Kabuki Warrior

Kabuki Warrior
Platform: Xbox
Genre:
Publisher: Crave
Developer: Lightweight
Website: http://www.cravegames.com/games/KaWar/





Kabuki Warriors - a gorgeous and, more importantly, a fresh concept, ditching almost zero on the quality of implementation. But more about that below, but first wants to talk about something positive.

In native mode, you and the actors of Kabuki theater troupe traveling to Japan, arranging a presentation, have, however, have little in common with the theater. The idea is to win in a fight a rival company. After which the grateful audience to share their savings, in addition you also can change one of its fighters on the losing team's representative. It is interesting that the money is credited not only for winning, increase the amount you can, doing combos and effectively mocking the opponent. All this clearly demonstrates the coins, just throw on stage. Spending on gold reserves can move between Japanese cities, and the cherished goal of heroes is the performance on stage of Kyoto, which, of course, to end their victory.

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And now for the bad. This is - one more three-dimensional fighting game, in fact, a two-dimensional (which in itself is fine), so even with bad governance. There is one (!) Button for the attack, which can combine the arrow joystick. Of the three types of block (lower, middle and high ... probably, the authors indeed visited the gym for fans of martial arts) is really used only moderate, arresting almost all the tricks. Also, you will jump and attack in the air and rolled. There are separate buttons to ridicule the enemy and perform special attacks. The latter is available for execution only when ruler's popularity will be filled. As for combos, here they are reduced to a typical sequence pressing the attack. As a result, despite the original design line of special moves, we see an older and very primitive system of battle. To win you need as quickly as possible hit the attack button, from time to time performing spetspriem or blocking the opponent. What kind whatsoever strategy and we are not talking. The fighters do not only resemble each other externally (applied and change the palette in a series of Mortal Kombat!), But do not differ much in their characteristics.

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Similarly the case with the arenas, because the scene in different cities vary slightly. Diversity is differently colored decorations, some of which replaced the three-dimensional panoramic view.It all looks pale and primitive, especially when you consider that the Xbox is supposedly the most powerful prefix of the new generation. Even worse is the case with models of the characters. Arms, legs and other protruding parts of the body sometimes just hang in the air, and such persons would be appropriate except in some low-budget fighting a new generation.

Continuing down the game, I want to mention and sound. If music is a mixture of Japanese motifs and guitar rock, more or less suited to the game, here are the effects like the sound of blows of swords and trampling on the wooden stage to the pain and primitive act on the nerves.

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I'm not in vain did not even mention the characters, their background and other "rubbish storyline, this game simply does not deserve. Oddly enough, Microsoft is why generally allowed to release this game on your console, because one of the major advantages of video game consoles to PC has always been censorship maker attachment, designed to avoid missing out on the market unfinished (not tested at 100%-e no glitches) and frankly unsuccessful projects. Or maybe someone thinks that once pisishniki choked to Windows, similar actions can be performed with platformers gamers? Fortunately, we do not yet have an alternative ... in this case - Dead or Alive 3.