Gongkongsky laconic police stations, especially at work. He slowly moves along, he never loses samobladaniya not refuse a drink, without interrupting the service, he was ready to solo climb in the inferno. Because he is absolutely immune. All works fine, but some did better than others. Severe male romance can not be too much.
Inspector Tequila is capable of will power to slow down time (nothing unusual, of course). Bullet leisurely float in the air thickened, and the heroic hands guide the barrel right in the forehead. In the back of the head. In the case. The principle of "either you, or you" does not work here. And you, and you. Constantly and repeatedly, that's life, be a man. Our counsel world justice, like any normal superman, not in a hurry to emit the spirit of the first caught by a bullet. He courageously endure not only the automatic fire, but a direct hit by rockets. Nails to make of these people - and do, rest assured. And the enemy only at the beginning and is satisfied with a single hit from any of the barrel. But the path to be not a short, and soon encountered the bully simply swallow clip or two. Clash of the Titans all-powerful or friendly throwing needles into each other? Here, firing at point blank range. Lead ranged attack is very profitable: firstly, the grouping is such that long distance is difficult for something to hit. Especially that one flown at the bullet and the weather can not be done. But the rate is such that you can spend all the ammo, it seems, for twenty seconds, and refill it will have absolutely nothing, and with bare fists here people do not quit. But our superhero has some superhero powers. First, he graduated from the course "heal himself". Self-medication was so effective that the need for the starter kits is virtually absent, although they are properly laid out in the living habitats of the enemy. Other abilities - sniper-shot wonder. Bach - a miracle bullet, laser-like flies strictly straight and falls right on target, besides the attack with one hit guaranteed to fill up any enemy (well, except for bosses of course). Luggage describes pirouette around the dying soldier, from the arterial blood is a powerful fountain. Here is another ability - superataki not spending rounds and making the hero's time is absolutely immune.
 | Hard-Boiled («Hard Boiled") |
- 1992
- directed by John Woo, starring Chow Yun Fat
Classic gongkongsky gunman, gave the genre a booming kinoperestrelok forethought and finesse of the best ballet postavovok. Slow show, the beauty and expressiveness of each movement, slow hail of flying debris. Moreover, in this film fights develop a logical chess games with the unexpected and beautiful combinations of multi-path, where there are many characters, figury.Vliyanie this movie genre kinoboevikov overemphasized.
 | |  | Often we can shoot another deadly chandelier, which in the fall will take with them to the light at the bottom of a pile tusuyuschihsya enemies. In such cases, places that would be nice to get aimed shot, specially highlighted. | | But suddenly, the way we pass plot movie. Him anyhow, what weapons we had, he forcibly take away picked up the trunks and handed back a couple of pistols. Of fate, it turns out, can not escape. | Sometimes, that a methodical process of shooting incident wave does not become too monotonous, we offer some dessert. For example, the boss of manual work. Or shooting a three-dimensional: we board the helicopter at the bottom pour lead swarming crime. The same, in turn, treats us to the blue fireball of man-portable air defense systems.
Despite the diversity of possibilities, most often the game is a simple corridor shooter. Crowd goes on a first-come first-served basis: by twos and threes on the scene produced game. Theoretically, on the screen at this point it may be wildly exciting show: A player may run into a wall and otprygnuv with her at a dizzying somersault ammunition to disperse the self-propelled biomechanical pulepriemniki, by mistake called bandits. We can jump belly on the coffee table on wheels in motion to direct orders from this makeshift carts (just like in the same movie). We can turn the tables on the fly by creating his hiding place. Enumerate all the possibilities can be very long. The trick is that all these miracles of design ideas, so prkrasnye on paper, in the game somehow and do not come in handy, because much easier to just jump back (or forward), and will automatically switch from "slow" to shoot all haste to the distribution of clientele . Silk-click! Next! This basic technique works flawlessly in most situations. And all would do, but you just imagine how wildly comic, it looks the part! Camera, it's best located behind the hero, turning the race into battle solid frog jumps. P-time, he jumps on his back, two, gets up and immediately jumped on my stomach (or back to back). Adventures of the mad amphibian. And there is nothing strange that glavgeroya face brick - if only you saw, where and how he flew this person! Concrete walls, granite steps, metal garages, wooden shacks. Concussion as a lifestyle.
 | Severe hereditary | In the game the sea action, but what is happening there is practically no atmosphere. Play interesting, but seemed no reason. It's not so much a sequel to the classic films, as its painstaking remake, formal and heartless. Many quotations from the movie ("I asked you not to go there alone!" - "But with me was a couple of my friends" - with a sly smile, showing the guns) are not being moved as a bridge to film screen as demonstrate how did little in common the game with the movie.
 | |  | No matter how extravagant or a jump, or how hard it would be landing on the health indicator is not affected. | | Going to heaven, the enemy does not take weapons with them. So we will soon get rid of low-powered pistols, instead zapihnuv bosom shotgun ... | Another fundamental design of the trouble: most often the direction from which the enemy appears, it is absolutely obvious. It's true, from a corridor shooter, you may receive the enemy, except in the front? And then a hero leans back against a door jamb or wall, and dies in the ambush. He did not even have to nervously looking out of a makeshift shelter: hover around the camera allows you to not lose control over the situation, and the enemy does not like to run quietly, often filling the neighborhood loud cries of impatience. At a time when the bristling stems frog decides to peep out from behind a corner, helpfully included the slowing of time. Tequila time - this time for the tequila boom, or, as our transatlantic friends, "Hasta la vista, baby." Next. And they are fleeing, the beasts at catcher. Docile lambs, hurrying to their own slaughter, only to not be late. Five, ten, twenty ... Measured, in pairs, one corridor. Chow Ripper did not even deign to move. Sorry for the enemy. Mr Director, is not it time to let the pigeons?
The game comes to life in the halls. She is too closely in the corridors and rooms, it needs more extensive facilities, open space and room to maneuver. And of course a lot of doors, and that of anyone could suddenly shoot out the enemy and his comrades, and that there was no corridor, where they could hide and shoot cowardly guest at a time. At such moments, life is a constant movement. Need the ability to find the tiny islands of relative calm in an ocean of fire. Ability to notice the opponent's eye and to predict the trajectory of its motion, even when he is out of sight. Pull back on the column, automatic recharge, one in each hand (oh, how beautifully he does it!), Check their health, to take painkillers. Bullet hail beating in the column, first chipping from her expensive decorative coating, and then turning into crumbs concrete, until finally exposed metal skeleton fitting. Seconds for twenty newcomer column, which seemed a safe shelter, grind almost crumb, a sharp jerk to the side, a feverish fire, trying to find a new shelter, which gives a few more seconds of rest ...
In this game can be destroyed if not all, very much. Not by accident, first we show in detail each additional luxury museum hall, each lavishly furnished penthouse: enjoy while you can. Bright openwork decoration, cleanliness and order, the play of light and shadow, beautiful glamorous image. Will take place just a few minutes, and subside when the last echo of the shot, the scenery will not learn.
 | According to Alexander Ustinov | After reading an article esteemed colleague, I can not say that I am categorically opposed to all the above, even largely agree. But! Let us first became convinced that the "effective" - is not synonymous with "spectacular". But in fact - before we even ordinary thriller from a third party, and set, at the way we play the role of actor, director and cameraman in one person. Of course, you can kill all the enemies, just jumping in all directions. Bored? Perhaps. But, excuse me, this is not the only option. Run out of bullets? Include slo-mo, rushes to the Chinese dropped by evil automaton, observing how little leaden death cut our shadow ... Last desperate leap, and here we are again in the game, execute the deadly PA 360 degrees. And such fun in a game rife - skirmish in a jazz club, firing through a wall of water in the slums, vserazrushayuschy helicopter over the court house - the list goes on. Let's not forget that the developers have provided such opportunities are not for the fact that the right moments to pull us by the sleeve, demanding: "Come on do it!". They gave a space for creativity.
From time to time the action is interrupted plot inserts. In general, the transition from total destruction to the unhurried dialogues are usually so sharp that is, at best, puzzling and, at worst, and does disorientation. Just thundering gale-force battle in the warehouse, during which killed the entire male population of several neighborhoods heavily populated urban slums, when the hero crosses the next threshold and into the crowd of regular market, where innocent bystanders looked eyeing the fish, but did not even jump on everyone he met with shotganom. And more and more irrelevant story look rollers. Scraps narrative completely refuse to form a coherent whole, rather reminding fragmented directory Scene Attributes "tough gangster thriller." Police stations, threw his badge on the altar of justice, working undercover, the bases and betrayal, a woman hostage, flash help of an imaginary enemy, painful flashbacks of the past, desperate loner against transnational criminal corporations ... Full set, get and sign.
The game was late for seven years. Today, one look is enough to write the SH in the ranks of the legendary Clone Wars Novels Max Payne. Yes, the name John Woo is not in vain decorated box. Yes, the game is officially a sequel to the very same movie, playing the actual transcription of which was Max Payne. But ... If you're not the first time, no explanation will not help get rid of malopochetnogo label of "follower". Especially if you can not beat its predecessor's more than a smart.
 | Expert opinion |
 | Ashot Hakhverdyan - Raised shots dust settles instantly. Turns off the gamepad, usually in the autumn, the usual game, not an event, and not even an event of the week. This morning after a sleepless night I left the house to the office. On a deserted asphalt road lay crushed by a dove. |  | Sergei Tsilyurik - Mostly frustrates, in general - addictive. As it turned out to participate in the pathos of John Woo action film is more interesting than watching his films on the big screen. As a lover of slo-mo, I Stranglehold did not disappoint - but dilogy Max Payne, and especially 10,000 Bullets still remain favorites. |  | Alexander Ustinov - Despite the absolutely Non-innovation gameplay, some flaws in graphics and sometimes in the design, Stranglehold - best "cine" fighter for the last couple of years, ideally withstand the style of those same movies. You - cool - they are not. The rest will prove the gun. |  | Marvin - even such a creation, as I sometimes want to stay Inspector Tequila. After all, in times when things are bad and the price of ice cream "48 cents" is constantly growing, only a spectacular murder of a couple hundred Chinese people with guns and destruction of buildings by several million, may bring relief and even ... joy? |
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