In ancient Rome, it becomes crowded. Games in which the main role gets the legionaries, gladiators and senators, there are more. More recently, we returned to the greatness of the Empire in the Glory of the Roman Empire and thrown the whole ancient world to the sandals of centurions, Rome: Total War. And now intently discern images and mash your fingers impatiently before leaving Caesar IV. In all of these high-profile titles already begin to get confused!
Ava Meyer Joint project studio Sid Meier and Firefly, which in 2001 broke all notions of city planning simulator, immediately interested are tired of annoying "Tycoon" players. Indeed, the idea of cross Civilization of Stronghold, and then decorate the magnificent picture palaces, and Roman columns, was promising. But if the people in Civilization flourished by itself and without much hassle, then a simple town in CivCity: Rome takes a lot of nerves and effort.
 | |  | Arrows indicate on which homes are subject to the municipal library. | | Huge three-storey aqueducts soon will replace the city wells. | In any other "mayor of the simulator, the path to the magnificent center of the world begins mundane and modest. Visitor to the light of all the settlers want to do: to the roof do not leak so well is not dry. As in Civilization, at first people to settle in dilapidated huts and only with the development of the city make their homes in stone, spacious palaces. Do not have time to perform the first subjects of desire, you will immediately impose a list of new requirements. Residents will be asked to build prostetskie bakeries and butcher shops, and later begin to pout, if nearby there will be stalls selling flowers, a hairdresser or a spacious bath. And what exquisite building, the more difficult to build it. For example, to provide citizens with wine, you look at the map of the vineyard where to send workers. Fresh fruits fall to the nearest store, where they take a toll on a small factory. And only after that coveted bottle of wine are on the table happy subjects. In CivCity: Rome schemes for bread, meat, furniture and other goods in general are similar, and clearly described in the construction menu. The tighter you put the right structure, the affluent and the rich become warehouses and shops in the city.
 | |  | Some of the wonders of the world is so great that it will not fit on the screen. | | People want to live nicely, so do not deny them the statues and arches. | But in order to build luxury houses, are not only required logs and stones - it requires a lot of money. The main source of income are wallets of citizens. The better they live, the more quickly replenish the treasury coin. Want to have expensive and beautiful life? Have to satisfy every whim. And this is where the game begins subtly torturing nerves player. Even the most run-down shops have coverage. Usually stores served by two or three neighboring houses. And the houses that fell into this field, are gradually beginning to develop. Could hardly stand in the wind, a shack transformed into an enviable white-stone villa, when it built the most incredible eatery, kiosks, libraries and theaters. Hence we conclude that the richer and better fed population, the richer they unfasten the money for his beloved governor.
 | Elephants vs. Giraffes | One of the local wonders of the world - a huge circus. But in his audiences do not come to admire funny little animals in cages and laugh at the clowns. They come to stare at the incredible fighting animals. In the arena facing the lions and elephants, crocodiles and leopards, ostriches and giraffes.
 | Of the forge on the battlefield | The authors decided to diversify weekdays Roman governor barbarian. Therefore, in some mission on your campus attack not only almost harmless wild animals and savages. Not entirely clear what the developers sought when did the military part of this tedious and monotonous. In the barracks you hire an army in which there are only two types of soldiers: legionnaires legionnaires with swords and spears. Already veterans of such personnel policies especially not roam. So also turns out that winning the one who has more soldiers in the detachments. Therefore, in order not to bother myself with endless battles, and the same, we recommend quickly put together a larger army and defeat the enemy base.
But to create the ideal society will not have many. Space for construction in CivCity: Rome is not so much as one would like, so you have to shift to cram yet another music school. If you do not go, then the player will have an unpleasant procedure for the demolition of the building, because of which the standard of living can falter cool.
And, most depressing, the game will request from you to build up half of the empire such cities. Each new settlement - from scratch. Like any other town-planning simulator, CivCity: Rome captivates immediately.But joy quickly evaporates when you are asked to build Rome several times.
 | Scientific achievements of antiquity | From Civilization game has got not so much. But branched tree of technologies necessary just to a place in town-planning simulator. Science in CivCity: Rome is not being studied as an example to more quickly and also significantly affects the lives of the settlement. With the new discoveries you build more complex homes, spend less time on the production and reduces the need for resources.
 | |  | Welcome to the ancient Roman disco! | | Miniature version of "Civilization Sid Meier from the authors of Stronghold. |
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