There is logic in this concept - denotation. Its essence is that each name in the world corresponds lot of things. Say, an ordinary chair can take many guises: to be wooden and plastic, with the back and without even a fold-out can be easily. But nonetheless, we are all aware of what is at stake, if we hear this word - "chair". The same fable and genres: Well, if heard «FPS» - once in the head clicks: «Doom + Duke Nukem 3D + Quake + Half-Life divided by four." Finish the arithmetic mean. The question is, what kind of relationship it is the subject of our review.
Black - a first person shooter, dedicated to modern warfare in urban environments. Its main advantage - entertainment. No wonder they say that Black was the FPS genre for the same things as Burnout 3 - for racing. And not only in heavy-duty graphics engine, which Criterion studio boasted two exhibitions E3 in a row. The enemy is hiding behind a log? Honeycomb can be an obstacle with bullets, and with every hit of it will fly off pieces. Blowing up a truck, you will not only enjoy the beautiful fireworks, but also send to the other world a dozen enemies, will carry the wall nearest the house and drop to the ground a couple of towers with machine guns. Of course, you can only destroy those facilities, which allowed developers. But those in the Black ten times more than the usual FPS. And finally, the scene strongly affects the gameplay. At most levels of the hero running around the streets of ruined cities, where there is a real war.
 | Without a mouse as a hands-free | From a management perspective, every console shooter - it is always a challenge. People are accustomed to say briefly: "well." All the other comforts Daniel Levy, editor of «PC Games:" Every pisishnik sure to play on the PlayStation 2 or Xbox in the shooters can not, because mice have no consoles. I thought the same way. Actually, it turned out that getting used to managing in Black - it twenty minutes. During the middle of the first levels to the player quite friendly (as pisishnym standards), it is enough time to master. You always have the right to make mistakes, which of shooters on the PC will not wait, and eventually Black is the only benefit. " All true. At first, getting used to, and then fantasize. Begin "as usual", and end up "in their own way."
 | |  | One of those levels, which unceremoniously not get - packed with militants bridge. One salvation - a crushing machine gun M249 SAW, the biggest gun in the game. | | Infrequently, but it happens to crawl on all fours with a sniper rifle. At such moments, sorry, it did not truly lie - it would be more convenient. | From all sides: bullets, somewhere sat down at the top rocket launcher, and a padded BMP long shelter will not work - the enemies have sent a couple of fighters around, through the attic of the house next door ...So, imagine the Call of Duty 2, but about contemporary conflicts, like the war in Chechnya. This is Black.
The game was developed specifically for consoles, and it is immediately obvious. In Black you can carry with just two weapons (plus grenades) from a dozen-plus available - as in Halo or Killzone; on the PC, this model is usually used in serious military simulations. Management is ideally suited for dzhoypadov PS2 and Xbox, and the mouse with the keyboard, even thought does not arise. Sometimes the hero throw teammates, but playing style does not change: not much help, either suddenly die as a result of your negligence, they can not, and give them the team can not. And finally, in the Black ideally implemented Single player - with huge levels, well-spaced enemies and fun activities - but that's no multiplayer, as a class. Last weird - I'm on Xbox-then you could easily make a few modes of the network. And here for some reason there is no jumping.
 | |  | Light and shadow - juicy cherry on the cake overall graphic design of Black. Not every modern game can boast of such a beauty! | | To Arms in Black authors on more than anxious - adore him, they admire. Each charge - like an erotic scene in a strip club. | The graphics in the game was canceled. However, if the PlayStation 2 is nothing like we have not seen yet, then Xbox is already gave us The Chronicles of Riddick: Escape From Butcher Bay, and Halo 2, so that we may have to wait for more. But in any case, many kilometers levels are calculated without podzagruzok and textures are exceptionally good. Animation is simply wonderful places - for example, the corpses of enemies very naturally fall from the windows of buildings and places - not very. In a strange way people react to getting shot - from the first just a little twitch, but the fatal shot somehow throws them far back.
Sound in the game perfectly complements the image of beauty. Explosions, gunfire, all sorts of noise and clatter of deadly piece of iron is beyond praise, a good sound system smartly will point you in the nose, the epicenter of the shooting. Everything is very natural - if the fight goes to the cave, the sounds of gunfire - are completely different.
 | |  | Virtual companions vividly imitate real people - talking, cover each other, do not loom in front of the gun. Nevertheless, in any way affect the course of a fight they can not, you are only allowed to be a hero. | | The exact geography of Black levels not recreate it turns out: the game could see the cards on which it appears that we are fighting in the North Caucasus, but none of the local towns do not actually exist. | Note that all the enemies in the game talk in Russian without an accent. Replicas are cast not always successfully - for example, yelling "pineapple", where no character is not throwing grenades, but the atmosphere of the game gives absolutely wonderful. As sports commentators in football simulator. Unfortunately, the inscriptions in Russian there are typos - which is only one yard sign at the beginning of the third level: the "graveyard"!
What about the gameplay in the editorial opinions diverged. One argues that Black - gay fruity shooter about a superhero that is not what the bullets are not bows - the butt of an elephant to death by Time. Another taldychit, they say, it's almost stealth first person, where there is only a step to do without thinking - izrekoshetyat and last name will not be asked.The fact that Black - it's different. The first (very short) level drops directly on a millstone - survive as you like and do not try to stand still, and the second teaches survival in the forest: from tree to tree, because of the box in the corner. We try to give one, two, three ... And then - to twist as you know, so what have you got better at. Which is better - a few well-aimed headshots from a pistol with a silencer or chaotic duel in the open in the crossfire? That's someone as comfortable.
First and foremost, the levels of Black teach caution and proper evaluation of the situation. Unfortunately, the artificial intelligence of enemies was a bit worse than it was during beta testing (if I recall, we compared the game with the Metal Gear Solid 3: Snake Eater!), But with a mind to move, to use the available benefits (whether it be a comfortable position or numerical superiority), and famously firing from behind cover opponents can do. Often, they surprise the mind no less, and even more of their comrades in FEAR - then through a hole in the ceiling on the hero rush, then a false retreat in the thick of the lure. And, for example, if after the third corpse will realize that you have them around the corner for home, then go around. I still do not "as live", of course, but we are even to this are not yet accustomed. In a typical shooter for the PC, where to save in any place there is no problem, we would have survived and began indiscriminately all options to try. But in Black checkpoints only a few on the level, so here not to foolhardiness. In this approach - and the main highlight of Black, and her main trouble. With raisins clear: feeding the embrasure happen to, and ruzhzhom snipers on the roofs to run, and even, as in "The Matrix", in a locked "aquarium" with a few dozen rabid vrazhin in an unequal battle to come together. Interestingly, saturated, the blood boils! And here's that bad? Well, judge for yourself: the huge levels, on average, half an hour each. A points record - one or two and that's that. And even then without the right to turn off the console. Hard.
From the important so important - like everybody, let's summarize. The game came out - sight for sore eyes! Last year's Killzone her and not hold a candle. Even TimeSplitters: Future Perfect, alas, not so exciting. Specialists shooters say: Come out Black on a computer, a few FPS for the PC would be able to compare with him! As for the nit-picking - perfect FPS, thank God, does not happen. And it means that await us in the future more and more new peaks. See Service & Support, read the "Land of Games", play in Black. Bye!
 | "The Truth About Terrorism | Subjective Black built in the image and likeness of Syphon Filter 3. Agent Jack Keller says the interrogation about his "adventures", and for each such flashbacks should play the next mission. He works for a top-secret organization Black, providing U.S. security - of course, the dirtiest methods. Most of the missions held in an unnamed (presumably Caucasian) of the republic, which is guessed Chechnya. Enemies speak fluent Russian, and look like soldiers of the federal forces and not insurgents. However, the ultimate goal of Keller - the fight against the terrorists of organizations Seventh Wave - and when the woods are felled, chips can not do without. In the story scenes are constantly flashing on secret documents and newspaper articles that are relevant to the present war on terrorism. Black leadership is often ordered to destroy evidence of a real act of the Americans. Here are just a plot outlines are so muddled that only frame by frame analysis of the contents of the rollers may shed light on what is happening. As a result, only the politically savvy people, never missed a newscast can appreciate the essence of the game entirely. Among Western journalists, if interested, those almost never found. For them, the terrorists, that Russian soldiers - all the same.
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