How do you think makes Empire Earth II, which already fifteen epochs and fourteen nations, received lower ratings compared with the Age of Empires III, where the nation was only eight? Yes, because the authors of Mad Doc Software have forgotten to include in the game the Russians. The developers decided to catch up in the appendix, called The Art of Supremacy. Although Russia is in it - just a little corrected western civilization, and Tsar Alexander I recalled the voice of the standard "hero's half-time, three unique armies chosen is appropriate: Varangian warrior, cannon Likorn and T-90S tanks.
 | Russian campaign is devoted to countering Alexander I and Napoleon. | In a review of the original Empire Earth II, we have already expressed their dissatisfaction at the lack of a multiplayer mode features bring to the battlefield nations with different levels of technological development. Developers hint to understand and include in addition representatives of the African people: the Maasai and Zulu. Zulu script plays with one episode of the British colonial wars, where the wild tribes were able to prevail over the civilized invaders. However, we will be able to go on both sides of the fence, and a victory in any case not easily be given.
Action campaign for the Maasai is set in the near future. The authors somehow decided that the development of all nations is about the same - from the spears and bows to guns and aircraft. And Masai herders by 2027 had already run with machine guns and mortars. But here would be appropriate alternative solutions: for example, "clean" a civilization based on advanced biotechnology, or "chosen race", guarded by ancient gods. But no, this nation will not be able to create, even with "Editor of Civilizations", which now is a company map editor. Also in addition there were tribes who do not fight, but can assist other nations (like the Indians in the Age of Empires III).
 | |  | Battle at Kursk in the representation of Mad Doc looks that way. | | According to historical information, the walls of the fort consist of a box from under the sponge. | Innovation is in the list of game modes, but fresh ideas here and does not smell. Tug of War - a sort of multiplayer campaign where we need to win a series of victories on multiple cards.They are randomly generated - ready cards supporting Tug of War, no, just as in a normal campaign for several players. Territory Hotspots - the usual kind of Hot Spots, where you have to consistently occupy key points on the map. Now around each of these points is still visible and a piece of terrain, that's all the difference. It seems that the muse suggested by developers to add the idea of the game, African tribes, went into indefinite leave.
 | Vama-gun and small pushonok |
Now, from among conventional units may be made heroes, who, as before, different from their "brothers" improved performance and size. Do not pass this cup and fighting vehicles. They naturally fattened cannon fodder and grow yourself ... long trunks.
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