Sky Captain and the World of Tomorrow In certain circles, the bike goes that when he was working on the first major project in the Blizzard Bill Roper (Bill Roper) to the question of a journalist: "Why is your game (future Warcraft) so similar to Warhammer Fantasy?» - Angrily responded that supposedly did not like and in general - they have all seriously, and we're joking joking and having fun. Warhammer Fantasy universe has always distinguished the wild gravity: where Tolkien drew pastoral paintings of rural life and high moral struggle of good against evil, the company Games Workshop which year turns the meat grinder in hand. The format of the traditional fantasy Warhammer keeps on things simple and clear: Gothic pathos, religious fanaticism and the mountain of corpses. Futuristic version of the setting - moving parallel course kosmoopera Warhammer 40.000 - went much further and over the last decade has evolved, it seems, in the most vicious and uncompromising dystopia in history. If the Warhammer Fantasy has traced a faint hope of a brighter future for mankind, in the fortieth millennium do not have even her: here the only problem is rapidly fading Imperium - to survive by any means possible, killing as many aliens.
Dawn of War 2 will not only become a new game of "Space" series, but once again brought the universe to the public. At the time Warhammer world are nicely joined to the literature (the "Code"), has recently seriously and permanently settled in igroindustrii (from Dark Omen and ending Warhammer Online). Now, after the Dawn of War 2, he was very close to the cinema. If the first part of Dawn of War, see the light of five years ago, yet in many ways looking back at the neighbors' strategic genre, the sequel - the game is so original and multifaceted, to call it just a game, even as something embarrassing. Movie title (which probably spent half the budget) terminates exactly at the moment and should be, but soon found interesting: to distinguish the game from the splash movie actually turns out to be not so simple.
 | Nationalization | One of the strategic lines in the campaign of Dawn of War 2 - a complicated system of ancient structures, the capture of which provides additional military resources. In total, there are three types of buildings: the imperial sanctuary, locator and mechanical plant, each of which corresponds to a unique combat bonus - Temporary invulnerability, an artillery strike and reset the turrets on the battlefield.The number of applications each of them limited the total number of occupied buildings on the planet of the same type (no more than two on the map). The system is not very balanced, and with the cunning approach (successive capture anything one) the game turns into a beating almost no resistance to the newcomers. Nothing good in this, of course, there is: Given the small size of the cards, destroy all life on them, if desired, can be several assault with artillery support.
 | |  | Hunt for rags and skills - the main entertainment in the single player campaign. | | Dawn of War 2 looks great at any time and for any graphics settings. |
In the world of men The main role - like Dolph Lundgren field commander of Space Marines, a man with no name and with a bullet in his skull. Its mission - to consistently deal first with the orcs, then the Eldar (Elves armor) and Tyranids (local Zerg). Throughout the game, he utters a few words, and those in the video. As expected from the projections of a player on the battlefield, the main character runs around and shoots, in response to orders of acquiescence and occasionally slurred snarling military mantra. Under his command - a handful of veterans charismatics with their units: four tactical paratrooper, three scouts, three ground attack with jetpacks and a team of gunners. Commanders sternly looking at us from the portraits and swear in briefings between missions, each of them - a ball of phobias, neuroses, and apprehension. However, lead them by the handle and resolve disputes is not necessary: in a combat situation, of course, about any insubordination can not be considered. Until such a thing unkind to the historical authenticity Relic will not fall in any case.
 | Iron Commander | Artificial intelligence in the game much wiser since the first part and now almost able to replace human intelligence: the fighters themselves are hiding in shelters, using some of the abilities and struggling to show that the player they do not need. In the "siege" missions (three-minute rush of enemies in our important generators) can often restrict short placement units on the ground and go to tea, all the rest of the soldiers do for themselves.
The only single player campaign - another Crusade Imperial Order Blood Ravens. Other race, but people are only available in multiplayer. From the outset, the single became clear that the decrease in the number of units to a pathetic than a dozen turned out at least one major nuisance.In Dawn of War soldiers were expendable - an inexpensive and easily filled; in Dawn of War 2, they are impaired at all, but in a fight about such trifles think about it a last resort. Can not be maintained, each lesion affects the geopolitical situation, and leave a detachment of scouts frail to fend for themselves becomes a human being scary. As a result, we, tongue hanging out, knocking over the keys at a rate of good stenographer, hiding behind fortifications, hurling grenades and giving half-dead leaders to spawn points (similar to the control points from the first part) - to restore the units, and drink potions. In dynamics, it looks prohibitively wildly, sometimes the screen is better not to look at all not to be blinded by flashes extravaganza, and rely on shortcuts - say, talented Korean children as play StarCraft.
 | Black hole | The plot of Dawn of War 2 is composed entirely of dark facial expressions and laments about the imminent death. Depressive tone briefings plot progress does not change: each new mission would only approximates the final, no changing the mood. With all his dialogues, characters, and cinematics between jobs game sometimes reminds brutal fighters 80 with Schwarzenegger or Stallone in the title role.
Glory to the Emperor 3 Job in the campaign (with a landing and end bosses) do not differ much from each other, but it's disappointing not as strong as it could. In pursuit of diversity Relic used a forbidden technique in the arsenal of MMORPG - added an element of materialism in the game. From the dead of all races and sizes, with enviable regularity throw out useful in combat accessories - with colorful names and wildly pathos, as in some World of Warcraft. Things are so many that about half the game time we spend in orbit, watching the global map and examples of new things. Rifles, pistols, plasma guns, swords, axes, armor, banners and print with hymns ... Sooner or later, collecting things becomes so exciting that descend from orbit to the next job is not even pushing the debt, and an elementary greed: the experience and things are not always enough, and the characters do not know how pumped by themselves and need the practice field. The success of the latter, in turn, depends on how well matched and equipped team: it is clear that it would be extremely imprudent to storm the village of orcs, where every window on the machine gunner, and in the bushes "bazukameny, through one of a handful of Marines dreadnought yes. "Bosses", major opponents with powerful special abilities, by contrast, sneezing on our tactical refinements and die slowly and reluctantly. Each landing in single-player campaign ends with the same spectacle - as brave Kosmodesantniki picking blades of the next big guy. Saw, Shura, they are golden.
 | Interesting geography | Calderisi
Desert world with hot climates (compared with Earth, then in the north of Africa) and a poorly developed infrastructure and managed from orbit imperial viceroy, governor. The level of technological development in the world stood on the stage of early industrialization. Considered the birthplace of the Order of Blood Ravens; Imperium is used as a source of recruits and minerals (mainly ore and stone). Regularly attacked by strangers - largely uncontrolled hordes of orcs. In order to protect against local threats to the planet was created many internal army, manned by soldiers of imperial guard.
Typhon Praymaris
Wet and foggy planet, covered by impenetrable jungles and swamps (similar terrain on Earth - the Amazon floodplain). Due to the adverse climate was not attached to the benefits of civilization. The small human population is scattered tribes of semi-barbaric, constantly exposed to attacks by the orcs. Also on Tifune lives of several thousand imperial scholars, workers and soldiers. Dominant position in the world for many centuries occupied the orcs, but the intervention Tyranid forced them to double up. Planet of the Imperium interesting primarily as a source of preserved there of ancient knowledge and technology.
Meridian
One of the major industrial centers of the Imperium, the largest planet, most of which is covered in giant metropolitan areas inhabited by billions of people. The mass of its population working in industry, manufacturing a wide range of products and together constitute the largest source of weapons, ammunition and military equipment of Space Marines. Because of its special position on the meridian governs the bureaucracy that has repeatedly threatened the security of the world: the world is regularly found small groups of orcs, as well as traces of Eldar and other races.
I immediately drank In multiplayer, where sooner or later, rushing those to whom little single player campaign, ruled by different sentiments. Every minute of the game come to veterans of the open beta test, and otherwise harass the newcomers, through some misunderstanding, imagines himself a great strategist. Online Now begins a different Warhammer 40.000, in the form of more and more resembles a hybrid of the first part, and Warcraft 3. Innovations from across clearly seen in the campaign, are almost come to naught, and give way to classic strategic potyagushkam the control points, power points and a mystical "requisition". Resource forever is not enough, too little equipment, and the battle is usually decided in the first few minutes ... Razdobrevshego after the glorious victory over the computer player is thrown into a vibrant and uncompromising battle, no worrying about his mental balance and nothing warned. In the confrontation with live opponents quickly find out who is what it takes: tactical cunning, bluffing and other ploys to open new, unexplored part, cards grows unnoticed earlier elements, and artificial intelligence is perceived as an indispensable aide - the cost of failure is too high to neglect the little things . The current version of the game, everything else, too balanced and often have to fight at a disadvantage, but even more fun.
 | |  | |  | This is not a friendly fire - the crowd just stole the orc-captain. | | The third dimension of the game uses mainly for just such angles. | | Huge billboards Eldar menacing at first glance. |
 | Company History | 1997: Alex Garden and Luke Moloney founded the studio Relic Entertainment in Vancouver, Canada.
1999: On the shelves appeared Space Strategy Homeworld, Relic has brought worldwide fame.
2004: Publisher THQ bought Relic in 10 million dollars.
2006: Relic released a strategy Company of Heroes on the engine Essense, who later became the basis of Dawn of War 2.
Like Warcraft 3, which seven years from the date of release remains alive and quite healthy, the real Dawn of War 2 begins with the final credits. Required additions will add a little more stand-alone joy will correct the balance and expand the geography, the game will be coming more and more people. The worst thing that could happen to her, - Relic suddenly tired gameplay Correcting issue "patches" and send the game into free-swimming. Then Dawn of War 2 will always be a phenomenally beautiful, grim and necro wildly pathetic, but a one-time interactive movie about the war, which necessarily have to look at, but there is no need to revise. In principle, also not a bad option.
 | Actors | Space Marines
Elite warriors of the Imperium, whose duty is to protect humanity from the most dangerous threats from outside (for other purposes, there is the imperial guard, which can also be seen in Dawn of War 2) and the ministry of the Emperor. Them being taken from their parents at an early age after a complicated system of tests of endurance, skill and devotion to the idea. Space Marines dressed in power armor are all kinds of implants, and armed with the most advanced weapons, which remained in the Imperium with the best of times: bolter, plasma guns or heavy flamethrowers. Any Space Marines belong to one of several awards, directly or indirectly determined by its capacity and specialization (in the games we see Relic Order Blood Ravens). In combat, Space Marines rely on tactics, a clear plan of action and unshakable faith in the Emperor.
Orcs
Funny green humanoids who speak cockney woofing port and are both animals, plants and fungi. Gain weight all my life (usually short) and have fun only by war. Orcs do not recognize the laws of logic or common sense: where there is war, almost certainly there, and orcs. Leaders in the Orochi hierarchy, are usually the largest and most powerful individuals directing subject yourself to hordes of new exploits. As a weapon orcs use everything they could find: pieces of armature rusty axes and weapons of dead enemies. Among the orcs stand mechanics - the gifted members of the tribe, having superficial technical knowledge and therefore have authority. Thanks to them, the orcs have learned tinkering similarity of armored vehicles.Favorite orc tactics in the battle - the crowd ran forward and waving sharp objects.
Eldar
One of the oldest races in the world of Warhammer 40.000, whose age, however, is long over. Eldar in a sense, the elves from outer space: they live longer than most of the enemies and neighbors, we have powerful technologies and nonetheless, inevitably die out. As a consequence, their main goal - to survive, and if that means destroying a couple of worlds, then so be it. Eldar move freely in space on a giant "artificial worlds" and for the survival of its people do not stop at anything. Their society is divided into several classes (routes) in specializations, among which are the martial (warrior, a seer and sorcerer). Military style Eldar entirely based on technological superiority and the transformation of psychic energy into a destructive, but they are often baffled by the brute force, including to the hordes of mindless Orcs.
Tyranids
Tyranids stand out against other races Dawn of War 2 that, first, completely devoid of art, and secondly, are unpleasant slimy creatures, resembling not a hybrid of reptiles and insects, not the stranger, and Zerg. All the countless billions of Tyranid represent a single giant organism, driven by one goal - to destroy and devour all life in the universe. Traditional methods of waging war against this enemy, work poorly. The most effective way to eliminate happened to be nearby flocks of creatures - the destruction of a leader, bound by the speed of telepathy directly to the supreme governing mind. Where hides himself guiding mind, however, It is not known, and Dawn of War 2 Tyranid represent the hordes of cannon fodder and a few larger "beloved leader".
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