XIII Century: Death or Glory

XIII Century: Death or Glory
And anything like that, at first glance, all units in the unit look like twins, if you look closely, something which they differ from each other.
At first, many players have nicknamed «XIII Century", "our response to Total War». It would be nice to think that both in reality and will, so only compare the new product with a famous TV series there is no need. And it's not just disparate budgets - it's completely different game all over from the approach. Ambitious and friendly Total War series will be able to love anyone, but «XIII Century" will be fun not for everyone - will be happy with only the biggest fans of the genre, who yearned for this tactic.

Despite all the advantages of the new project will start all the same with the bad. And is it possible in our time avoiding stories about errors and omissions in at least one review? Hardly. Anyway, as long as the developers feel that the release of a broken play - in the order of things. But do not worry ahead of time, so, to the word. In the case of «XIII Century" is not so bad. Nevertheless, the silence of an unfortunate misunderstanding will not work: sometimes the game does not start at all and saves only the restart, and our troops stubbornly stuck in impassable points, the interface on most video cards behave unpredictably - that's just a small part of the list of inconsistencies over which to work after release.

XIII Century: Death or GloryXIII Century: Death or Glory
It would seem that different groups of parties differ only in appearance but in reality it is not so: each has its strengths and weaknesses. Archers are seldom given a volley at the same time: one lead of a second or two, another little linger - such touches make the toy is alive.
Not afraid of mistakes and are willing to wait for patches? What, then beware of the other - contrary to all expectations, the game is hardly spectacular: do not try to bring the camera during battle: the appearance of your units will delight except that a man who sees computer games for the first time in my life. Epic story? Certainly - five campaigns with a set of historical scenarios that are not linked at least some plot. Are taking place only briefings. But let's not forget that a single story, no one promised - are all honest.

How, and it does not bother? Then you can understand that «XIII Century" - the most interesting, most controversial, and in fact one of the toughest in the family tactician of our time. The latter is particularly important: "Death or Glory" is very unfriendly to the beginner strategy that rarity, if not an exception. Yes, there are available training mode, which causes to believe in our own strength, but it teaches only one small thing, the basics so that you are unlikely to achieve victory even in the first battle. And in front of three dozen hot battles, none of which can not be called Globe.

But what can I say, because everyone, no less, influenced the course of history. The names of some are: Battle on the Ice, the Battle of Tayleburge, Kalka, defense Salvatierra and many others. Yes Surely someone unfamiliar with these fights? Well if it is poorly taught history in school.Perhaps you are interested in the past now, and here «XIII Century" very useful - but not for learning, and to see everything with my own eyes.

XIII Century: Death or Glory Editor
One of the indisputable merits of creation Unicorn Games Studio - an extra editor to create your own battle or try to change something in any of the existing ones. All anything, but that's only the developers have not wanted or simply did not have time to prepare sufficiently complex to learn an instrument at least some kind of documentation: the menu «Editor Help» in the editor does not respond to clicks, and in an informative and pretty user guide it does not say a word. In the box to find some additional booklets also failed. Let's hope that soon Unicorn Games Studio to prepare at least kratenkoe description editor, and now understand all the subtleties that can develop the most scrupulous players - at random to determine the purpose of each option is too complicated and tedious. But this is not the only thing that was forgotten on the way to release - promised encyclopedia for some reason we missed too. Of course, the characteristics of units can be viewed by simply bridging the mouse on them, but still great lack of information ordered.

XIII Century: Death or GloryXIII Century: Death or Glory
Try, you can catch a very pretty camera angles - especially the developers succeeded in the sky. There is no need to rant about all the successful maneuvers, it suffices to show record battle - the game allows you to save a report about the battle.
However, as with shtudirovanii stories, the main requirements for the person concerned: perseverance and ability to think. Rapid battle may take a few minutes, but to think and to figure before the battles will last much longer. And, incidentally, is not yet known who will get the victory. Search in the settings, you can simplify healthy future action, but then the game will lose its charm. But if we leave everything as is, every battle will turn into an intricate puzzle to solve it fit only the most thoughtful gamers. After all, the behavior of any unit affected by more than eight dozen characteristics. Just to name a few: it is already familiar features of each unit, and the originality of relief and fatigue, and morale of soldiers. All of this is new, but such things rarely come to the fore. Say, in some scenarios, with a strong desire, you can put to rout all enemy troops and do without a fight. How exactly does it do? That's where the dog and buried. The task is complicated by the fact that the AI ​​knows his job, and it is the undoubted merit of the game. Suppose, while far away, the enemy is not behaving quite naturally, the patches probably fix it. But near the enemy instantly umneet, and its rebuilding, and the reaction to any of your actions cause nervous, whether you're the epitome of calm and self-control. And you will not be pre-select the troops, so that there do not even allow to place at their discretion swordsmen, spearmen, archers and cavalry - all units have already been selected and stand for. Moreover, although each unit has a combat experience, he does not accumulate. And this is true, because the same compound often can not participate in the different battles, because the break between battles one campaign drags on for decades. A single plot and common characters, as you recall, no! Perhaps someone like approach to the game, published in 2007, stirred up, but get used to it - are now severe everyday life of the commander.

XIII Century: Death or GloryXIII Century: Death or Glory
At any moment you can pause the game, and can not only rest but also to give orders to troops. Since the velocity is high enough, it is convenient not only for beginners but for experienced strategists. Something in these screenshots is not enough, right? Of course, the blood and dirt! But it is not in the mode of censorship - here everything is clean and bloodless. Bad? No, but if you bring a camera, a battle is a bit like a puppet fight.
The only thing that does not cause problems - it ozuchanie. Here «XIII Century" at a height of: well-chosen voice your mentor, and a good time to change the music, well recorded sound effects. Even the most zealously criticizing nothing to complain about.

And finally, another issue to ponder: What will continue to Unicorn Games Studio, and whom she will appreciate the fruits of their labors. You can still compete with Total War, are just necessary? Due to the current game, the company probably gets a little, but still a loyal and appreciative fan base who will be looking forward to new releases.

XIII Century: Death or GloryXIII Century: Death or Glory