Heroes of Might & Magic V: Tribes of the East

Heroes of Might & Magic V: Tribes of the East
Well, the orcs of the world Ashan - fictional creatures. Otherwise it would not be very nice to laugh at them freaks with the plight of the victims of human injustice and ardent champions of freedom and independence. However, this motley crowd, accompanying cries of "Hugo-bull!" Every phrase tongue-tied leader, it is impossible to watch without laughing. They caricature as Guinplen Victor Hugo - maybe because of them and no one takes seriously, even threatening grunting and swinging axes.

Insert amusing story and for another reason - they made ​​the game engine. Quirky designers using conventional animation combat mode, depicted as slaves crushed stone goblins and gremlins salute greeted the arrival of the delegation of the Orochi. However, if the comic sketches with the help of this method are obtained very good, epic battles falling into some kind of parody.

Generally, it is felt that programmers do not have time for the flight of thought kartodelov. In the scenarios, for example, there was a lot more heroes and monsters, which according to the plot must be "just talk". However, the mouse pointer over them all the same turns into a red sword. Who prevented to do for this purpose a special cursor? A trifle, and unpleasant.

On the other hand, this is a good thing that in such venerable companions, as Nival, nevertheless has some moments of "Novichkova. If we consider it not as inexperienced as well as a fresh approach to business, this quality is even necessary. Without a doubt, that it helped Nival have another interesting race, with the peculiar mechanics and peculiar character.

Heroes of Might & Magic V: Tribes of the EastHeroes of Might & Magic V: Tribes of the East
Goblins, the delight of fans Dark Messiah, very, very similar to their counterparts of the saga of Sarefe. Orcs - much less. To win the contest goblins offer the hero to steal your opponent a few heads. Yes, the orcs are competing who will kill more people. Winning will be the leader.

After the eclipse, not fists waving

Ashanskie orcs emerged during the wars of the first eclipse, when the veins of the slaves and prisoners were Vliet blood of demons. Centaurs derived from a similar, but less tasty process of nightmarish mares (Nightmare). Of these, one may say, splicers, made special battalions that have helped to reflect the invasion of minions Ka-Belet (the main feature of the new heroic mythology, if anyone has forgotten). However, the ungrateful people, rather than to erect a monument to the Unknown orku, decided again to use yesterday's comrades in arms as slaves and pack animals. Demonic blood leaped in the veins of orc ... and the developers did not fail to take advantage of this.

Heroes of Might & Magic V: Tribes of the East "So I knew all the constants?"
Release Supplement distinguishes another nice feature - on the disc finally appears a detailed manual (for version 3.0 as the game itself) on most aspects of the fifth "Heroes." It is interesting that it was not created by developers, and the international community, fans of Heroes of Might & Magic under the auspices of site Age of Heroes. The handbook covers the basic game and the two additions. Here you can find details of all the heroes, including the duelists, description and development of abilities, skills, creatures and buildings, as well as help on the basics of the game mechanics. True, sometimes informative was sacrificed to aesthetics, so the graphics were only some icons of skills and spells, without signatures. However, the necessary formulas and constants you will find in abundance. Alas, in paper form such a booklet in the box will not put - in the leadership of nearly 350 pages! In addition, in the game folder you will find useful application Skill Wheel, clearly indicating the potential for development as different classes, and individual characters.

Heroes of Might & Magic V: Tribes of the EastHeroes of Might & Magic V: Tribes of the East
Campaign for necromancers there was in addition not only at the behest of the plot. In Lord of the Dead more complicated mechanics of the resurrection of the fallen on the battlefield. Now, depending on the quality of "raw materials" can revitalize not only the skeletons and zombies, but also to indulge any other level. Would be enough dark energy. New opportunities - new worries. Carrying out an attack Rush Dive, griffins lost a few moves from the start cell. And when they returned, there already were the Centaurs. As a result, troops "crossed" into two cells, and centaurs could not attack the Gryphons, while standing close to them.

Angrier ... Even angrier!

Orochi tactic revolves around their ability to fly into a rage - and the "fall" out of it. Destroying an enemy squad, as well as loss and friendly, make poludemonov svirepet. Cyclops to get angry, maybe even gobble goblin at the same time modifying health. Once the rage surpasses a critical value, the soldiers are getting stronger, shamans gain new magic abilities, but centaurs begin to shoot without a miss (only has three gradations of brutality). But it is necessary to miss a moment and dig up a couple of moves in the nose, as stagnant idle Redskins ... What? Green orcs - yesterday! So, sitting in the defense of troops quickly calm down and remain on the beans, +0 to all parameters. Bleeding the barbarians (as they call the old orc leaders) basically consists in finding new ways to quickly bring the tribe into battle frenzy. Magic in the usual sense of the word the new barbarians is not available, except for the mascots with the necessary incantations. But orcs are able to resist someone else's witchcraft - each type has its own charms antinavyk.

Heroes of Might & Magic V: Tribes of the EastHeroes of Might & Magic V: Tribes of the East
For a melee attack the Cyclops uses a laser sight. For long-distance - standing next to the goblins, if they exist. Instead of magic, the orcs battle cry, which also consumes mana.

On another sleeping!

Supplement also resurrects and enhances the popular moments from the early games series: prefabricated artifacts, first appeared in Heroes of Might & Magic II: Price of Loyalty, and alternative upgrades of Heroes IV. From now on, every improvement of existing locks appeared in all twin. Replenishing different from the "oldies" as parameters, and abilities. True, the Quartet was chosen mutually exclusive, as in "Tribes of the East" in the army is allowed to recruit any of the options - once nadstroennoe building provides access simultaneously to all three varieties of its inhabitants. Moreover, for a modest fee related forces can be converted into each other. This capability became available and heroes - now the city has a special building, where they can be retrained, giving the old skills and abilities and getting new ones instead. The potential flexibility of tactics grows enormously!

Heroes of Might & Magic V: Tribes of the EastHeroes of Might & Magic V: Tribes of the East

Last Heroes?

Meanwhile, Ubisoft released a special collector's version of Heroes Complete, which, in addition to tons of bonus material that includes all the basic game and add the series, finishing with just "Tribes of the East". Does the word Complete, that "Heroes" will no longer be? Probably not, in fact before us is not the first "complete" collection. Deposits for new opportunities in Heroes V is still there, that's just bullying the new engine is no longer endure.

Heroes of Might & Magic V: Tribes of the EastHeroes of Might & Magic V: Tribes of the East