Final Fantasy Fables: Chocobo's Dungeon

Square Enix all itching to do: not only that the universe of Final Fantasy grows by itself, so now it has rattling and cycles, previously stood aloof. The clearest example - line games about Chocobos, feathered creatures of eminent RPG-series.

Dilogy Chocobo's Mysterious Dungeon (and Chobobo Racing into the bargain) appeared on PS one in the late 90's, at the height of the popularity of Square Enix and its games. The first part but not released outside of Japan, sold over a million copies. The second, far less popular, and published in the U.S.. But after almost ten years Square Enix releases a new game show on the Wii, is negligible sumnyaschesya stuck on her tag «Final Fantasy».

Final Fantasy Fables: Chocobo's DungeonFinal Fantasy Fables: Chocobo's Dungeon
Character design, their cues, their problems, the device of their world - all are created for fans of the Sunday cartoons Lack of offensive abilities turns every battle into a tedious exchange of blows. Bad profession


What is this "dungeon" is? Yes, the usual step-dungeon-crawler. Chocobo climbs in randomly generated (from certain, however, the number of "blanks"), a maze, where he meets the enemy, finding different objects and, of course, falls into the trap. Every step of the feathered hero - a move that simultaneously with it and make all the monsters on the floor. Accordingly, if the meeting with the enemy in the hallway, a typical battle looks like an alternate exchange blows (on the rare sad spectacle, I must say). If confronted with a group of opponents in a little more open space, Chocobo will mercilessly bits each.

Chocobo can learn a number of typical FF classes, gaining new skills at every level meter profession. Scale of SP, which are used by special-abilities, gradually filled the course of progress. In general, our hero has useful skill - headway, passing moves and accumulating precious SP. And to do this will be very infrequent.

And as a result - the monotony that has become one of the major ills Chocobo's Dungeon. Yes, geography mazes every time changes, but the weather does not. Hour after hour we are looking for descent to the next floor, swaying, engaging in similar battles, long live dirty footmarks in a safe place SP, get into invisible traps and again marking time, waiting for the curse will cease to act ... It sounds sadly, is not it? This is the typical representative of the ruler Mystery Dungeon. Japanese Rogueike-game it is high time to evolve, as did, for example, Diablo - because in our time to suffer like gameplay is simply impossible. Even for the sake Milyaga Chocobo.

Final Fantasy Fables: Chocobo's DungeonFinal Fantasy Fables: Chocobo's Dungeon
Dreamed of flying on an air boat? But no matter how well What is the release for the Wii will cost no opostylevshih mini-games?


But this game not run through "on-quick." Variation dungeons means that you can be surrounded by powerful enemies, anytime - just step on the cage with a trap or go into the room, stuffed monsters. Luckily, when the hand is a salutary thing - teleported from the dungeon, have only pereprohodit it again. And if the Chocobo will die, then farewell to the entire inventory. Fortunately, every ten floors (usually after a boss) in the caves provided checkpoint, which you can then go back. Otherwise labyrinths fifty floors would simply impassable.

The main question to the creators of Chocobo's Dungeon: for whom they made a game? To madness hardcore "bagel" will not handle children, and mothers gamers, endowed with at least a modicum of good taste, will be spitting on the nose running tales of amnesia, which is woven from the game scenario. Character design, their cues, their problems, the device of their world - all are created for fans of the Sunday cartoons. Once in the magical city whose inhabitants have forgotten all that we can forget Chocobo travels through dungeons of memories of citizens, returning them to memory. Parade tasteless plot cliches escorted ticky-tacky scene (though, Square Enix has already surpassed itself by making a splash Final Fantasy Crystal Chronicles: Echoes of Timeesche worse, but that - at another time). Generally, it is surprising that the developers did not spare money for a long introductory CG-movie voice acting yes to all the characters (even shabby, but still voice acting!), But it does not seem concerned about neither the replica mimics the heroes (and sometimes their mouths miss by as much as speech a couple of seconds), or befitting character animation. Impression that the creators of the game stuck in the era of PS one, when this was still forgivable.

Final Fantasy Fables: Chocobo's DungeonFinal Fantasy Fables: Chocobo's Dungeon
Ugly Elemental remove any attack for 1 HP. It's good that they "fit" with five strokes Evidence that Chocobo Tales and Chocobo's Dungeon unrelated story, is at least a black magician Krom, who turned out here ... the girl


And a couple finishing touches to a portrait of Chocobo's Dungeon. Although no function remote control is not used (except for shaking it to sort of inventory), to play with a more user-friendly GC-controller is not allowed. Instead, it proposed to hold the remote horizontally or vertically (it is difficult to imagine someone must be to choose the last option) - or nobody wanted to use the Classic Controller.Finally, Chocobo's Dungeon - seems to be the only game that after the final credits will not show the main menu, and asked to click Reset. Hold, please, for a couple seconds on that fact and realize the depth of lazy developers.

Japan has already released updated version of the Chocobo's Dungeon for the DS - but its translation Square Enix for some reason did not even stutter. While it is melancholy dungeon, and obsolete ten years design would look more appropriate in a portable format. At least tolerate it all would have been simpler.

Final Fantasy Fables: Chocobo's Dungeon ***
How to become a tradition since Chocobo's Dungeon 2 PS one, feathered hero escorted inventor Sid, Mugla Might and white mage Screen (in the Chocobo Tales were added chrome and black magician queer girl Irma with her eternal companion - the mother of one-eyed black Chocobo Volga). In contrast, progenitor of Chocobo's Dungeon for Wii characters do not ask in companions for the hero, and playing the fool in town, which, as usual in the "crescent", is the only place where you can rest from the battles, remove curse, to buy useful items and with someone to chat. Besides all this, Chocobo's Dungeon, there are a set of mini-games, most notable of which - a card duel - moved here straight out of Chocobo Tales. Here are just a card in the deck now has to get in dungeons that much harder. Even the card battles are also not so hot: the schedule almost from the DS, the animation is slow and little reason to expand parteyku really not. Can compete with other enthusiasts online, but only if there are?

Final Fantasy Fables: Chocobo's DungeonFinal Fantasy Fables: Chocobo's Dungeon