When a gaming community has experienced a strong shock: there is a strategy of indirect control - Majesty. It was impossible to grasp the scruff first got the peasant and send it to chop wood. It was impossible to order a crowd of obedient creatures move in unison to the enemy. Like a true monarch, gamer issue decrees, and subjects them to perform or expressively twisted his finger to his temple - "Sam Wali dragon for the money!". The game, remember, had a tempestuous success. The years went on stage - "The Return of the Emperor!"
Take a classic fantasy world where brave heroes travel through new lands, discover uncharted territory, struggling with terrible monsters and pocketing the magical treasures, risking their lives for the sake of another, and the new Sword of Courage The stunning ... and turn everything upside down. At this time we do not freeze at a fire in the autumn forest, wrapped in a tattered cloak, and tormented by dampness and hopeless love for an elven princess Kurogril. We zyabnem near the cozy fireplace in the palace hall, podtykaya comfortably under the seat of the voluminous ermine robe and shouting at the palace: "La Schone! Ordered about the hot wine with spices. And order to put an inn on the southern tract, and the heroes have a cold so that their cough Palace is about to collapse! "
Yes, now is the opposite. Game like RPG - rising levels, new skills, buy better equipment ... Only there is it's not with us. Caring for the monarch - an unhappy kingdom, which must be cherished and nurtured, so bitter drunkards and loafers heroes, necessary for his peace of mind that everywhere was peace and quiet, and ogres do not run hither and on the streets, eating passers-by. Because passers-by - it's the taxpayers, and hence the economic base of the state.
zyav the role of a king, we can choose in which order to take up the mission. However, there are only a fork several times and have no special meaning. To go through all the inside and out, need to do 16 jobs. However, this does not mean that the game is short. Each mission - rather heavy and, moreover, multivariate strategic zadachka, and its solution will take time.
In the beginning we usually own palace, a few peasant houses and lifting in specie on the establishment. Then we begin to pour in a variety of adversities that we have heroically overcome - say, monsters zapolonyayut district and brazen rod on the residence of the monarch, destroying everything in its path. Gradually, our heroes is cleaning card from the evil monsters, simultaneously fulfilling the important additional tasks. That's the whole gameplay in a nutshell. As usual, the focus is, what are the way to the coveted victory.
 | Thieves Guild | This is the cheapest guild. And perhaps most useful at the beginning of the mission. Thieves, lovely long-legged girl with a dagger, do not like to get involved in dangerous combat with superior enemy forces.And if the battle does not seem to fast stripping skin purse or weaning from the client - prefer to do their feet. These qualities are very useful to them, until the kingdom is weak, sparsely heroes and every loss hurts the wallet.
When you upgrade Thieves Guild gives an opportunity to improve self-control, double dagger - hit in the stomach and stun the enemy, sacrificing his attack.
In addition, any hero who knows the sense of foul play, can go to the guild and to poison their weapons - a very good bonus, and, as we recall, the income of the crown.
Finally, in the Thieves Guild of the spells for the King - a quick collection of taxes. Money at the same time provide less, but the magic really helps out when in the midst of the game is missing a couple hundred coins.
 | |  | Handsome dragon - one of many bosses. Like everyone else, it requires a special approach | | Duration vicious birds can be costly for the kingdom |
The secret to indirect management By itself, the question - I am a king, not a hero - is nothing new in itself, like, do not bore. If a bit thoughtful, it's easy to figure out what the trick. In actual fact, this is not RPG, and strategy, and if so, then we, as expected, is managed with all affairs, sitting by the fireplace with La Chenet, and heroes or units just run through the autumn woods, mountains, winter da summer dales .
It is true that in any ordinary strategy we did not rulers, but some sort strange cross between an accountant and quartermaster. As every farmer must specify what to do. Come back, bring it - unless the monarch should stoop to such problems? No! Slightly perturbing the windings, we understand - the normal kingdom managed differently. No direct evidence anyone does - it is not a collective (and on the farm all the more hierarchically organized and better structured!). Well, Majesty, despite its serious-cartoon style, models the system of governance can, and better than the Europe III ». Because here the king confronts the problem subjects, and those they serve.
So, if anyone can not command, then how to establish life in the state? Very simple. We have two main levers. First - we will issue orders for the construction of buildings necessary from our point of view. Second - ORDER conduct reconnaissance, to defend or attack. Well, a few small privileges, position of the first gentleman of the state, but about them - below.
 | Gnomes | Gnomes - naughty allies. To build a robust fellow guild undersized, it is necessary to have a blacksmith shop in the second level, and this is a fair money. But it's worth it. Carla bearded wonder how good in melee.Thickset narodec gives us a spell enabling to repair buildings, to build Dwarf team sites (the tower is already not name!), And short people themselves can learn special attack directed against the enemy buildings. An additional advantage - a little gnomes are susceptible to magic, and it is their property and can be strengthened.
 | |  | The party operates strictly by the book of Cohen-barbarian "Joint heroism. The first steps of the hero in the party. " Warrior distract hostile stuffed themselves, the robber quietly poison him, the novice heals warrior, archer and maintains the fire and maneuver | | Magical Tower healthy differ from the ordinary. During the construction they grow themselves very nicely woven out of thin air. Shoot farther and harder, but it requires a recharge, which again is worth the money! In general, both are not cope with a serious opponent, but to stop the invasion of rats from the sewer or skeletons from the cemetery - suit |
Economy Closed Because we are kings, and even in a cynical fantasy world, logs, rocks and displacement of valuable mucus counting is not necessary. Our Majesty is interested in only one resource - gold! Only we get it in the form of income and spending on all sorts of ... uvese public need.
We obtain pelf three paths. First, of course, in the form of taxes. Special tax collectors go to town to give the peasants all owe a monarch. Those buildings that we build - forge, magic shop, guild - bring extra income. Employment publican heavy, thankless and dangerous. All sorts of vile creatures and strive to creep closer to the castle and eat funny little man with the briefcase. That he managed to gather up a few, with the lost!
 | Near the town after the death of several heroes cemetery there. This uncomfortable corner constantly generates skeletons, and it can not destroy. It is usually better right at the entrance to put a couple of defensive towers to make guests feel the care and attention | The second way is more original. Spending drunks heroes money obtained by the peasant and sweat and blood, we, in general, they invest, as we construct these most adventurous of the building, where they sell they need amulets, weapons and armor offer their services in poisoning and Enchant ... it was like the developers of MMORPG - major money, of course, bring the "consumables"!
So, we get a closed economy under a single game - all that was paid to the heroes, they also spent on the purchase in our shops.
Finally, bringing the most trouble, but it gives the best option profits - the merchant caravans that come with trading posts. In the most dangerous and unpleasant parts of the Kingdom are staging posts. If in such a place to build a trading post, because it will regularly travel with a donkey cart, delivering us a decent amount every time as her, ahem, miraculously able to get to our castle.Caravans, we must vigilantly guard, and the area around the trading posts to expose a total clean-up - that no ogryachemu snout was nepovadno. No, no!
 | Mages Guild | As usual, the decrepit old man is useless early in the game. However, again, traditionally, to the moment when the gray-bearded with youthful ease learn spells, they become especially dangerous in combat.
Already on the fifth level Dedkov bother to travel to the cemetery and back. They learn (samostoyatelno!) use magic shield. And, in my experience, is never part with it, even sleep with a shield. However, with such physique so drafts - this is a sensible precaution.
Mages are able to learn four spells: fireball, a freeze, not giving the enemy to move and attack, tornado, dropping the opponent, and a mortar attack. Oh, damn, it's because "Kharkiv"! Mages are able to cause a rain of fire.
Mages Guild, of course, the richest in spells for our majesty. On their part, say, a small zipper dolbanut some krysenysha, again to turn the enemy into popsicle, vmoroziv it in a block of ice, or call lightning storm that covers just a handful of villains.
 | |  | The same friendly treatment of the next client | | The team of heroes accompanies the caravan to the castle. This, apparently, comes! |
Monumental construction Well, for starters we order to erect the building. Architectural monuments are of three kinds. First, the military guilds and temples, producing graduates heroes. Secondly, buildings, raising income of the crown. Third, defensive towers, needed to combat the small and medium-sized troublemakers.
Gives instructions and correct, of course, where the new building should appear. After the decree of the highest free-growers sadly wander to the future construction site (muttering something about the brutal exploitation and not knowing in his peasant narrow-mindedness that is all for their own good, do it!), And little by little, brick for brick, erected the building. Unless, of course, these "proletarians inevitably does not gobble up the monsters, while work proceeds. Building is theoretically possible to build anywhere, but more profitable be built up around the castle, because it is easier to defend. Deciding what and when to build - starting, of course, the thickness of the purse - at the same time, we determine the direction in which the state develops.
 | |  | Map of missions. Here we estimate, for which task to tackle. Unfortunately, they often "choose" from one version | | Hardworking farmer repairing a house. These huts appear in the game by themselves, but disappear if some bastards they break |
For example, at first one of the most basic guilds - Rangers. These guys are happy to go explore the neighborhood, but good in a fight with wild beasts. However, if we start playing next to a couple of merry the Dead cemetery, where the sound of daring "skeletonskie" songs, perhaps wiser to erect Institute of noble maidens, novices, specializing in the fight against evil spirits of all kinds. Just to sleep. Skeletons of horrible tune!
Such choices as the game appears very much and they are clearly positioned. Looking at the rapidly shrinking savings, will often have to puzzle over what is best - to strengthen the defenses of the castle, or make, say, the local branch of the Unseen University?
 | Rangers Guild | Archers in green coats, foresters and hunters love to go to exploration and generally wandering in distant lands. A special bonus - they are better fought with wild beasts. After training the Rangers learn a good shot, even a good shot and a wonderful shot. The latter two also weaken the enemy's magical abilities.
Spell at Rangers is simple: they increase the radius of the review. Not a lot, but, in general, quite reliable support.
Temple Helii
Prepares the most powerful and invincible archers, capable of destroying the enemy heroically especially ... at a distance. Helii marksman can be any Ranger. We are members of the guild Helii bestows mantra "Beat the Sun" that kills monsters with the average once. Well, it is not yet available to the U.S. government!
Temple Fervusa
If the ranger on foot crossed Eurasia, not missing a single den - it can be zverovodovedoedom. In this case, he is issued a manual dog, which is actually non-handheld wolf, and instead of a bow - crossbow. Fur farmer, learning not to hurt animals, hurt only reptiles, soon enlists the help of another, and bears, which can be called if a wolf can not cope. I suspect that if his swing level to fifty times, it bears to be able to call for help more and Gypsies, who, using champagne as an ingredient, will cause already hussars.But, alas, I have the patience to test this hypothesis was not enough.
Especially valuable for church struggle against all the demons. He gives a spell to help protect from magic to all your heroes. Very useful, especially in the latter stages of the game when former pastoral landscape begins to smell slightly gray ...
 | |  | Night ... the moon ... Vampire Castle - wonder of Gothic architecture, which will be demolished during the mission. What could be more romantic! | | Another boss. Skeleton King longs for his sweetheart. So crying - breaks my heart! It's a miracle we also have to be disposed |
Price list of heroes Our Majesty the move is available five buildings, which serve thieves, rangers, warriors, mages so novices. Each can produce the three heroes of the appropriate type. Members of a "union" can be taught and new techniques, but for this institution will have to improve. As a rule, each guild also learn one spell, which the king can use at their discretion.
If we quickly and nimbly evolve, it is soon and the castle, and the market to forge reached the second level, and therefore will be accessible settlements of elves and gnomes. Outright ban on the construction of both at once there. But bearing in mind that these races do not favor one another (up to fight), their representatives, it is better not to put in one batch, and the cost of the building, given the improvements decently.
When the base locking develop to the third level, in special places (their number is limited) you can build temples. The choice of one, with some of the religious buildings to start is very important, but more on that below.
Having built up a copy of all possible buildings (you can rivet and a couple of the same churches or guilds, but it will be much more expensive, so not much point in "model building" does not), we will have at his service a very decent squad - Twenty-one adventure , not counting the Lords and heroes of the temples ... How to feed a horde?
But they can be and more, in fact, dying, brave warriors come straight to the cemetery, where they were allowed to buy - though the more powerful character, the more expensive it will cost this operation. There are, of course, the option not to spend money and instead buy the next recruit. However, in this case, later to fork out for the return of the "deadly captivity" of veterans, we can exceed the quota on the number of characters of the species. And the trouble is that if there are more than "capacity" guild, ten days later the extra will go aimlessly.
 | *** | The game has excellent animation. Here, elemental way zhahnul warrior that he was already bounced. As a good action film, it seems that after such a flight warrior bones shall gather. But again, like in action movies - he would get up and run otryahnetsya fight again. By the way, for example, the archer from the blow fly off even profitable - the enemy comes back to him trudge.
Birth of a hero So we got brand new, brand-new, adventure-seekers, in this moment received its first strategic decision - how and when to have a guild, what and when to pump. The choice depends on the mission and nearby enemies. Close to the castle lair - Acquires rangers, next to the cemetery them - hire novices. The heroes are taken to patrol the neighborhood of our residence, beat the monsters and get royalties. These money they buy in your stores, a useful first bubbles yes amulets. My God, to receive money for the bubbles! How does it ... exciting!
This is where the fun begins. Wishing that heroes are engaged in socially useful work, we will issue a wise decrees, bringing to the attention of all interested persons of their goals and objectives. Orders must be given very simple - put in place one of the three flags: attack, defense or intelligence, and assign a reward for this act. If the characters suit the proposed price, they are happy in a crowd run to perform the task. If not - indifferent shrug and go back to the beer in the tavern.
 | Elves | As you know, do not like gnomes. But by themselves - great archers, more precisely, the archer, very powerful and fast. Learn how they, like all archers, shoot and shoot very painful painful.
Spell elves do not give very useful - no more grass-which is not allowing the enemy to move.This is certainly cool when the lone elf approaching a huge ogre, but the scale of the kingdom is not often helps, especially when we have a popsicle from the magicians, which also beat the enemy does not.
Tavern - Peace Center However, it often happens that silenok one and even a few random characters do not have to deal with some particularly dangerous Jabberwocky. Then we can put a box of fear that the characters are not particularly rock the boat, if they come too early - albeit disappoint, increase the level, will acquire better weapons and armor.
But this being said, a temporary solution. Developers of the second part of cheers us great innovation - the tavern. Institution it used to be a joy for the weary traveler, but now there is also formed by the party of heroes. This innovation brings into play a strategic component.
Judge for yourself, a team may include up to four brave men (four - the optimal number). As we were taught in school? Pati lives as long as the healer alive. Hence, in each of the shock-battle group have to be a quiet girl, novice or worthy matron of the temple of Agel. Next - of course, the warrior, as companions must be protected and to avoid before the melee. The remaining two vacancies can be distributed as you wish - to take a mage, ranger or a robber.
Undoubtedly, this choice affects the procedure for the construction of various buildings: the team must be viable and we need to include specialists.
Accounting for the party, we should not forget about other things. Firstly, to lift up the whole honest company decides its head. Priorities on jobs is a warrior and the ranger: one is more interested in attack and defense, the other - intelligence. By the way, if the party leader will be a dwarf, then try to destroy as many enemy buildings and lairs.
That's our second choice, followed by a third right there - the heroes of any level to take the party? We can generate a "uber-team" of high-level pros are able to destroy everything. Another option - to send on a mission to weak mages first levels under the protection of more advanced satellites to sorcerers to pump, so you will receive a training group.
In general, the choice of a huge - by building guilds and temples, must always keep in mind what teams we will be out "graduates" now under construction establishments. Yes not to forget: Paladins get along poorly with the priestesses of Krypto, and dwarves hate elves.
The author of these lines eventually recorded the best options for parties at the paper, forming the present schedule of future combat army and calculating exactly what the guild so churches are needed and in what order.There is such a popular sign: if a strategy requires a separate piece of paper for notes - the game was a success!
By the way, teams can not fill, you can only return of the hero from the cemetery, and he immediately adjoin the old comrades. Crashing the party only after it killed the leader, or at our behest.
 | Guild Warriors | Traditional thugs with swords and shields. As usual, do not fear anything in the world, and because throughout the first - and in battle, and as a client for gravediggers. Warriors happy to perform tasks on attack and defense, moreover, are not fools to drink and fight. They are - versatile, always and everywhere need to cover more feeble members of the party.
While improving the guild warriors learn special sword blow, and the ability to break the bones of the enemy and put the block. Since all soldiers despise magic-Shmagi, spells, guild does. But it is possible to study a special signal for which the building runs a handful of soldiers, students, and begins to peel all the villains encountered on the road. Good help in tough times!
In addition, soldiers have an additional skill - the fifth level on its own initiative to learn to distract the enemy himself.
Temple Daurosa
Here you can raise two Paladins - soldiers clad in armor, not knowing fear or reproach, but, like all people here who love money. This is a master of close combat, has a very long strip of life. Killing them is really long and dreary. Especially considering that paladins themselves learn two skills in the fifth and tenth level - holy shield, and not less than holy shock. Holy shield is divided into the temple with our majesty - this spell is very helpful in battle.
Temple Krolma
Of course, the average soldier can not be called highbrow intellectual, but if the hero passed for a man, do not understand that it can kill, and spending on armor considers direct damage to the landlord and myself - it is the road here. Warriors of the temple Krolma dangerous crazy powerful attacks, smashing everything in its path. And the temple gives the corresponding spell - all the heroes of the kingdom at the time of increasing attack power.
Lords Hoping so wondering should take into account one more thing. The fact is that after every mission we have the right to take very favorite characters in the following. And with all the property, in simple terms - a level of experience and skills.Use "old friends" will be, if you build the castle of Lords - he can bring to the battlefield to three girls or fellows from the reserve. And then again have to make many decisions. Make a bid for the finished batch of old veterans? Or leave the trinity of good healers, and on this basis to create an additional three parties? Yes, and picking up at the end of the mission of the hero, will have to consider whether to keep the coolest of all, if his call would cost so much that will be affordable only to the end of the game, when, and newcomers will train well?
Recollections and Reflections So, we have a great game. Believe me, this is no exaggeration. Bright, textured, truly magical country appears on the screen and pleasing to the eye for those who tire rusty dull psevdorealizme riveted kaput.
It is very exciting to follow the adventures of the heroes: they then get angry, then happy as children found the chests, then scared of evil enemies - all illustrate the funny smiles that lights over their heads. Once I saw a wonderful scene: the ranger to get away from a bear, and his associates thrashed clumsy. As a result, Mihail Potapych died, and overhead struhnuvshego Ranger appeared quite grinning smiley.
And the authors of the new Majestyhoroshee sense of humor. Heroes, going to the tavern (which may be called, for example, "Canteen № 42"), immediately get badges beer mug (they appear near the icon of the character), and the head of the party all the time is marked with this symbol - is immediately evident that the beer is still brings people together. So what the texts and jokes - a special thank you to the developers.
But most importantly, the game, differing very convenient and simple management, provides a wealth of well-positioned elections. Excellent strategy! Masterpiece waiting for a masterpiece and received.
 | Guild novices | The quiet girls in long dresses, armed only with small staves. Send beauties on the war makes us a stark need for ... if it is to forget about their wonderful skills. Nun to specialize in combat with the dead and undead. Work in our difficult times they have enough!
Studied novice spells increasing attacks against the undead, can accelerate the restoration of mana (a direct attack on our trade in little blue bubbles) and throw the enemy (a necessary skill for the frail girl).
Spell this institution makes clear what - treatment. It allows you to save the heroes and unharmed.
Temple Agrely
Slender girl, nun, if well-behaved, do not use catchy elf makeup and not wear short skirts, and then another, and killed the army of skeletons, are in this temple respectable matrons.
They continue to feed the undead feel special and they run at night to swing in the cemetery that your Goths.
The ability to treat them too does not disappear. Moreover, on the tenth level soon learn to treat the crowd to not to suffer alone with each patient, vypytyvaya symptoms and diagnosis.House MD, probably would have shot himself after learning of such a drastic methods in medicine.
But the most valuable thing that our Majesty the temple gives an opportunity to restore the dead heroes! Of course they can be revived and the cemetery. But there the fleeced-necromancer fights for veterans' high level of mad money, but for this spell are all equal: 750 coins, and every epic hero stands up straight on the battlefield.
Temple Krypto
Dingy. Krypto the temple, like all other places of worship, can bring the two heroes. If the silent novice rare treat fellow human beings, but it often takes skeletons so liches in captivity and is trying to tame, calling "Bunny" - she a straight road in this place. Temple led by the matrons are several such "zaek, eventually collecting a crowd, and therefore very dangerous. Especially when they hiss at the sight of the paladin - honest warriors do not ask skeletons: "Dude, himself from any region? Under whom you go? Semyon is? "And bluntly chopped to pieces.
And spell the temple provides a very useful, especially to fight with the bosses - Reduces the enemy's attack, which is particularly important when the enemy blows for every blow hero!
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