Go to remake old games people often are warm. Mol, proven over the years the game so in its present form, but with corrections and additions ... Deliberately gentle attitude toward the "classics" often makes a blind eye to even the most notable flaws. But in vain.
Final Fantasy IV in America - one of the most beloved RPG-eminent issues of the series. In many respects, probably due to the fact that there the lion's share of gamers it was the very first RPG (the first FF was still too obskurnoy), and thrills to remember for a lifetime. We, fortunately, a little more unbiased. And can not see the gaping failure in one of the most important aspects of JRPG - in the plot.
 | |  | "On a mountain walk until you have" - and here you are: a wall of fire out of nowhere. Very much in FF IV so far-fetched, do not even believe it. | | The plot revolves around a traditional crystals. Again. |
No, the worm plot FF IV is not a primitive. It is that history is based solely on the hackneyed cliches, with and builds a very clumsily. And yet still manages to take itself seriously. The main villain is manipulating people's minds - this is built half the subject turns the game. How many times only one trooper with the speaker named Cain betrays the team and will be back in it!
 | Alexander Trifonov: |
 | Bosses have a very nice habit of repeating his strongest attack on the entire team for as long as one does not remain forces. |
Y FF III for the DS was one of dignity, which can evaluate only the old CRPG fan like me - the similarity to the old projects, based on AD & D series Goldbox. Turn-based battles, furious, and the complexity of several classes of characters, each of which is important for the common cause. The fourth part, on the one hand, closely follows this formula, the other - has undergone major changes.
And if the existence of maps of dungeons and the conservation of points they can only be welcome, and other "innovations" is not encouraging.In particular, pre-prescribed characters and ATB-battle. No you clever combinations with the selection of the party (all the line-up changes occur strictly at the will of the writers), and the battles are very difficult to predict the sequence of actions of the enemy.
As a result - wasted spell counter from bosses at the most inopportune moment, and other amenities of game design seventeen years ago. It looks like it is in this very point JRPG and turned on "its own special way."
And FF IV holds the record for the most bizarre suicide heroes for an hour of playing time. Every second playable character in order to save comrades in a deliberately absurd, with no action scenes with bombastic joy kill the wall, come out of the window and picturesque explode - to come in time for the final game in a support group tselehonkim and unharmed. Endless attempts to improve the degree of dramatic writers very quickly cease to even entertain.
With boevki too not all glory to God. Recall that in the original system of ATV has just appeared and it was still quite undeveloped, to the extent that the usual ATB-scale then, however, did not - well, yes it is something just a DS-embedded version. But that easy "embed" it was impossible, so it's at least some tool to influence a player in his own group. In all senses. For example, in FF IV characters first appeared with a clearly defined specialization - Rose, for example, but white magic to know he knows nothing, and Kain - Dragoon for life. Wards are learning new abilities without any interference from playing - just growing up in level. And bearing in mind the aforementioned propensity of heroes to spontaneous suicide, it is doubly sad that no power over the composition of the active command is not given to us, too - thanks and that "leaving" the soldiers leave their ability to inherit through the remaining special items. Unfortunately, the mechanism of transmission and receipt of these abilities is very uncertain.
Do not believe the caption "Number of players: up to 2" for information about the game. No multiplayer in FF IV is not in sight. There are only a clumsy allusion to the game together, in fact means the possibility of a bleed and foreign Whyt'ov. Whyt - the first of the summons Ridii from other characterized in that it has to be pumped into the mini-games which involved the possibility of DS (and even face him, you can draw his own). Duel of the white Pokemon pass on full automatic - that is, who the players more time spent behind the mini-games, he is a king. Pleasure from such a "victory", you know, no. It's like rulers measure.
So what can not be correct in principle - because it's unbearable boredom crime are often battles. Yes, some of them are complex and rare boss does not make pretty sweat (ardent greetings last villain, and dozens of hours of pumping in front of him). But in the bulk of his battles in FF IV are the same and boring - which is what they take good three-quarters of playing time.
And that's why the most significant improvement of the combat system we call the appearance options Auto-battle. No kidding - for the game, where the absolute majority of the hassles solved plaintive repetition of the same commands, the ability to shift this obyazalovke the wise piece of silicon is truly priceless.Hopefully, all the subsequent remakes (and they will, no doubt this is left already, it seems, no one) will be pleased with us such a solution.
 | |  | The most noticeable improvement in graphics compared to the remake of FF III - the appearance of shadows in the scene scene. | | Left to right: air craft, spaceship, carrying reward for good lunar paladin, mage city. |
In the treasury of boring gameplay and sent a long download. Carried away by creating a beautiful picture, a remake of the authors have forgotten the main thing - performance. As a result, FF IV moves very very barely - each battle, each new room made to wait much longer than allowed game, released on the cartridges. And inhibit not only downloads - even the menus, crawling on which you spend a good half of the game, also opened with a creak. At the same time the cursor is not at all "memory" - the same action in combat, for example, each move must be selected manually. And the attack animations, though, and flawless from a technical point of view, yet significantly slower than they should. As a result, the process of saving the world is very very sad.
Graphics are unlikely to surprise anyone familiar with the DS-version of Final Fantasy III: three-dimensional characters plus a three-dimensional scenery, but no control over the camera. Moreover - complete absence of three-dimensional perspective: since the remake tries to exactly match the original, go for the house, for example, you can not - will be rested in the roof instead of the far wall.
Original Soundtrack Final Fantasy IV for authorship Nobuo Uematsu has been revised in the light Fe DS. Above it worked Jun Nakano (composer Thread of Fate, and Project Sylpheed) and Kenitiro Fukui (composer Einhander, Project Sylpheed and Final Fantasy VII: Advent Children, and part-time keyboardist The Black Mages). Fukui for this work was the last in the walls of Square Enix. The most famous track, without a doubt, - Theme of Love; since 2005, it included a program of Japanese music schools. It is not surprising that for a remake of Square Enix worked hard on it especially: a large-scale casting was conducted on the role of vocalist, and eight hundred contestants honor awarded Megumi Ida. A new vocal version of Theme of Love not only entered the updated soundtrack, but was released on a separate single.
As a result, for a game entirely of skits with the characters and dungeons with monsters, Final Fantasy IV manages to be "slow and sad" and in the plot, and battles. That is why we wish for her a higher score - even though the remake was a success and, as he could, has surpassed the original. Cosmetic additions and improvements have touched all aspects, but under that veneer lies all the same - far from ideal even in 1991 - Final Fantasy IV. And if the remake of FF III, we really grateful for the opportunity to become acquainted with the classics in an official translation, then the FF IV to be updated, frankly, not needed at all.Portable version for the GBA came out recently, and with the bonus (a choice of characters in the finale and the additional fifty floors underground), which in the DS-version for some reason do not. Dear Square Enix, maybe next time you will rejoice we are reprinting something more interesting?
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