some skate spot. But no one bothers you play music from the menu and always enjoy a hit from David Bowie, Motorhead, Nirvana, White Stripes, Slayer and many many others. We especially liked the exclusive instrumental tracks by Tommy Guerrero. Draw!

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New management system - Nail the Manual, which gives the possibility of a jump to land on two wheels in slow time. (Proving Ground)

Long road to the dunes

But the move from management to the actual game - what, why do we even do all those tricky freaks with the board. Of course, just for fun, and because each one represented on these pages, games gives us a whole town for free movement. Cities such similarity: if the metropolitan area in THPG piled all the jumps, ramps and other skating devices, calling cranking non-stop trick-combo, then a city in Skate, at first glance, completely normal: sidewalks, fences, railings, stairs, trees, and passers-by. Here, the complexity and beauty of the trick depends primarily on fantasy players. Even a modest departure from the underground parking could be a place where you spend your most spectacular performance. Incidentally, it is interesting that both games are a totally different attitude, even to such seemingly purely decorative interior details, as passers-by. If the THPG they literally jumps on you, but if you do not have time - fall like after hitting a truck, while you are quietly going on, then at Skate any clash ends in the fall: after all simulator.

What's interesting, every game is completely in his own way trying to encourage not only the implementation of story missions, but the free ride. For example, in Tony Hawk's entire city dotted with markers of different mini-trials. If you can see on the curb, wall or pavement label Grind, Wallride, Distance, or even what it means that there is a short assignment that has no relation to the plot, but made just for testing your skills and, of course, for more experience points. In general, the classics. In Skate done a little more unusual: free driving around the city, you run across a variety of rallies, especially favorite skaters - most often it is some city sights, stairs, parks with benches, playgrounds. Finding a Spot, you can try to "win" it, putting a new record for most points scored in a single trick. Total number of such gatherings scattered around the city one hundred pieces, so that when finished with the plot tasks, you will still be something to take at least a couple of weeks.

Tony Hawk's Proving Ground VS. Skate VS: Online
Multiplayer mode in both games deserve the most attention, although it is not the main one. For instance, if the race is always the second mode after a career, if not only the right, then skate games there is no apparent competition, and online only need for variety and opportunity to relax with friends. Tony Hawk's Proving Ground supports up to eight people simultaneously, and allows both to limit the space of a small area and give participants an opportunity to disperse throughout the city. All basic events are directed here, of course, on the set of points in a given time, although there are and regimes that place and other goals, such as Graffiti, to leave marks on the walls in certain places, if necessary zakrashivaya strange paintings. Skate boasts the simultaneous collection of only six players, but this is too much, as meeting places are always limited to small areas. If you are arranging events such as Best Trick Contest, get ready for total chaos constantly colliding skaters. It is great that the online mode there are many and they are able to deliver a lot of fun.

Tony Hawk's Proving Ground VS. SkateTony Hawk's Proving Ground VS. Skate
Slip - the most popular tricks in the game. Especially convenient to knit them in combo with fliptrick'ami. (Skate) In addition to the customization of the character, you can change the appearance of skateboarding, for example, put on his pink emo-wheel drive. (Skate)

Life board

This brings me to the story, without which any modern game is unthinkable. Especially interesting in this part of Tony Hawk's Proving Ground, where the measured progress of major tasks already diluted by three parallel stories. Although nothing is as crazy as in American Wasteland, do not expect a formal game only presents three styles of skating. There is a branch of «Hardcore», where you will learn to jump over huge Gap'y, wedge off annoying pedestrians shoulders and make the best use agrokick. There is a career option, where you will study various options «Nail the» stunts, shoot video and work with the public. And the last thread - «Rigger», the most controversial innovation in the game, a sort of rather, the designer, rather than skateboarding. Describe this in more detail. The essence of most jobs here - do the trick in some remote place. For example, how do you grind on the railing of the balcony of the third floor? To get there, it is useful special menu, which in the course of the mission, will appear more and more new "parts" from which the need to build the most unbelievable designs that help you to climb in such remote places here. And everything is good, if not wet and glyuchnost this very rigger menu. And if many jobs were not so excruciatingly difficult from the very beginning of the game. And if the characters in the cutscenes were animated better. But most of all it pushes the complexity of the task: the game is obviously created with an eye to long-standing fans of the series, which absolutely no problem with the fly to make a bunch of one hundred and fifty thousand, and jump onto the roof of the house, roll out the ramp. But nothing of the job where you need to reconcile the use of a second agrokick for the long jump, and we do keep silent.

Tony Hawk's Proving Ground VS. SkateTony Hawk's Proving Ground VS. Skate
In Skate built an excellent editor of repetitions, where you can at its discretion, place markers, set the camera and playback speed, and then publish your REPLEY on ofsayte game. (Skate)
Another thing Skate, which begins with the completely insane intro: Your character gets into an accident and urgently taken to the hospital to do plastic surgery. And here, by the way, unlike THPG, opportunities to create a virtual sea of ​​protégé pour. If you're lucky, you can even make a skater, really like you. And then - an open world and the promotion of regular yard guy to a professional. First objective: to get a sponsor. To do this crap photos for magazines, nasnimali video and perform multiple tasks pro-skaters.And by the way, if THPG represent them "live" video, in which they do by the standards of the game are not that complicated bunch of tricks, the Skate «presentation is held on the game engine, and the stunts they do are often even more interesting than Video of Tony Hawk. Themselves first job is not complicated: do grind on the rail, jump over a table, make Wallride - stuff like that. Skate tighten gradually, allowing the player to enjoy its coolness and beauty posmakovat tricks. Next - the mission more difficult, for example, to jump on a bus stop, making it mandatory to Manual. Or make a bunch of «Manual to grind to fliptrick». But the most difficult - is shooting skate videos when two minutes to do a whole list of different conditions. And it is permitted to shoot video anywhere, anywhere in the city, so the hardest thing in videozadaniyah - is to find a place where it will be the easiest way to perform the specified tricks.

The last important difference between THPG and Skate: a first present the formal charging of the character, and secondly your coolness just in your hands. The farther you go in Proving Ground, the higher your character jumps and long glides, as the game progresses, he learns new tricks and get skills, such as Nail the Manual. And Skate all-everything is available immediately. Just in case you enter the course gradually, and with a swoop which is more difficult to do hardly turn out - a habit is needed. So pumping virtual hero here is opposed to the accumulation of experience by the player - growing your ability to handle the analog knobs. And this seemingly unimportant, detail of another sports fan can tell you about both projects, more than any review.

Tony Hawk's Proving Ground VS. SkateTony Hawk's Proving Ground VS. Skate
Skate Tony Hawk's Proving Ground

And the winner is ...

And here is no clear winner in this battle will not be able to call. It just so happened that at first glance, direct competitors were quite different. In fact, compared Skate and Tony Hawk's Proving Ground - is like pushing his forehead into the forehead Burnout and Gran Turismo, or Guilty Gear, and Virtua Fighter. Games, like, on the same topic, but for entirely different audiences. THPG created for real fans of past series, which will appreciate the new items in the long-familiar control, complexity of tasks, a gradual leveling and "purchase" of tricks and, of course, the world is dotted with mini-trials on the ability to make the most unbelievable freaks. If you've always dreamed of a realistic simulator of a skateboard, in which even the suspension tuning effect on the ongoing success of the trick, a game where there is no place jumping from a height of ten-house, slip the wires and cords out of a hundred pirouettes in a row, the world Skate will delay you for a long- long hours.

Tony Hawk's Proving Ground VS. Skate VS: Graphics
In this field advantage on the side brainchild of EA. And primarily because of the correct filing pictures. After all, most of the screen always has great animated character and his skateboard: this view allows all the nuances to consider what is happening - footwork, weight transfer of the body - literally feel the magic of the clutch man with the board. And already somewhere in the background looms the city, sometimes almost hidden set of effects, illumination and blurring, so it almost looks real, nothing that is glued from the landfills and not very carefully detalizovannye.So with nothing, with nothing but special effects in the EA are able to work, it looks all together just perfectly. And here's a new Tony Hawk's looks very grayish. Like, and the city is no worse and no worse than the texture and detail of the world is good, but the lack of striking effects, animation and everyday conspicuous artificiality of computer images seriously spoil the impression. Mostly the game saves the effect of time dilation in «Nail the» tricks, sometimes it pleases realistic water in which the protagonist somehow gleefully drowning, but the angularity of the characters and even greater angularity of the city itself does not give to forget about the graphical imperfections.

Tony Hawk's Proving Ground VS. SkateTony Hawk's Proving Ground VS. Skate
Skate Tony Hawk's Proving Ground