So it opened in the gaming industry that, while working on a multiplatform project, the publisher usually focuses on one of the most promising in his view version, while others find themselves in a situation of "poor relations". In the case of Splinter Cell: Double Agent Ubisoft staff obviously did "home game" for the X360 and PC, and this suggests that the options for other platforms, the stars of heaven will not be missed. However, after meeting with the Double Agent for PlayStation 2 stumblin: man proposes, but Ubisoft has.
 | |  | Lurking around the corner, you can learn many interesting things - including a need to perform your mission hints. | | As usual, opponents and unnecessary witnesses better addressed quietly, sneaking them behind. |
Find ten differences The script of this version generally repeats itself on the Xbox 360 and PC, although subjective, explicit deficiencies are noticeably smaller, and motives of certain characters are not explained in much better. Somewhere helped new dialogue between Fischer and the other heroes, somewhere podsobili additional story scenes. True, the past lost any hint of interactivity - a tribute to the limited capabilities of the previous platforms pokoleniya.Te same limitations could not have an impact on the level design, which from version to version can sometimes vary significantly. Battling with the anchors of "old iron, the developers changed the size of the maps, the location of various objects, routes, and the total number of opponents. Here and there the difference is not easy to see, but most of the time it seems that Ubisoft under the same name released two completely different games. To justify the authors' Splinter Cell definitely need to see that by sacrificing anything in the PS2-version, they tried to offer an adequate alternative, whether an exclusive mission, a secret ending or not visible before a fight with the boss. Even the schedule is kept surprisingly well - though some simpleton by today's standards.
That before the game, he is familiar to anyone who has had to deal with Splinter Cell, and no matter what platform. Immutable form in the third person, the emphasis on stealth-elements, a long list of fine and ingenious methods, a variety of technical bells and whistles - all necessary qualities in place. One frustrating: Double Agent on PS2 has managed to lose most of the innovations discovered by us earlier on X360 and PC. And for this reason to find significant differences between this game and, say, Chaos Theory two years ago only by veterans of the series, to study features of each part of the Splinter Cell length and breadth.
For whom? Those who have already had to deal with the Double Agent on the X360 and PC, to get acquainted with the PS2-version is not necessary - even given the marked differences in the missions and the modified plot. But if you have not yet managed to get a next-generation consoles (and learn the fate of Sam Fisher still want to), feel free to take this drive. You will not regret.
Fans of multiplayer will not be disappointed in the current-version of Double Agent. Although, again, no significant innovations on the part of online battle compared to Chaos Theory will not be able to detect - they got the exclusive owner of the newest iron. Hardly interfere with PS2-generation of gamers to enjoy a variety of options for competition Spy Vs Spy, and by passing a joint cooperative-specific missions with split-screen.
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