If man could be content with what has not set one's bag for a neighbor to the property, he always would enjoy peace and freedom. (Jean La Bruyere)
2005 Brits from Codemasters that is not shared with the Czechs from Bohemia Interactive, after which both companies will cheerfully went their separate ways: one took the crazy complexity of designing military simulators, and the other ... sort of do the same thing. In the four years past spats with the developers of Bohemia Interactive has already collected two ArmA, and both games are created, they say, in the best tradition of Operation Flashpoint. Well, Codemasters finally rolled out Operation Flashpoint: Dragon Rising - and to put it mildly, deceived the expectations of the public. All hoped to see another simulator fighting going wild with the level of sophistication and realism, the British did the same pure console shooter with the Chinese as targets. As a result, Dragon Rising was not in the best position: now have to compete not with the monstrously complicated and unfriendly to newcomers ArmA 2, and with a bright, my dear (stupid, like a cork, though) Modern Warfare 2. And, alas, the Hollywood swing staging Infinity Ward, for obvious reasons, exceeds the new Operation Flashpoint almost on all articles.
 | |  | Partner in this war paint is easily confused with the tree | | Ride the armored vehicles being sent, unfortunately, rarely |
Cap deforms the head In the process of developing Dragon Rising PR-office Codemasters struggling crushed a tear of nostalgia from fans of the first Operation Flashpoint. Talkative staff promised a huge territory, incredible graphics, an unprecedented level of realism, the ability to manage technology. And all his promises and the developers seem to be kept, but not as much as expected fans of the series.
Nominally, there really is an impressive size of the island, where one day and planted Marine Corps, who came to the aid of Russia. Map shows the plot area size (subjective impressions) almost from the whole of Siberia: the terms of forests, fields, where some rivers flow and splash of the lake. The trouble is that all this expanse directly in the game did not feel it. If the same ArmA 2 job started a couple of kilometers from the center of events, but we are picking the best route to the goal and the tactics of the job, then Dragon Rising scuffle starts abruptly and without warning immediately after the landing.
 | |  | If the hero shot to death is not enough to call the doctor with a magic syringe | | Do not be surprised if literally at arm's length will be an enemy machine. Such rules already here |
Typically, a group of four men thrown out of two hundred, the maximum of three hundred meters from the enemy so far to run is not necessary - in such a situation would be catch in the grass to fall, while China overtook bullet. All of the additional goals within reach, too: for example, air defense systems to run a hundred yards, and five hundred to the enemy's position - is on the local standards, monstrously far.
However, developers still wanted to create a sense that the distances are quite impressive, and turned the battle in the country operates. Thus, the hundred-meter race as much a fighter runs for thirty-five seconds (not even close to lying down, we observe a minimum standard of the Russian army), a military jeep at full speed passes over a mile long five minutes, the helicopters are flying too slowly and sadly. So the country of origin distance was reflected in the shooting. To fight really hard, but only due to the fact that the wards of the soldiers - blind kittens, who with twenty steps enemy really can not see. Moreover, optical sights on rifles, which in real life can lead sniper fire at a distance of up to 600-800 meters, in this case are something of a fashion accessory, do not really increasing. Because of this, every encounter into a long, but quite a senseless shooting. Smoke a lot, firing range, but confusing - a bit. In order not to waste all the bullets "in milk", it is vitally necessary to select an opponent almost spitting distance, so that every battle is divided into two stages: the nervous scamper under enemy fire, then brutal shooting enemies at close range. And all this is oddly reminiscent of the same Modern Warfare 2 in the fields.
 | |  | Will fly by helicopter only once for the entire game | | Destroy equipment rifle fire did not |
Start of the war, when they want, but end up - when they can Mission is built on a proven scheme. Almost all of the goals bosses said the dry text briefing before the battle, and during battle are no surprises do not happen. The fight itself - hard-scripted show, where the outcome of an operation depends only on the successful operations of our unit. We are clearing the way for the tanks, which themselves do not break through, even if in ambush left one poor machine gunners, and the capture of the airport command will count only if glavgeroysky boots will be invisible in the specified director position.
 | Despite the relatively low level of realism, at a distance to line difficult to BMP | However, again, give up due to the developers for what they are trying to create a sense of large-scale events: here permanently in the unknown distance run our soldiers in a cloud of dust somewhere blowin 'armored vehicles, helicopters loitering in the sky, covering missiles invisible to us enemies. Performance, no doubt, looks nice, but quickly realize that this crowd - only extras that without our help will not be able to protect a village or knock down an enemy helicopter suddenly appeared. Where the Czechs from Bohemia Interactive rely on realism and a genuine attempt to simulate a real war, with its fatal random and unpredictable, Codemasters build gigantic attraction, in which everything happens according to a predefined scenario, and randomness are excluded. Fasten your seat belts, the flight begins.
True, the convention did not prevent millions of creators to come up with quite an exciting game. No matter how ridiculous or were shooting, they manage to grab and tickle your nerves. In the radio constantly hear mate Caught in the Hardcover comrades came under fire appliances beautifully explodes over their heads every now and then threatening bullets fly, causing rolling head over heels into a ditch for cover. Enemies, again, usually attacking in large groups, only manage to fire back. Plus the developers deftly shuffled the mission, so do not have to miss: we desantiruemsya literally on the head of the enemy, the next minute, wading in the night behind enemy lines to blow up all of his armor, then defends godforsaken village from the crowd of angry Chinese.
And fiasco is quite difficult. That players do not mess up, the enemies are marked with red diamonds, the objectives are marked with white, well before the next checkpoints easy reach, focusing on the yellow check boxes. At the same time to save the points lost comrades returned to the system intact, and the wounds received in the crossfire of our hero miraculously tightened. For those who crave the complexities, there are two additional modes: "expert" and "veteran". In the first case half the clues disappear without a trace, and teammates will not be revived at the control points, the last level for the real astronauts - there is no hint at all, save during a mission impossible, in general, entertainment hell. True, to complicate his life is not much point, because realistically the game does not become, as solutions to the problems remain the same - go where you want and do everything myself.
A lost battle? Despite the fact that Operation Flashpoint: Dragon Rising is infinitely far from real life, a wider audience will like it more than a clumsy ArmA 2.If the creation of Bohemia Interactive immediately after the premiere of play was simply impossible, and came to the rescue patches fixed it only partially, then Dragon Rising no lethal disease is not suffering: it is stable and without the patch works, gives a beautiful picture, enemies and friends do not get stuck in the scenery and stray in broad daylight. Get in da play. Codemasters was not willing to converge on the battlefield with his former charges, speaking in a slightly different genre. The problem is that, beating episode ArmA on the flank, the British head-on collided with a Modern Warfare 2 and Battlefield: Bad Company. But with this pair of Dragon Rising is simply not compete in the state.
 | Chinese, 'Go Home | We are already beginning to get used to the fact that such war games coming up with plots to crack some imitators Tom Clancy. The apotheosis of insanity today can rightly be regarded as the script has just published Modern Warfare 2 and Operation Flashpoint: Dragon Rising is struggling to keep up. Thus, in the near future when the world's oil has left almost no China, of course, began to threaten a complete and unconditional collapse. At this dramatic moment in power in China came sick on his head politicians who have decided to Sydney does not have to sit and privatize Russian oil fields on the island Skiri. In general, the Chinese moved their troops, and our government whether from confusion, or simply as a joke led to the aid of the U.S. Army. Overseas friends immediately responded to the call Russian, sending towards the Chinese Marine Corps. Actually, we are a part of these forces and expel the invaders narrow-eyed home. God Bless America.
|