One-tenth of the popular series debut of the famous Fire Emblem for Nintendo Wii, Radiant Dawn is definitely worth more than the rank of an ordinary continuation Path of Radiance, the game, standing firmly on his feet, but completely devoid of the inherent massive RPG-project ambitions. Nevertheless, familiar way for developers to dearer unexplored horizons. So platform change in any case does not mean changing the rules - are conducting a war in the old, without freethinking and violations of the statute.
Three campaigns, linked to writers in an endless one after the other missions, will be an excellent test of endurance: turn-based battles, you guessed it, a special variety do not shine, and keep track of plot twists, turns regular political-military mnogohodovki interesting is not always (and, incidentally not all). Affecting seriously, like, the theme, the authors at the same time not really care about the elaboration of the heroes - the overwhelming number of characters come out before yawning formulaic and tedious to psychiatric diagnosis. Free from the feats of arms during the protagonists prefer to spend ranting about freedom, equality and fraternity, alternating campaign "speech from the armored car" candied memories of childhood. Only very few participants of events occurring on the screen (of course, mostly villains) allow themselves occasionally violate sad, patriotic splendor - and promptly disposed of improper conduct ...
 | |  | Weapons are allowed to change directly during the turn. Do not be lazy to equip characters according to the situation on the battlefield. | | A good magician is like a gun, but needs to be vigilant as fire protection and is afraid of close combat. | ... Unless, of course, you can find something to counter the frenzied onslaught of the hostile army. Hating the whole world at your leisure, the staff of Intelligent Systems benefited from wide leg arsenal of handtools and carefully tighten the screws so that the level of difficulty in some missions already soared to incredible heights. Arrogant newcomers and veterans of all lost caution Radiant Dawn meets not just slap in the face - a crushing hook to the jaw, after which no one, and rises. Especially in this sense, revealing the introductory chapter, designed, in theory, to familiarize you with the basic rules of the local combat system, but in reality that have provided sadism in its purest form. The heroes are a handful of misfits, the tiny cards leave very little room to maneuver, and the enemy ... the enemy has used to climb on all sides at once, deftly evade attacks and strike without a miss. Ordinary infantryman from the army Begniona have tread down the whole crowd: God forbid, the villain will survive after the first round and will rush to counterattack. By the way, the fighters, as always in Fire Emblem, die once and for all - legal ways to get them back from paradise Kusch to earth until now nobody came up with.
 | Triangle rule | For those who are faced with Fire Emblem for the first time, voiced the "triangle rule" - it has for many years is the basis of the combat system series. So, remember: swords - the best weapon against axes, axes - against the spears, spears - against swords. Out of the picture somewhat distracting magic (works well against the werewolves) and small arms (the best remedy for Pegasus, the wyvern and a few varieties of the same werewolves). Some exceptions exist, and therefore not too lazy to study the characteristics of a weapon before you start using it.
 | |  | Air units typically receive a small bonus to luck - it is easier to evade attacks on Marines. However, the Air Force is still vulnerable to arrows and projectiles. | | Werewolves, subjectively, were slightly weaker since the last part, but remain extremely powerful and ferocious opponents. | The appearance of the detachment of soldiers stronger in the later stages of several changes the picture. Agile werewolves, armor-clad paladins and not responsible for the snipers miss markedly extend the commander, utterly exhausted by staff shortages. But relaxing is not necessary - a numerical and positional advantage in any case remains on the side of the enemy, but now at least have something to counter the brute strength to somehow organize a defense. And there you never know - look, and be able to seize the initiative. The main thing to keep in mind that errors in Radiant Dawn can not forgive: left without cover for the rear, ventured to throw at the mercy of fate is not too strong health magicians, framed under the arrows the archers air cavalry - and five minutes to the winners are dying like flies, leaving hope for a speedy triumph.
Map of military operations, as before, - disguised decorations chessboard. Sometimes bristling with obstacles, like rivers and marshes, sometimes - tier, several floors. The purpose of the job is almost always as far from you: such a simple way player provoke crush strength, sending forth the most reliable and fast. Obvious, it seemed a step it turns out the best way to drive yourself into a corner: the enemy loves to appear in places where it does not wait. However, veterans of the series to such tricks certainly willing - AI-arsenal of tricks, like so much else, remains unchanged for many years.
Such loyalty to the traditions, the authors demonstrated Fire Emblem at every opportunity and not a case, initially caused a long-time fans the puppy dog enthusiasm, then - concentrated and tacit approval. But now, when loyalty to the traditions already looks banal laziness, it starts pretty annoying.The game is still good and solid "excellent" knows how to keep gamers' next to the screen; impassable battles and lack of technological delights easy to forgive - the first, sooner or later awaken a healthy passion, and the second is not too important in a selected genre. However, the exponential failure Intelligent Systems to move forward can not be overlooked. Behind the studio 17 years of painstaking copying itself and improvements in detail. Perhaps it is time to invent something new?
 | Without innovation is not cost | Of course, innovations do not completely without cost, but - only small things. The most significant "change" is this: in some parts of his character have the opportunity to climb the hill, and not to seek circuitous routes as before. Not a bad way to cut a path actually turns into a double-edged blade: the enemy soldiers have mastered the maneuver is not as good as any gamer, pro, as you will soon see.
Of the less significant additions should, perhaps, note the appearance of "air" cards, where they can fight only the Air Force - Pegasus and wyverns. Some important differences from ground collision could not be found, so that innovation is more cosmetic. In the same (cosmetic) side will send and declared support for widescreen displays. 16:9 image is now hard to hit someone's imagination, but Fire Emblem (whose relationship with technological progress, can, at best, cool name) - and this is a tangible step forward. Pace in three years, developers and did commit some feat - for example teach the characters speak.
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