Colin McRae: DIRT

Colin McRae: DIRT
Rally avtosimulyatornoe past, according to the spirit of the times, it was no extra tears sent into retirement: Life on Mars, while there, but will soon be over, and now it is time to dissolve into the console McRae arms. DIRT has joined the arcade games of the widest road profile and zero-realism. Hungry for a long challenging career rally pros let them remain in his Richard Burns Rally, DIRT is smiling masses of the people: you could find the arrows on the keyboard? Congratulations, now you have all kinds of auto racing champion, platinum and multi-millionaire owner of a garage with a wide choice of various Subaru parizhdakkarskih and Kamaz trucks. A voiceover refers to the player it as "dude." For example: "That was a drip race, dude!"

Colin McRae: DIRTColin McRae: DIRT
If ever there is created a simulator for racing mast Australian kangaroos lazily hopping over the sand hills, the thrill of it will be exactly the same as from the race on KAMAZ DIRT. To the rapid departures from the road game turned a blind eye: your machine immediately put back on the road, and lost time is estimated fractions of a second.

Money river

Traditional rally championship is no longer the main mode, replaced by a multi-disciplinary "careers", shakes the player from side to side is not worse zapravskogo TOCA Race Driver. We sometimes flickers on circular tracks on zhukoobraznyh Renault Clio that's funny crowd in the narrow corners, then galloping rush in a herd of wild 4x4 pickup trucks, the butt with rivals on cargo trucks. Wherefore, the rally stages are made so as to match the general mood of a circus kaleidoscope.

Before each race, before each race we go to configure the machine. Dozens of options, all in the best houses, the similarity collapse, brake balance, ride height and suspension of transmissions. This is not to say that the physics of the game something was simulated. Auto behave exactly as, and should behave in cars that are driven on the parquet floor confident child hand: as rocket propelled, slow down, as if hung with splashes up and down, just nonsense type of inertia do not pay attention: where the machine looks there she goes, and no matter how sharp turn and how fast we race. The behavior of machines from each other, just barely, for exactly that we have not forgotten that the truck did not look like a little urban runabout.

And I must say that this game is going frivolity. She was not going to do one of you made wise ace bagels, perfect passing the most difficult trails. On the contrary, its aim - to play a fun, giveaway, show you lots of beautiful scenery, and so that you are a first time won a majority of the races, well, or, at most, finished on the podium. And even when you compete one-on-one with a computer opponent, the game gives you points and tangible cash prizes for second place. Important - part.

Colin McRae: DIRT Multiplayer
One of the main disadvantages of the game - extremely limited multiplayer. For online races are only two modes, rally and hillclimb, and in both you're driving alone. You simply connect to a random race with dozens of other players and winning the one who will route for the least time. You can only watch the progress opponents while on the road will only be your machine (which also still can not choose - that they gave at that and go). There is not even filters to select the race with a certain class of vehicles or your favorite track.

Colin McRae: DIRTColin McRae: DIRT
Arrived. It seems everything that could fall off the machine, has fallen off. The remaining skeleton is even and the machine is not called. During the race every car, justifying the name of the game, gradually covered with a thick layer of mud.

Dust in the eyes

Graphically, the game is quite attractive, although in motion, it loses a few proper screenshots, primarily because most convincingly here looking car models, and from playing them in close proximity to contemplate, as a rule, is not necessary. A total blur the background in the dynamics of striking much more.

But the game is very possible to damage the image of cars. DIRT generally willing to relish any consequences of the collision, even the small ones. Oh, crushed wing. Hay, bent the hood. But the door opened and slammed once more opened, and came off at all. Oops, hit the bumper! Farewell, my dear, we'll miss you! Oh, the windshield was covered with all the cracks!

The latter, incidentally, can be particularly frustrating because, in violation of all the arcade tradition of local car much nicer to control the car, rather than using the camera, hanging back on top. But the fragility of the windshield (or stretched his place in some booths, metal mesh, which is even worse!) Throws a player out of the cab and you have to hang up his eyes on the hood, using a camera fixed on the radiator to the engine, near the road.

Colin McRae: DIRTColin McRae: DIRT
Replays are very dynamic and often look far more exciting than the race was felt inside. Because terribly sorry that you can not save replays. Forgiving nature allows the game to go on the edges a little slower than on the highway. But in places such great risk to meet the hood, some buried in the ground boulder, with the most catastrophic consequences.

Wind in your face

All excess disappears, the whole mock car fetishism, all of these Subaru Impreza with a behind the scenes, all of these dashing hundreds of thousands of virtual dollars are forgotten instantly, and the lines in the sports tables of ranks no longer have the slightest importance. Left alone with the infinite nature, with its prairies, forest thickets, fields with high grass, and asphalt roads are perceived as an organic part of it, like anthills or hives of wild bees.We're just a little more successful in building, trying to make up for the sad lack of that nature cheated us the ability to fly.

Breakneck speed, wind in your face so that I want to screw up one's eyes - yes, let it be just a monitor, let no wind really not, but screw up one's eyes anyway, instinctively. Especially those touching moments when we frantically speeding (whistling in your ears!), Crashed into some granite fence. It seems that the forehead should crack, but from our head on the ground falls out bumper, radiator cap and some other smaller Circuits, which are now no longer recognize. Well you must, remember, I'm a car! Perhaps you can get used to any role.

Colin McRae: DIRTColin McRae: DIRT

Road Safety

In this model damage here is that the levels of complexity than the minimum, fully ditch the car is quite possible and a single frontal crash. And that's good, realism fight, but one must know and honor!

It's funny that the level of difficulty here is part of the game: before each race, it is selected separately, along with the car, and is responsible for the degree of severity of injury, level of skill of our opponents (even if they are only lines in the table Rally results) and for the prize! Any player can track first win at the low levels of complexity, and only then on the current and get significantly more money. Therefore, in order not to introduce players into temptation, the game simply does not create an environment in which the player would be required money for anything. But not so nice to swim in the hundreds of thousands of extra dollars if they are really unnecessary. Especially when difficult to scrape together for the next upgrade.

Colin McRae: DIRTColin McRae: DIRT

Management Fads

The game's a very demanding on the resources on your computer. And if the race involves not only one player's machine, but also computer opponents, the game literally runs into a stupor on any computer older than three months that way.

However, the lack of power here does not lead to the usual drop in the number of frames per second, and gives a different effect, a completely unexpected: the game just becomes unmanageable. It looks absolutely amazing: the screen is fairly smooth transition of personnel, and for each control move your car responds with a slight delay. You turn, but nothing happens, you turn the wheel harder, the car reluctantly begins to rotate, you align the wheel and the car is increasingly going sideways, you compensate takes the helm in the opposite direction, the car reluctantly begins to level off, you return the wheel to its original position, and car goes sideways. Once entered into the dynamic pendulum is almost impossible to get out of it, except wait for the plot line, where the computer will not be so hard (the reasons why in some parts of the route the computer slows down noticeably stronger, we do not know), and then control returns to normal. However, note that all this time, the number of frames per second was kept on a completely decent level, so if you do not know in advance that the game becomes totally unmanageable with a shortage of resources, it would seem that DIRT from birth completely unplayable. But is it worth to lose detail, as everything will return to normal, the machine will be gentle and docile ...Another thing is that having lost the beautiful graphics, the game simply makes no sense. For here have absolutely nothing to do except admire the scenery of the incident swiftly.

Colin McRae: DIRT Expert opinion
Colin McRae: DIRT VP - Oddly enough, in front of us just pretty fun for a couple of nights - so much have to spend on career mode. And do not rely on eerie multiplayer mode - pleasure, he does not deliver. But fans of these simulations and is not worth being distracted from GTR2 and Forza Motorsport 2.
Colin McRae: DIRT Artem Shorokhov - The game is perfect if you metite in simulyatorschiki, but not yet all understood. The series finally found his niche, otbrykalsya the label "just rally and became a life-saving bridge of" arcade gonochek "in the world is more and adults. Just do not play on PC, so even with arrows. It even looks stupid.
Colin McRae: DIRT The Stig - If you want to look magically beautiful picture, get the adrenaline of movement along a narrow forest path at a speed of one hundred and fifty miles an hour, but it is not very tense and did not teach the technique of extreme driving, this game is for you. Affordable, beautiful, addictive - Colin McRae: DiRT.
Colin McRae: DIRT Alexander Ustinov - It is not usual Colin McRae Rally, but not yet TOCA Race Driver. The increase in fleet and a departure from the concept of "just rally" was very organic and well written. And about the physics - it's practically the most cherished "golden mean" between arcade and simulator. Bravo!
Colin McRae: DIRTColin McRae: DIRT