«You died». «You died». «You died». Again and again. Whatever you do in the Demon's Souls, the result is almost always the same - a blood-red inscription «You died», a bitter disappointment ("All in vain!"), A heavy sigh, and another attempt to finish the job. "At this time, should have!"
In today's highly complex computer games do not appreciate, let alone in the console, even more so - say, now is the time is not something that one location monthly pass, weekly and daily pumped to beat the last boss. There are, of course, exceptions to the rule, but it was too rare, and most of the same type. Nobody is to be expected from Ninja Gaiden difficulty casual? But from the Demon's Souls expect this would be quite logical: a gray, inconspicuous role-playing game from From Software, has quietly released first in Japan and later in all Asian countries, like, no matter what Laura does not qualify. Keyword - "gray". Ugly, dark, inexpressive. Such was the opinion of the western gamers at first, but everything changed when a version for China showed a complete and high quality translation into English. Several months of Demon's Souls spoken of as mere mortals "hardcore" game is a dream, dark and harsh journey into a world full of mysteries and dangers. And after a while the American branch of Atlus, famous for his love of games unusual, complex, and in some sense otherworldly (read - the demonic), announced the release of the west, offering a new translation of the text, the U.S. servers, and several variants of the edition. Even then, the reaction of the gaming community, it was clear that the Demon's Souls is waiting for the incredible success in America. And so it happened. Sales are good, high rating, the press loves, gamers are happy!
 | |  | Until one player runs down and tries to knock a knight off his feet, another good idea to climb higher and shoot him from the bow. Tactics! | | With the proper allocation improvements could eventually use all types of weapons and armor, regardless of the class. | But that's a fair question: what is it such a wonderful, for all her praise and awards;, which, perhaps, far more worthy of the other RPG, loomed all this time talking about? What impresses at Demon's Souls, makes it an unusual, on the other? Finally, what is so good can be in the high complexity and over again not just pereprohodit single episode, and runs through the entire location entirely?
 | *** | When writing about Demon's Souls, the first thing that comes to mind is the haunting nightmares phrase «You died». People usually do not believe in it. People say: "There can be no such game in which you really straight so often would die and had to go all over again.Why then be taken if the game is too difficult and seems not at all designed to ensure that it comfortable to play? Maybe all these self-proclaimed hardcore lie? "="
Do not lie. They lie when they say that playing uncomfortable that, say, management of the clumsy and nothing happens. That is a lie. And when they say that the game is very complicated, we must distinguish between those words that's a message: "Play Fair". Yes, the hero is often forced to die. The first boss in the Tutorial necessarily kill you. (But you can cope with it, if you know how, "know how" to get two months later.) This is a great demon with a huge saber (though a sword may not be noticed), seeing that you instinctively pull out a shield and hide behind it . Now think. Demon in three or four times higher than you. His sword the size of your character. What should be a fool to hide from him behind a shield? Naturally, you will perish. You will die at the next location. And ten more times, until you get to present the first boss. His attack, however, can block the shield, but by the time your trust board has already lost, you would not become blindly rely on it. You try to do otprygnut or roll, to go back and rubanut with all his might. And for a moment you feel that you feel comfortable in the world of Demon's Souls. Yes, only it's not. The inscription «You died» and will haunt you until the end. And no mercy after the finals, when you start the game again. Because similar situations in the Demon's Souls there. With a single tactic will not be able to win even two identical opponents. = "
Honestly, I have this realization has taken too much time. I still could not grasp why, if I'm blocking a blow shield, ordinary, common enemy Lupit my shield and hit passes straight to the hero. Why? Yes, because the shield must teach right on target and be able to immediately counter attack. Because the enemy with ease instead of the usual shock would make it more powerful, and then the blade will be little left of the protected area - and then ... That's right, «You died».
 | |  | Sometimes, during a large accumulation of monsters or in battle with huge demons game slows down a bit. From time to time, these freezes are fatal: missed kick by the sword - «You died». | | Someone with a shield - that saves itself. And not in vain! |
 | *** | Recently, a growing number of "user-Wikipedia" in which ordinary players share their ideas about the passage of certain video games. Demon's Souls, too, are not ignored: all interesting newcomers information can be found at demonssouls.wikidot.com.
Baptism of Fire The first thing that comes to mind is a strange world, which in itself commands respect. Rather, as many as five huge worlds, here representing the human dangerous creatures classic medieval landscapes. First the player in this universe, all alone (on how to solve the problem of loneliness will be discussed later) and he is not there nothing to do with the plot details and information on the three hundred weapons. The only thing that interests him is how to adapt to local environmental conditions. Very quickly come the realization of the simple fact: no matter who you are - mage or archer, swordsman, or all classes at once. The complexity of the heroes are the same, only different ways of overcoming them, and to find at least one will have to exert great effort.Requires it to adapt, by trial and error to develop tactics for combat with various foes, and, of course, to die, and die often, and in disgrace. The best strategy here - caution and circumspection, the most valuable quality - care and the ability to predict what will happen to the hero's around the next corner, the most important piece of advice: "Better go on the defensive or to hide, what to look for trouble, showing off the new sword and helmet.
In other RPG division into ordinary enemies and big bosses includes traditional flow scheme according to which a player accumulates a certain time levels, fighting pose no serious threat to monsters, and then fighting on equal terms with the most important of them. In the Demon's Souls is no such thing as "ordinary" enemy "(but there is a pumping, and one sees it" beautiful ", while others unbearably tedious). There are people with whom the time is better to try not to interfere, there is a terrible monster who go by one and, to be extremely careful, tumbled from a few blows with a sword, and there are large groups of shifty skeletons, spiders and other offspring, battle with that can survive ... if you know what to do. The depth and appeal of the combat system lies in the fact that, instead of methodically swinging arms are invited to dodge, evade, to search for different ways to perform the same action. You can not go to gulyu and just start to thrash him with a sword, there is: should hit the backhand, pushed him back, and soon to hold another strike, and more - in a way that the enemy was unable to firmly stand up and kick back. Because if the embalmed corpse with eyes shining in the darkness will respond on the screen rasplyvetsya hated the inscription «You Died», and all the way will have to go right from the start - otherwise lost the only currency in the game, the souls of defeated enemies.
 | *** | Depending on what actions does the hero, the world changes around him. This setting is repeated, it seems, the developers of video games, and often the concept and remains only in the words of another bouncer, but not in the case of Demon's Souls. Here, if the player quests and dutifully destroys the demons, it is believed that he was fighting on the side of the world. He becomes stronger and hardier. However, it should attempt to start a NPC, attack another hero or otchebuchit something in this spirit, then, on the contrary, he goes on the side of evil and ... weakening. Less impact force, less endurance. But everywhere has its advantages! Deciding to become a villain, a player can expect a far more valuable as a reward for those killed demons, as well as new jobs and, most importantly, the opportunity to fight a particularly powerful monsters.  | |  | Different types of monsters in the game enough. Almost all of them deadly, and even those that seem innocuous, can significantly spoil. | | Skeletons, ghosts, living dead - all this creates a brand image and atmosphere of Demon's Souls.Just say it's a grim game is not enough - the aesthetics of the "dark fantasy" here has worked so well that even now made a film based on a book or write. |
 | OPINION Artem Shorokhov | You may laugh, but I concept Demon's Souls vividly recalled Barbarian, delightful in its recalcitrance and hardcore game of 1987. In the role of the brawny barbarian had to descend into full of traps and monsters, the dungeon to do battle with the villain sorcerer, his own brother. Although all the adventure and consisted of some fifty screens to learn this game had just memorized. And do not just learn but also develop strategies to defeat every enemy, to discover and learn to overcome each trap, figure out the purpose and location of each item. The game has been specially built so as not to leave any gamer a chance to respond to a dangerous situation: either you know what to do, and ready for this, either - «You died», headache further. Literally every screen bow with great difficulty, the price of many "What if I like this?", Every new step in the unknown pixel screen to do was simply terrible. Today, such games do not happen. Is a Demon's Souls. Perseverance - stepmother success "Futility" - that's the word that comes to mind every gamer, set out to get Demon's Souls traditional RPG methods: pumping, logging all the moving, jogging brave face numerous dangers. By brilliantly realized author's idea, every corner here in the first place, teeming with bloodthirsty creatures, and secondly, it is literally packed with all sorts of traps. And given the fact that it usually happens at night or in dark caves, where the only source of light is the dying torch at a distance of a couple of steps can not see absolutely nothing, all the courage required to ultimately prove recklessness. However, for some help a player can still count - say, for the multiplayer, which allows to interact with other brave saviors of the kingdom. But we must remember that any benefit to the Demon's Souls is double-edged sword, and if one thing makes it easier to pass, there must exist a number of conditions, with the advantage of entering into an argument.
For example, a player can count on tips left by other souls. Seeing red inscription on the floor, you can read a message left by another player and take note of it. There may be something written in the spirit of "boldly jump into the cliff at the bottom of the treasure and all the good things" - and we should be very much a fool to believe it. And who is not a fool, he looks rating tips, and if he is one, will pass. However, it makes sense yet not to make jokes and to share the really important information, because if anyone can help it and that person will leave positive feedback, the author fully replenished line health. By the way, clues will not have to type the letters: they can also be edited with the templates, where you insert the right words.
 | *** | I can not write about tips, because they really are very important, and indeed many of them false. And if I did not read the clues, the dragon would have burned me immediately as soon as my character took a step toward the bridge. Was there a hint? None. I hid behind a barrel, the dragon fired, and she scattered the ashes, along with her frail body and savior (of course, I play a female knight) and I had to again return to the place of death. Thank God for this time in the same place died a few others. I went to the blood stain, pressed a "cross" and saw what had happened ten seconds before the death of a brave hero. Then another. And yet.One idiot tossed from side to side and eventually fell himself. Another repeated my feat and was roasted. And only a third showed that and how to do, although later, however, still Speck.
 | *** | In the Demon's Souls have a few character classes: Knight, Priest, Thief, Magician, Temple Knight, Soldier, Wanderer, Barbarian, Royal, Hunter. Classes here are somewhat different role than in any other RPG. They represent only a set of characteristics that a player can develop at its own discretion, ie, nobody prevents to make a hunter or mage mage warrior, if need be. In other cases, players can help each other without even realizing it. When one soldier dies, and the remainder after it finds a blood trail to another, he may wonder what exactly happened with the accident, as he volunteered to eternal rest. Immediately a red ghost and repeat the last action of the deceased, but also show what caused his death. However, sometimes it happens that this knowledge is rendered useless: in front of you when steel-clad knight of the size of a skyscraper, and any attempt to somehow hurt him in vain, and without any ghosts understand why the floor slippery with blood. In such cases it is advisable to call for help from friends, and more. And still be on the alert: letting the world of soul assistants, you can also open the way for the so-called "red phantom" - a player who probably cut the throat of asking for help than to join a team of wrestlers with demons.
On the other hand, when it comes to the first boss, even the most naive gamers will be ready to the fact that literally everything in the world of Demon's Souls is set against him and that the only true ally - their own care, diligence and skill. Possessing these qualities, the warrior can easily get to the game mechanics, he first realizes that, in reality, no matter how difficult may be the battle, you can always win. And it will happen then the second "discovery» Demon's Souls. Magically opens the way to all the dungeons, to the numerous tasks and, more importantly, the possibility to adjust the hostile world for themselves. For the sake of the destruction of the kingdom of the demons want to return again and again, want to look for rare items and perform particularly difficult quests, finally, to fight monsters that used to cause fear and trembling. Sure, it was just such an RPG is not enough owners to PS3, and even something to hide, other platforms all the time.
 | *** | When should I write about the multiplayer, once lost. Demon's Souls is a game where the multiplayer though by default, mandatory, whatever one may say: Before you make to read the rules, create an account and you're playing when you are already running around the different phantoms - the ghosts of other players. You're not thinking about the fact that the multiplayer is any, you think that all these ghosts invented by developers, and tips are also scattered by developers. And when there is a need to call another player, invite him to "his world", you're more likely to fear the knife in his back, what do you expect help.However, it is something just not likely to hurt, but other players are sure to take advantage of the case.
And about Demon's Souls always feel free to write, whether it's a magazine, forum or blog. Because you never have obtained, during the passage you're always confronted with difficulties, dies ... and always at his own fault - was not sufficiently cautious, climbed on the rampage, did not look back in time. That's why he died. Complexity of the game's fault? Not at all. The fool. And a masochist - drop.
 | Demonic pumping | In the Demon's Souls in the course of only one currency: the soul of opponents. Soul used to purchase new weapons, repairs or improvements, plus they also needed to increase the level of the character (Soul Level) and individual characteristics. However, not all so simple and familiar as it may seem. Get a new level can only have one character - a black Virgin (Maiden in Black). It can be found in the shelter shower (Nexus), although not immediately - you will first need to defeat the first boss. It's not very difficult (it is quite possible to block the attack shield, and indeed a serious threat he poses no) and does not take much time, but will allow access to the wonders of pumping. Why are miracles? Because only a game for more than seven hundred levels. Pumped up to the last, there is no need, but even the hundredth level (relatively modest size) will respond real suffering - it's too many souls have not just collect, but also carry with them, not having lost in transit.
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