 | Hey, northerners, greetings to you from the future! | Character in the cult film "Back to the Future" three times had to travel back in time: screwed up in the past, they have changed now, and more often to the detriment of themselves and their loved ones. Hero games Darkest of Days, Alexander Morris, had even worse: a time machine - his best each, making edits in the course of history - work.
He's one of those missing, killed in the crash or the fault of evil circumstances. For the people of his age he is only a memory, so the best agent for elimination of past mistakes to be found. A friendly man in a futuristic costume saves Morris, pulling him out of shooting the Indians for a moment before the tomahawk cut a pale-faced skull.
Special Service Kronotek involved practical study of human history through time travel, and management of the company needed help: Chief Research Professor disappeared somewhere in the past. In addition, the course of history someone started to adjust - it seems that Kronotek new competitors using the new technology exclusively for their own benefit. To correct mistakes of the past to the future life was all good - the main task of Alexander Morris and his mentor agent Dexter, and with this mission the two fighters again and again jump into the spherical portal, driven by the need to find and protect those whose death would turn being turned upside down .
 | |  | Battle of Entiteme looks like a chopper in a cornfield. What it is, in general, and it was. | | That's just such a manner and rewrite history. |
Whole Lotta Nothing Now you can certainly tell that Darkest of Days - a low-budget shooter with graphics first Call of Duty and primitive game mechanics, without the trendy visuals and the possibility of destroying ... anything. And yet there is no physics to which we have already used: no matter how hard you try, the enemy of the exploding grenades next to it does not fly away on the correct trajectory. In addition, the game suffers from "the gutter syndrome: like the ball, banned the direct groove without branches and forks, the player should be without question the iron will of the writer. It is not even on a linear plot, and the banality of the "invisible wall": the open spaces, game designers have placed the impassable barrier, so jogging through the fields always ends the same - head-on collision with a sudden piece of Plexiglas. Ironically, the presence of such obvious nonsense game does not spoil.
Time heals Not important. Developers were able to find and show a very delicate moment.It is known that the pace of life accelerates over time: say, a hundred years ago, to get a letter from a distant relative-Siberian, had to wait for weeks, but today is a matter of two clicks in the browser. Navigate through the ages in the Darkest of Days, replacing this same pace feels very vividly, especially when your hands give something of modern weapons - automatic shotgun, for example.
The game features characters specially marked with a blue aura, during one of his first briefing to explain that you can not kill them, otherwise the course of history can turn into the unknown channel and in the future something will change. To neutralize these characters is recommended to either shoot at legs or use a special device that automatically recognize the right of the enemy and leading out him out with electroshock. Here is its subtlety: after killing several characters with a blue aura, time stops, painting the world in gray-green tones, and suddenly appeared out of spheres presented for poaching out by representatives of competing organizations in a strong power armor. All event stops, giving the agents to find out the relationship, and after the death of futuristic warriors while returning to its normal course. At such moments, the game breaks down, as the piece of wood on his knee - abruptly, with a bang and gusto, and then - rrraz! - And Morris once again floundering in the mud trenches of WWI. The scale of carnage here is such that the bullet came flying - and yeah, so all the time to monitor those who fall under the hot hand, it is difficult.
 | |  | Guys, rushing out of the teleport, not satisfied with our behavior, and now we will be punished. | | This gun, of course, have no place in the XIX century, but let it concern anyone else. For example, Indians. |
The patient is alive Large canvas decorated with small joys of the game, a skilled embroidery woven into the general outline. Between levels are available to improve weapons that can fly on points earned on saving lives by some enemies. Ally named Petrovich, who must be saved from death at the hands of German invaders, frightened spherical teleport and panicked hiding in the woods, where he was to look for a whole mission. Russian soldiers speak naturally in Russian, and during a conversation with English-speaking agent Dexter send him far away, taking as a madman. In the middle game of Morris's portal draws bald uncle who knows how to actually things are, eventually guide Kronotek starts us of something suspicious. Such unexpected intrigue - a very pleasant surprise.
Surprisingly, Darkest of Days most resembles is not the Call of Duty or Medal of Honor, and at last year's role-playing game Mount & Blade. Both games are different from other low-budget and outdated gameplay elements, as well as the persistent smell of cottage - is immediately evident that molded to his knee, but with skill. Sensing Darkest of Days as a modern competitive project can not be, a product is not for mainstream users. But hang on a shortcut inferiority would be wrong.With the task it copes, play fun and interesting, so if you're willing to forgive ISVs side effects of their independence - forward into the past!
 | About Us | 2005. In the town of Cedar Falls, Iowa, formed an independent company 8monkey Labs.
2006. The development engine Marmoset Engine.
2009. Decided to use the Marmoset Engine to create a shooter Darkest of Days.
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