"Once we, together with Tram Muriel (Muriel Tramis), my co-author at the time of Coktel Vision, finally decided on the principles of game mechanics, which we like, and come up with such a thing as a jeu ultra simple,« a very simple game. " Interface with such perfect things should be simple and easy to grasp, it does not involve violence, and it should not be situations when you get on screen label GAME OVER and you have to start from scratch, it is very important. " Pierre Giyod, director Gobliiins 4
Sunday. Frosty, sunny day. Behind the ten-jog through the woods on skis in front - a few hours the world's second "Goblin". I'm sitting in the kitchen and drink a strong hot tea, anticipating how zasun chewing gum in a keyhole safe and finally get that damned cast key, which the whole of last week asked me to pop-eyed, bearded blacksmith. Happiness is ...
It took more than ten years between me and my then-current has seemingly not so much in common. But here again on Sunday, again with skis (though the first and probably only time in the winter), tea again and again "Goblins". Only the fourth part, and instead of happiness I feel a sensation as if walking on a first date with a girl, which until then communicated exclusively through the Internet. I know that is not beautiful, I know that age, I know that from a poor family, but harder to himself: "Soul is more important" - and I hope, I hope, I hope ...
 | |  | In full accordance with the principles of "a very simple game, the dialogue is limited to a couple-three phrases | | So look interlevel saver. Images raise nostalgic memories of the two-dimensional ancestors Gobliiins 4 |
With heroes fourth "Goblin" We have already encountered in the first leg of the series: a rustic and uncouth Tugus always tries to use physical force, smiling magician Heruvimius prefers his magic, and the founder of the detective agency "inquisitive mind," H-Chups, collecting items, talking to a falling in the way of characters and coordinates the conduct of the investigation.
However, "conduct of the investigation" - it is rather a figure of speech. Yes, technically we need to find a favorite of King Baldurona Aardvark Plugs, who disappeared under mysterious circumstances from his apartments in the palace, but gathering evidence and interviewing suspects will not be. Gobliiins 4 is much closer to the puzzle than an adventure game in the modern sense of the term.
Generally, a surprisingly aware that over the past years has managed to grow a new generation of players who are not familiar with the classic game mechanics. It is for them and created two entry-level.
 | SECRET! | On each of the first thirteen levels hidden in one golden tooth. Having collected all thirteen teeth, you will be able to meet with the creator himself. I do not know what that means, since I managed to find only nine.
 | |  | Saladin was a monster - a vegetarian. He eats only salad. However, being short-sighted, often mistaken for a salad of small goblins | | Morkva tears do not believe! |
And it so happened that in these first minutes that you spend together with the girl, her embarrassed smile, in faltering attempts to find a common topic of conversation, as if concentrated all the things you are so afraid of and what a long and unsuccessfully prepared. Frighteningly hopelessly outdated graphics, frustrating terrible beating on the ears, cawing crows, the postman, depressing cycle of too much simplicity and making game problems (for example, to pull out all the furniture from the house Stibrika, Tugus have three to do the same thing) are not pleased with folding ladder which seems to be only artificially delaying the passage level.
The third puzzle begin with the thought that visits usually when you see who has returned to the sport and failed World Cup veteran: must depart on time. Feel the pain and shame for his childhood idol, and already it is unclear why bother writing a review when they suddenly come across a riddle with a skeleton bird, and immediately after watching her graceful motion with his jaws to be attached to the respective skulls. "All is not lost" - I think with amazement. And then something happens. Like and going fifteen minutes to go bainki, but suddenly you realize that until you read the inscription on the back label that's with the blue bottle, no power on the monitor you will not tear. And then just to throw the H-Chups on the balcony to the right of a large teddy bear, and there too, and before the end of the level near. It's time to survive, so tomorrow at the latest head ... Or maybe, after all look at the following riddle? Only for a moment? And so on until your eyes begin to coalesce, and the brain will not refuse to think.
 | *** | "I have heard that my games are like games for children, which in this case are designed for adults - maybe this is some kind of truth."
(Pierre Giyod)
What is this thing? The combination of some special, subtle and highly individual factors? Magic? None. Just a girl finally stops silly, unsophisticated flirt and liberating. The problem becomes complex, sophisticated and more and more unusual (together with the goblins I had to get out of the mouth of a monster, to conduct the orchestra speaking of vegetables, and even to go to space). Annoying folding ladder suddenly raises several interesting puzzles in the spirit of the wolf, goat, and cabbage. " Cyclical actions are rare, and is proving to be a symbolic map of the world "Goblins" of the processes that in real life take a long time. Indeed, except for loading furniture, I remember catching the bait prey morkvy (namely morkvy) and search for red among the hundreds of pieces of paper scattered over the area of confetti. Voice no longer allow such blunders, as in the case of the crow, and, coupled with amusing animation is perceived very well.
By the end of a few changes and look at the schedule, and the advantage of 2D-«Goblin" over 3D no longer seems so obvious. Thus, early caricature touched not only the appearance of characters and locations, but also the structure of levels: there was no prospect of the transitions between different parts of the screen is often performed in a very weird way, many items were depicted conditionally (for example, instead of smooth integration of the bottle in the background, designers simply imposed its inventory icon for a particular surface). The volume has created a new image of the world's "Goblin", made him physically consistent, one-piece. Reinforces this impression, and animation of the main characters. They no longer drop the jaw to the floor, do not fold into a tube noses, do not stretch to the size of the final improbable. Good or bad? There is no single answer. Best option: a different way.
End game cheap, clumsy and reckless fun roller, from which emanates the romance and the nineties, when the three-dimensional graphics was not yet commonplace and was used only in the cutscenes. Well, as a good fairy tale, the soul as a result was more important. Pierre Giyodu again managed to make a funny, kind and a hell of an exciting game, taking the best of the series and having presented it all in new ways. Welcome back, Monsieur the director.
 | Aardvark | Amazing animals aardvark, so good fit into the universe of "The Goblin", is by no means fictional. But that said about Aardvark "Wikipedia":
"Aardvark often inhabit the area flooded in the rainy season, because of their loose ground as suitable for digging. The main factor limiting the size and distribution of species is probably the presence of ants and termites - the main food Aardvark.
This stealthy, unobtrusive animal is active only at night. Aardvark occasionally can be seen when he is basking in the sun at the burrow. Even in hard, dry ground, he quickly digs a burrow for its strong front legs, digs a hole in a soft rather than a few people with shovels. Is able to easily breach the wall strong termite mounds.
Aardvark rather slow and clumsy. At the slightest suspicious rustle, he hides in a burrow or digs. Taken by surprise, defended by powerful forepaws or falls on its back and is protected by all legs and a muscular tail. It swims.
As a rule, Aardvark silent, only the strong similarity of utter terror moan scream. Common to their sound is noisy wheezing and pohryukivanie. Currently found in thirty countries in Africa. "
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