Such a move seems odd, for MediEvil, despite all attempts to PR-managers Sony to cram it into one of a number of golden hits PlayStation, nothing special is not represented. Funny one-eyed skeleton, tragically deprived of the lower jaw, did not stay in people's hearts - characters Naughty Dog and Insomniac captured the imagination of gamers much quicker. And yet - the dead knight had a good chance to give PlayStation Portable owners a few pleasant hours. And gave would not become a hero of almost the same game from 1998.
As in the glorious days of gray ones Dual Shock, the new MediEvil impression of the draft AAA-class: checker design from the films of Tim Burton hackneyed us and showing off all sorts of numbers (from the enemies, weapons and stages attending dozens of fighting techniques - to hundreds). A source of pride - a scenario about the valiant Sir Daniel Fortesque and furious magician vows, flavored with a pinch of black humor and flowing in the wondrous kingdom Gelloumir. Picture of a "good game" trying to add even a nice graphics and professional voice. Sadly, all the achievements of developers thwarted two perennial blunders: camera and control. From fighting process in MediEvil: Resurrection is impossible to have fun - Sir Fortesque obey commands without much hunting, and control of the Shrew chamber allotted too few buttons. I remember, with little gray Dual Shock was much easier.
In the charm of the opponents do not concede one-eyed knight.
Shooting a crossbow is like torture.
British Studio SCEE desperately tried, but failed to adapt the classic gameplay MediEvil a handheld with the same analog grip. At the exit - overdue, insipid candy, carefully wrapped in a bright, attractive wrapper. Would be better if Daniel continued to snuffle peacefully in his grave, while enjoying long-standing dreams of adventures.
Interesting fact
Released in 2000, reprising the original MediEvil was the only game for the PS one, officially localized for the Russian market - but at the same time and the first experience of "Soft Club" in the console project. The price per box was about two hundred rubles.
Sometimes enemies do not behave very appropriately the situation.
For eight years, Sir Dan Fortesque not a bit changed. The dead do not change.