Sub Command

Genre: Simulation of the U-boat
Platform: PC
Publisher: EA
Developer: Sonalysts
Website: http://subcommand.ea.com/main.html



Sub Command
Man since ancient times attracted a riddle. He always tried to resolve them and to understand, finally, the truth. Ocean, for me personally, is a mystery, and always attracted me to him. And, of course, seeing the colorful image of the submarine against the backdrop of the deep sea, I gave up and fork over two discs.

Frankly, I did a terrible lover submarines, and so this game is in any case would have been on my desk. So, I represent your attention Sub Command. The first thing that catches your eye, even a person well acquainted with the simulators submarines - is unprecedented complexity. Perhaps the complexity of this game can only be compared to its predecessor 688 (I) Hunter / Killer. Let me remind you, 688 (I) Hunter / Killer was entered in the Guinness Book of Records as "the most intellectually demanding game in 1997." So playing Sub Command - it will not pechenyushki bite.

Sub Command
The game features four submarines: "Shark-1," "Shark-2", "Sivulf" and "Los Angeles". If you look closely at the names immediately visible tendency Our suprotiv theirs. That is the game of a series of America-Russia. It should be noted quite comfortable and attractive gameplay, which makes it possible to enjoy the game from any point: just want to tactical map, you want to look through the periscope, and want to - listen through the acoustics of the explosions of your torpedoes. Most processes are automated in the game. And you can click "to" set the course on a map. Well, if you're a gourmet, you can do the same thing manually, ie, from the control panel to set the angle of rotation, then turn it off and see if you turned back. So it is with all the other processes, in principle, most of the time you can spend on the tactical map looking icons. An exception is the acoustic definition of the enemy. The process is complex and laborious, and the maximum that can your virtual team - this is to say that at such a distance is detected the engine noise. And that is, an enemy or friend, submarine or a fishing boat - to identify you.

Sub Command
Do not try to play this game with a swoop, without going through the training missions, nothing will come even if you are able to release a torpedo, or more likely you will not be either podobete harmless tanker. In any case, nothing good will come of it.

Mission objectives, in principle, standard, however, their implementation requires not only the ability to click a mouse, but the presence of gray matter. Say is necessary to provide escort transportation. Think just to find a submarine class "Los Angeles" when you have a side tarahtit so that any audible from the Union transport is blocked. Or do you need vysalit landing, then go back and pick it up at that invest in a certain period and not be noticed by opponents. Passage of the game is linear, but the outcome depends on each previous job each of the following. Say in the first mission for the Akula-2, you have to throw troops and go unnoticed.If you fail this mission, the next they'll give you a vague reference of "intercept enemy submarine, but if you do well - they'll give you more information and complete the mission will be much easier.

Sub Command
Also in game there is an interesting opportunity to swim under the ice. And you have to keep track of depth, not only to the bottom, but also to the ice surface. You may well smash everything you have on ascent of very thick crust of ice, or just get on the turret much a big chunk of the iceberg. Let me just say one thing, the duel of two submarines under the ice is impressive.

Sub Command
I think any domestic gamers will play on the "sharks" that there is - a most worthy choice in the game. Going out to sea on this "fish" immediately apparent the next thing: the balance of power, not simply met, but simply skewed. At what scales far outweigh the side of our "sharks". In "Shark-2, a little higher speed, a little more depth and a lot more weapons, the idea is counterbalanced by high levels of noise and" deafness "submarine. But, before reaching any mission associated with serious carnage, just feel it and hear better and less noisy, so that the Yankee fleet is spread into small chips, without straining. But if you try, say, the company behind "Sivulfa" here-and having a terrible problem. On one side is pleasant, when the domestic shipbuilding highly appreciated, but you know, these sea wolves do not look for simple ways. And I would have been much nicer to play, if the forces were equal.

Unfortunately, the imbalance is not the only negative in the game. Significant "herd" is associated with the graphics. The entire game is three-dimensional, no doubt, but it was done on the engine, Fleet Command, and he was sorry, already two years. Therefore, enjoy the beauty of the waves and the sea can not seem totally calm. Graphics slow down the volume a few enthusiastic squeals about the game, but, nevertheless, for me it's not the reason for which I would have abandoned such delny simulator.

Sub Command
Yes, I almost forgot, for the "gourmet" in the game is mission editor and there you can revel in full. Select any area on the globe. Then choose from a fairly extensive list, some equipment and go! Always wanted to check whether the shark to survive against two Los Angeles. Do not believe it! Survived!

Thus, Sub Command - this game worth playing all those who are not afraid of the depth and complexity. Bul-bul.

PS The game has a rather large encyclopaedia with tactical and technical characteristics of submarines and surface ships - a very nice little thing.