We are so accustomed to, we do not notice them, but they are everywhere. They say when and where we cross the road. They warn that in front being renovated. They explain where we sit in traffic. They also prohibit walking on railway tracks. And most importantly - they show where the exit.
Black and white figures on a variety of signs and plates came into our everyday durable and long lasting. It is surprising that only now that someone has thought of making a game devoted to their lives. As expected, they often fall into a dashing cover. Fortunately, in a world of black and white creatures have a hero, always ready to help. His name is Mr. ESC (comrade yield, in our words), he walks in a white T-shirt and cap ... that is quite even in an orange hat and red scarf. Nevertheless, the poem Marshak, "The story of an unknown hero" very accurately describes the gameplay Exit. Demonstrating the wonders of acrobatics, Comrade. Exit selflessly rescues people from a variety of alterations. Levels are divided into conventional boxes, but the hero of the movement is continuous, so sometimes there lining. In particular, initially difficult to choose the moment to jump from the takeoff, but the difficulties will swim deep aesthetic pleasure from observing the brave rescuer. The hero moves so stylish that I want most urgently to be athletes, to buy an orange hat and go to the nearest fire.
 | Gaspard + Tibul = Exit |
Russian Theme at Exit presented, as well as other cultural overtones, gradually, but multifaceted. Some of the rescued - our countrymen with you (actually, Comrade. Out comes to the aid of people of different nationalities). And the main character reminds of two characters from the Soviet cartoon "The Three Fat Men."
 | |  | Those customers whose Comrade. Exit can not be saved, intercepted his rival, Jet. | | Output can swim in clothes. Other characters refuse to bathe. | Unfortunately, most of them that are saved not as physically developed as our hero, so he has to show remarkable ingenuity to get them out of the building in time. However, some may be such that most output does not under force. Children, for example, crawl into the most narrow passages, and adults (they are "fat") are pushing heavy boxes that young people do not even move together. But kids need help older to climb a high hedge, and to raise the fat man requires joint efforts of two young. In general, the rules of the game a lot, but they are all logical, visual, and therefore easy to remember.And it pleases.
But the behavior of victims of disasters may sadden you a lot. , Although they obey the orders of the hero, unable to move on trajectories that any noticeably different from the lines. So, if you send some fire victims on the floor below and the stairs will be farther than two steps away from him, he probably yelled something like, "You're joking way, huh?", And refuses to go. But put yourself in his place. Can you give yourself to pave their way into a burning building? And get out of the flooded subway?
Total Exit tells the story of ten "situations" in which our hero gets. In each of them - their own specific constraints and special methods of overcoming them. The action of one of the episodes, such as occurs in almost complete darkness, and the output has to illuminate their way, or a flashlight to look for the switch. And poised avalanche hotel will be hacked through the clusters of stalactites and wear studded shoes to avoid slipping on ice. At Exit have detailed reference, but it is not told everything. However, half the fun is just in the fact that most determine the relationship between the elements of level-puzzle.
 | |  | Rescued not entirely helpless. Can hold a flashlight or stand on the button. | | Each episode is preceded by a small splash-comics. | The remaining 50% of the joy - the merit of the game. If the backgrounds can be called a cartoon-like caricatures, the character design is a complex chain of associations: the comic-noir - traffic signs - window GROWTH ... Motion deliberately carelessly painted in two colors, character models "lifted" with live actors. Peculiar sight - imagine that the boy with the girl with the sign "Caution, Children!" Took and fled with his triangular cans, climbed into the sewers and get lost there in the dark. A worker in a thin cap and a fat bourgeois in the cylinder, the characters Agitplakat Mayakovsky, so engrossed in the class struggle, that both ended up in hospital. On the one hand, they, of course, symbolic figures - but to move and speak like real people. A lot of talking characters. Girls squeal: "Oh, I need a shower!" Fat men whine: "I want to eat", the children proudly declare: "I'm not afraid!" If at the cold or dark, they will not fail to repeatedly mention it. At the exit, too, sometimes rolls, as Sam Fisher, and he no-thing between now and then dropped "These stairs me tired" or "I must train more often." Note, however, that last phrase - no whining in its pure form, and the call to work on yourself. The game in general is full of sensible ideas: to be a hero, not necessarily be able to fly or to kill the baddies, useless people do not happen, every mistake fixable. And most importantly - an orange hat and red scarf is going to black and white costume.
 | "And I - your mother!" | Between missions you can read brief biographies of all your saved characters - a sort of "skeletons of novels." For burial under the snow ski resort, for example, by chance met a brilliant doctor, terminally ill boy, his father and pregnant mother, and along with her former lover.
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