Final Fantasy XII: Revenant Wings

Final Fantasy XII: Revenant Wings
Motomu Toriyama. Lord, remember his name. Just as Yasumi Matsuno must associate all fans of JRPG with genius, Motomu Toriyama should cause exactly the opposite emotion. It was he who stood at the helm of Final Fantasy X-2, which turned tragic heroines in pop FFX giggling nymphets. And he also wrote the screenplay Final Fantasy XII: Revenant Wings, to the obscene "child" to continue the saga of a brilliant team Yasumi Matsuno.

The first step - a change of design. Akihiko Yoshida was replaced Rem Ito, the creator of the kids from Final Fantasy Tactics Advance. And now even the gallant pirate Balta looks like an unruly ten patsanenok. However, it is necessary to pay tribute to the authors - a replica Balta equally sublime and pleasing to the ear. From changing the character design is not degraded (as happened in Final Fantasy X-2), but the plot, the focus has shifted very, very strongly. If FFXII tell of the difficulties that had to go through the Princess Ashe, about her fight for the future of the homeland, its liability to a loved one and to the people of the free will of humanity that can throw off the shackles of the gods-okkury, then for the soul of Revenant Wings only a handful of smiling children who had gathered search of adventure. The plot would grow closer to the final, will take the stage and adult characters of FFXII. But the good three-quarters of the game will fly under the spreading pink snot gray and uninteresting characters with an explicit delay of puberty. In Revenant Wings even the love story is not sensible! You want to know more about Rozarriyu, to see how they live and Arcadia Dalmaska ​​under the reign of Emperor Larsa and Queen Ashely, to ferret out details of past Fran? Figushki. The plot in Revenant Wings went on extensive way - instead of developing the existing world Ivalis authors to finish to complement him - until now hidden from the eyes of people Lemures celestial world, where almost all the action unfolds.

Final Fantasy XII: Revenant WingsFinal Fantasy XII: Revenant Wings
Reinforcing the magic of Bravery is only at Penelope. How, indeed, all the magic cure. Therefore, no war can not do without it. On the splash screen is clearly saved: the characters do not look simply like a child ", and altogether unattractive and poorly on the details.
Obey in all things, of course, the Baltics, narekshy to tie the game Vaan the main character and has presented to the ancient ruins found in the crystal. Pebble is a minor pet of fortune, and his friends from the slums Rabanastra presented on a silver platter is not only the ability to summon monsters to fight, but the whole airship for personal use. And the kids, jumping for joy that their dream to be real pirates of the air finally fulfilled, go in search of adventure - the unknown continent. There are already waiting for other pirates, who - surprise! - Do not suffer quixotic! And local residents, the winged race aegyl, too, did not meet the newcomers are welcome, except for successfully rescued from pirates as a boy by the name of Lud.

This is the people - the only new character of those who will poupravlyat, all the rest have migrated directly from FFXII. Kayts boy and a girl Philo (which really worth to call "awl" good character matches) were sporadic NPC of the poor neighborhoods of the capital, and now they are - one of the main characters, but that scenario their study remained the same. In turn, Lud, like all members of his race, any emotion at all deprived. Vahan and Penelope have been an unnecessary fuss in FFXII, so it has remained the same. And yet at the same dialogues in Revenant Wings is really a lot - much more so than in many other JRPG. And therefore doubly painful that they are all empty and character development does not contribute. And the story itself, belatedly manifested close to the junction, the stars of the sky is not enough.

Final Fantasy XII: Revenant WingsFinal Fantasy XII: Revenant Wings
For the crystals extracted as during combat, you'll raise the level of their recruits monsters. It is reasonable to spend resources on the main healers - carbuncles. On the bulletin board in each chapter you can find information about a few side quests.
Here is the schedule deserves considerable praise. Polygonal scenery battles side by side with a rather vague, but they are not less recognizable and endearing characters sprites and monsters. Quality graphic design can be compared to Xenogears, and three-dimensional space in Revenant Wings came to livelier and more colorful. Animation soundly, though not too varied. In general, Revenant Wings demonstrates: modest resources DS is enough for JRPG.

Final Fantasy XII: Revenant Wings Feature
Another interesting feature of the game - an opportunity to collect various materials and the creation of their own weapons with unique characteristics and random name. Materials such as captured some after the battles, and from time to time occur directly on the battlefield in the form of piles of bones or deposit. Also in the heat of battle can be distracted by widely scattered treasure chests and healing berries.

Final Fantasy XII: Revenant Wings
On the world map you can fly on an air ship. Toward the end of the game will visit and Ivalis, but in the cities, unfortunately, will not let to wander. Quality graphic design can be compared to Xenogears, and three-dimensional space in Revenant Wings came to livelier and more colorful. In the battle with each of the parties may attend only one monster in the third level. And rightly so - because everyone can suddenly destroy entire groups of weaker Espero.
Voice not wait, but with the music situation is twofold: on the one hand, Hitoshi Sakimoto melodies are beautiful and perfect game, on the other - all of them we've heard in Final Fantasy XII. When you transfer to a portable console them, fortunately, as not too lost, but the mere absence of a game of "native" soundtrack dignity not to call.

As to the gameplay, it's easier proassotsiirovat with RTS: battles occur in real time, without interruption to the choice of methods, the order of units or the creation of teams.Recipe for a standard battle is simple: five heroes start with a couple of monsters of its type designed to each capture scattered on the map to the gate, fill up with their help, the army and sweep cleaned whooping conformable territory from enemy forces. Raisin - a division of units into three types, balanced by the rule of the triangle: the flyers are vulnerable to attack from a distance, the arrows quickly die in close combat, while the infantry is weak against attacks from the air. (The doctors are considered to be "long-range.") Actually, the key to victory in the later battles are careful selection of units by type and irregular supplies. Management as their own in a battle to play a lesser role: at most levels is sufficient to allocate an army and throw it into battle, using never more than numerical superiority.

Moving the camera buttons on the map by crosses, the stylus is also responsible for the choice of units, and for sending them into battle, and for the allocation groups. Such a management scheme would be convenient if it was not the ubiquitous "but": no "hot buttons" in Revenant Wings is not provided (except for the seriously useful "use all"), the allocation of units lost after the first give the order, and get specific monsters In the heat of battle is often quite impossible. In the end, fighting "wall to wall" becomes even more compelled to: interactive pauses to return teams in the game is not provided, so that almost the only way to get the "soldiers" do not stand to waste in general is sending a meat grinder without exception. Only here is misfortune: to treat each other well, monsters did not know how. If between the brave warrior and its destination will stand two more valiant warrior "corner", he will be so go left or right until the end of time. And when the front ranks of your army will face the enemy rear - even flying! - Uprutsya in them, and for a long time will find the way to the front.

Final Fantasy XII: Revenant WingsFinal Fantasy XII: Revenant Wings
If the card is no gate to summon reinforcements, each Esper in the account. To enlist the most powerful Espero need "contract" with all its predecessors.
And that's what is curious: the previously released a lot less pretentious Heroes of Mana could boast, and free rotation of the camera, which allows to consider the field of battle from different angles, and the option to accelerate the leisurely pace of the game, and gathering resources and constructing buildings, and the typical RTS «fog of war , and multiplayer, and the ability to easily choose what you want a group of units (in any circuit, with the game paused). Nothing in this blokbasternoy Revenant Wings will not find a trace.

Forgotten all the tricks and gambits, become a staple animation special-abilities. They learns by itself, with an increase in the level of hero. Experience points after battle accrue to all participants, including those who sat in the reserve, albeit in smaller numbers. Thus automatically become and bleeding. However, participation in extra missions Revenant Wings of you may ask: compared to the Japanese version, we added significantly to the complexity. Western gamers, they say, with strategies to "you."

With all this in Revenant Wings relatively pleasant and relaxed to play - that the developers have achieved their goal. But the value of the game - and as a sequel to FFXII, and as an independent DS-project - small. Alas. And Motomu Toriyama, the man to whom we owe the two controversial sequel to the superb "Finalkam, oversaw the creation of Final Fantasy XIII. And the future seems not so bright.

Final Fantasy XII: Revenant Wings Range
The main cannon fodder in the game - Esper. In Revenant Wings range summoned monsters, beats all records: three types, five and a half and three levels of elemental forces themselves creatures - nearly half a hundred monsters to choose from! And almost all we know from previous games show. Weak Esper were ordinary opponents, Esper second level - the boss and call creatures, the most powerful as they fought with us side by side in FFXII. Before each battle prepared a set of five species of Espero, who will participate in it, your task - to pick the strongest team against the enemy's "deck." Number of units on the battlefield from the player usually makes two or three dozen, the same enemies - a few dozen. Producer Revenant Wings, Eyske Yokoyama, inspired by the serials of Warcraft and Age of Empires; he wished to bring Final Fantasy the most exciting that has been in these games. It is obvious that for him the essence of most of the strategies - to collect a large army and sending it to slaughter. Wall to wall. Many Russian fans of RTS, presumably, disagree with him.

Final Fantasy XII: Revenant WingsFinal Fantasy XII: Revenant Wings