Resistance 2

Resistance 2


Resistance: Fall of Man appeared in 2006, being one of the major blockbusters at the launch of Sony's PlayStation 3. It was angular and crooked - in short, suffering all the diseases, "Launch-Title The" (play, coming out to start the console). Resistance 2 today spared from this curse. It shows what is capable of Insomniac Games, when no one is above the soul.

Event series taking place, if you remember, in an alternate history where there was no communism, no World War II. But in 1921 Tsarist Russia dissociated ourselves from an enlightened European "red curtain", and by 1949 th ... Russia is not. Chimeras, which appeared on Earth after the fall of the Tunguska meteorite, went to the country from the Far East to St. Petersburg, transforming (converting, "as expressed in the game) people into monsters in his likeness. Chimera gathered a huge army and for a year wiped out the remnants of European civilization. The first game, Fall of Man, begins in 1951, when monsters invaded England, and the American paratrooper Nathan Hale caught alien virus, but, unlike his colleagues, was killed. The virus is made stronger and more capable soldier, and spent the entire game hero out to save Albion. Last mission in London is completed successfully, and the Hale is finally in the hands of soldiers of the mysterious commandos. Here the story takes the baton and Resistance 2: dark guys - members of the U.S. squad Sentinels («Guardians"), special forces research organization SRPA («administration of special scientific projects"). On these operatives, with their consent experimented to create a "biological protection of the chimeras, and as a result got some special abilities. Commandos deliver Hale to their base, where the hero spends the next two years. In 1953 starts the inevitable: a huge fleet of chimeras land troops in North America and the war for the survival of mankind erupted with renewed force.

Resistance 2Resistance 2
Dr. Malikov - our countryman, a specialist in chimeras and native language. Dr. catchphrase - "Waters suuda" ("Here here"). The Titans will meet in the game, not once or twice. Tactics against them running the same: to escape for a half-level, stick a gun from behind a corner and shoot in the head. Long shot in the head.


From the perspective of the player the difference is this: in the first game we were a lone defender of mankind, and the second Hale - visible part of the war machine. More than half the levels we go along with his comrades, among whom there is a nameless "victims" and the immortal, the plot important characters. I remember, and the first part of the Resistance was compared to Call of Duty, and the current Army pathos just a reminder about this similarity. From time to time you feel like was a World at War, where World War II are not on the Nazis, but with aliens.Sense of déjà vu is enhanced familiar mechanics of aimed fire (the weapon is in the middle of the screen) and a run, during which the hero down their arms. Single player campaign is long enough, at an average level of the passage will take ten hours, and maybe more. The United States has become more pleasant place than gray (literally) British cities. Levels seriously differ from each other, and each meets you with a new terrain and new challenges. But changes in game mechanics - trivial. For example, Hale's health now regenerates fully, as in any other shooter (in the first game was restored only a fraction). In addition, the character can now carry only two weapons that do not just put the player to make difficult choices - what to throw out to grab shooting through walls Auger? Rich and inventive arsenal was an unquestionable advantage Fall of Man, while the second part added new ones, such as successful weapons - for example, Magnum, a powerful pistol with exploding bullets (as it is lacking in Killzone 2!). At this time the campaign Hale goes on foot, and for military equipment can be observed only from outside. Depart huge bosses - many of them, they are scary and interesting, if you've seen in the ads battle with Leviathan on the roofs of Chicago, then immediately realize what was happening. I want to say and a few words on the chart. The picture has become much more attractive than the first Resistance, but it's mostly because the first was not so hot (see the sidebar on the left) By modern standards - not bad, quite on the level of the same World at War, but nothing more.

Resistance 2 "How was it" (excerpt from the review Resistance: Fall of Man in March 2007)
Resistance: Fall of Man appeared in our editorial office at the same time with the PlayStation 3 and the move was to benchmark by which one measures the ability of the console. "How do you iron?" - Passing by, asked the opinion of experts publisher. "Duc, Elah-burns. As we estimate the iron without games? Here ... "- Michael Razumkin jabbed his finger at the screen as if brown slurry Resistance: Fall of Man spoke for itself. The first look did not impress anyone. Sony praised the PlayStation 3 console as the future, which is the first day will tell the competitors the right place ... and suddenly it becomes clear that the signal shooter for the console looks worse than the recent Gears of War and his comrades from Microsoft. Scandal. It's not that the differences had to be found with a magnifying glass. A cursory examination is enough to say: on the Xbox 360 we've seen much more impressive picture ... Frustrated, in anguish and apathy of the staff of "SI" is one of the other costs of employment. The third level before the screen was just a browser - the only one who discovers the truth: it turns out, Resistance: Fall of Man is fun to play.

Resistance 2
We have already talked about the Call of Duty with aliens? No? And so it all looks like Call of Duty with aliens ...


It may seem that Resistance 2 - is an absolute leap forward in comparison with the first part, a game where everything is bigger and better. True, but the entire single built entirely on a single, hopelessly outdated, mocking the game mechanics. Watch for thought.Firstly, any chimera can kill Hale almost click - with two or three hits (and since shooting all queues should gape and immediately despatch). Second, chimeras somehow know exactly where you hide, and meet the queue as soon as look out from the shelter. Third, the checkpoints are placed in an average of fifteen minutes of the game, usually right after the latest wave of attacks Sinister. These three design solutions, controversial in themselves, add up to a deadly consequence: you will die in the fifth, eighth, tenth minute after the checkpoint, and then, cursing everyone and everything, on the thirteenth and fourteenth. The basic mechanics of the campaign story is this: to play, remember the location of the enemy dead; beat, went a bit further, remember the location of the enemy dead; beat, has reached checkpoint, walked a little farther, he died. This devil begins in the first half of the story campaign, even on the complexity of Normal. In order not to die, you're forced to skedaddle in the form of an enemy with all legs. Rifles chimeras beat with a decent spread, and the only way to gain an advantage - to beat out the other half of the sniper level. As a result, a few hours you spend only on what to overplay devilishly difficult pieces, rehearse the location of enemies and how they attack. Is this should lead us to the evolution of the shooter as a genre? Balance of fun / work here is strongly biased towards the latter. It has its advantages - damn scary to sneak through the woods when you are being attacked "invisible" chameleons who kill with one blow. But chameleons there half a dozen, and by the end of the game for you comes down to fifty pieces of heavily chimera - it is in any gate not climbing. And I will not even begin to talk about Auger - a gun that shoots through walls. When you against three thugs with Auger'ami - this is no game at all, and rape.

Resistance 2Resistance 2
Kraken - only the second boss, and have a healthy. More - more. Apparently, the aliens adversely affect the chemical composition of our earth glasses.


Resistance 2 Pocket resistance
Fashion for the "junior" versions of blockbusters for the PS 3 is not spared and the series Resistance. The following year on the PlayStation Portable will be released Resistance: Retribution - a shooter from the life of British Royal Marines. The action takes place that way year in 1952, akkurat between two already published games, when European opposition is trying to win a place in the Old World for mankind. In Resistance: Retribution will be multiplayer, but not to sixty people, but only eight. But the fun starts when you have both consoles and two new game series. Then you can connect the Resistance: Retribution for the PS3 and play with the DualShock 3 controller and yes even on the TV screen (a function, however, is only supported in the models of PSP 2000 and 3000). Finally in Retribution will also "infected" mode for the owners of Resistance 2. Activating the corresponding menu option, they will be able to change the subject portable campaign. There will be one of the characters of R2 and infect the protagonist virus chimeras.From this Marine gets new abilities and weapons, and other characters will be aware of what is happening and to treat him differently.

Single pass along with a companion not to play together is a separate, huge cooperative network campaign. To her, developers have approached quite original. They took the levels from the single-player campaign and created based on each big play area, which can be easily divided into parts by means of nowhere who undertake translucent walls. When you load a cooperative game, we do not know in advance what will be required: a computer randomly generates a map of the level, placement of enemies and mission objectives. Against the many hundreds of chimeras go up to eight people. Cooperative game - the only part of the Resistance 2, where the characters are divided into classes. The soldiers attacked the enemy and create a green power boards, doctors take medical treatment mates (automatically here health is not restored), snipers throw all the other extra cartridges (there are, as well as health, take no place). This scheme has pasted and role-playing elements. All actors gain experience and gray technology, that over time allows to get new abilities and outfits for your character. Experience in each class its own: circulated a medic and holding the soldier, you'll have to start the process from scratch. On paper, this scheme looks pretty good, but in reality turned out confusion and chaos. Randomly generated levels are uninteresting, chimeras they demonstrate a complete lack of artificial intelligence, and mutual aid classes boils down to what medics and snipers have from time to time to look at the backs of soldiers and push a special button "cure" / "throw bullets." But the soldiers have to stand behind a shield of force and to transfer the muzzle minigun from one enemy to another. Role-playing system in such a situation is needed as the fifth leg of the dog: why play is in play that interesting? To make matters worse troubles in all modes of the network uses a lightweight graphics with less detailed models - otherwise the engine will not stretched to match the sixty people who have and strive to shoot at the same time and arrange a bunch of little,.

Resistance 2Resistance 2
Dear readers, meet, this is Major Blake. Comrade Major, make a smart person, please. Well, as you can ... No, just around the corner no one is hiding. Comrade so that tells us where to go. Some doors without teammates and did not open, just like in Call of Duty. Incidentally-a-ati, we've already talked about Call of Duty with aliens?


Remains "normal" multiplayer, which in the main menu called buzzword Competitive («Competition"). This is - quite another thing! Firstly, there is indeed to sixty people on a single card, perky and fun, without a hint of lag or the brakes (but, again, with a lightweight graphics). Among the conventional modes (Deathmatch simple command, Capture the Flag) is allocated Skirmish, in which teams are automatically divided into platoons, and each team receives its assignment. It turns out that in different parts of the map are just a few skirmishes. You can play well for a long time and then happened to notice that in a match together, all six dozen participants. In competitive multiplayer its own, separate from the cooperative, role-playing elements that are reminiscent of the two parts of fresh Call of Duty. Useful actions bring experience, well and experience new opportunities. Versus-modes are much more exciting for one reason. They are diverse and therefore interesting.Here available all kinds of weapons, change goals and tasks, and the two sides of the conflict - the people and chimeras - have unique abilities. Finally, against you - no geezer from single-player campaign, who can stand and shoot (or stand and shoot at the same time), but real people with a rich imagination and an inexhaustible supply of tricks. All this makes the competitive multiplayer in Resistance 2 one of the best "Deathmatch" in the console. Only a short time. To be precise - for three months.

Resistance 2Resistance 2
In all, the most recent swimming pool now neubivaemy new monsters that devour everything under the fin up. " Thus, developers are subtly hinting that the water does not need to climb to Nathan. Selected weapons - unconditional find serial Resistance. It is original, useful in the case, so even looks like a solid top five.


After playing the past two weeks, and Resistance 2, and a beta version of Killzone 2, we immediately understand why the first game is already out, and the second is delayed until February. Resistance 2 - bad fiction shooter with a wide variety of modes and some very questionable design decisions. It is appropriate now, when the PS 3 are just beginning to come out decent exclusives. Raising his finger to the sky foretold: after Killzone 2 all the vicissitudes of the local lose relevance. Killzone 2 will not simply "better than Resistance 2, it will include everything that today can offer a California studio of Insomniac Games. It's not even chart. The fact that all of Resistance 2 came out so different, says a lot. Developers do not understand what they want to do, and chasing three rabbits, caught one, competitively-multiplayer. Modes of Resistance 2 seem to be three different games, some of them are more successful, and there are less. The first part of the Resistance ended in an open ending, promised a sequel. In the second Hale vows that "this is just the beginning, but soon after that the writers put the bullet. If the episode Resistance will continue, for next time developers will need to find their way - one, but his - and make a shooter much more solid and impressive.