If there is a word that can fully describe FFTA2, then the word is - "futility." The same race. The same profession. Those same skills. Those sprites. The same engine. The same melancholy deliberateness fights. The main difference from its predecessor - is that in the continuation of virtually no plot.
Think of the traditional division games on the interesting storyline, teeming with unique fighting and "important" dialogue, and saydkvesty, is only a small appendage called to prolong the pleasure for those who have a game for everyone. Presented? So, in FFTA2 is the opposite.
Or better yet - imagine Crisis Core, devoid of favorite characters, great graphics, abundant event script boevki upbeat and upscale video - that is, a game in which there were only a few hundred identical missions. Now you know what FFTA2.
Is all that bad? Yes and no. No - because the game cleverly disguises its drawbacks. For each mission accompanied own mini-story - and not a pathetic evasion, as in Crisis Core. Many missions are arranged in a chain, form an integral side plot lines - unfortunately, just as uninteresting as the core.
Luso - ordinary boy, a student in a normal school normal city. Finding an old book in a library, a young hoodlum did not fail to write on it his name - and how could all have been better if instead of the books he has got Death Note! But no - it moves into Ivalis, the same "world of a game called Final Fantasy», which was in the first part of the FFTA - with clans, judges, and a pile of assorted races. It is reasonable to suppose that in a strange world the boy will feel like a loner, he will have difficulty to survive, by trial and error to figure out who to trust and who not ... But no! Luso immediately stumbles upon a clan headed by Sid, come, get out of the blue completely insane rags (just look at the pictures!), Gives a clan name, and begins to lead them. "To beat the monsters? Cool! Be a gofer? Zashib! Fall into another dimension and battle with the unknown monster the size of a house? Yeah I'm just so and wanted to spend a vacation! "And the worst - in the game there is nothing that would affect the ease with which everything is given to frivolous dolt. Add to this girl-tsundere acting on all the canons of the template - first offend Luso, and then joins the team and even starting to eat the hero of the warm feelings - and get a script worthy of the pen of ten naive boy with the syndrome of Mary Sue.
 | |  | "Uiii! Ride the airship! Wow! Zashib! I'm so happy! Awesome! "You heard a sketch of the" spectrum of emotions of the protagonist FFTA2 ». | | Features clan accumulate as something quite easily and invisibly to the player. Yes, and only need to access the new missions. | Whole story missions - as much as lines fit on two pages diary Luso.That is, exactly two dozen. Who is there to say that FFXII plot a little? Incidentally, Vahan and Penela, the characters, "Dummy" from FFXII, and not who found in Revenant Wings or bit of depth, and will join the team Luso. If you prefer, you can enlist the special and Mont Blanc from FFTA, and Al-Cid from all of the same FFXII. But what's the point? All this confusion makes a cameo, sorry about that in The War of the Lions generally appeared little boy in a red cap - much nicer it would be to think that the magnificent FFT subject of this review is irrelevant.
With gameplay too trouble. A half-dozen races, each of which can learn a few professions. How to open a new profession? Undergo side-mission. How do you know what? Nothing.
Battles take place on the old pattern: the sequence of moves by the system tested ATV - but, unlike the original FFT, the time to prepare spells or abilities here is not wasted. That is, bouncing the dragoons in the same second lands on the opponent's head. Of course, it also does not benefit the game.
And with all this FFTA2 totally motivates players to develop further a couple of the most suitable skills. Team, composed entirely of men-heavyweights with the most banal long-range attacks (Air Render, Moogle Lance), in the majority of fights do not even have to resort to treatment. If, however, to dig a little deeper and get the elementalist in the blink of an eye devaluing all the other magical profession, and a ninja who can beat the two swords at once, battles, and does become child's play.
 | |  | Auctions for the right to be called the main clan - an interesting game. Need to put more than others and thus save to have enough for the next round. | | In each city - the same pub with the same Hottabych and the same list of rumors, notes and tests. | The most terrible thing - that totally does not have to invent some new methods of warfare. FFTA2 is working for the primitive rule: if the enemy does not hit in the face and side view, the damage increases and a half times as if from behind, then two. That is, all the combat tactics boils down to, to sneak into the enemy behind his back so nakostylyat as follows.
The new judging system does not help, but often even hurts, setting conditions that the player is virtually independent. "Do not push away the enemies back", for example - despite the fact that the arbitrary case critical hits guaranteed to shift the enemy quite well, without asking permission.
 | A short list of achievements | Final Fantasy Tactics A2 is very competently resolved the issue of saving MP in tactical turn-based battles. In all other TRPG (the traditional system of MR, of course) magicians begin full scale battle with LL, which allows them to immediately fire off a volley of the most powerful spells and become utterly useless to the end of the battle (or as long as someone does not give efirchik them, but who are so engaged?). In FFTA2 otherwise - at the beginning of the battle all the characters scale MR is empty, and on each run they recovered to 10 MR. What gives the opportunity to magicians or every move to apply for a simple spell, or to save more powerful. But the main thing - it allows mages always be relevant, even if the fight drags on dozens of moves. This finding, however - the only outstanding aspect of FFTA2.Yes, the quests are quite varied, and for this it is worth praise, but this is the game, consisting of the quests a little less than completely fair to expect.
 | |  | Animation certain spells - the only thing in FFTA2 looks great. | | Will deliver the loot to the store - get access to new gear. True, unlike FFXII money for it then do not give. | For the implementation of the law we now encourage - to fight, we can choose a franchise. How do you, for example, the eternal Regen on all characters? However, and without the privileges of the game is light enough so that the particular instructions marasmic judges can safely give a damn. It is only used to breach led to a "red card" for a particular character - the battle continued without him, and then also freed from jail penalty box. And now - well, think of it, so do not get the bonus will not be able to resurrect the character. Delov something! Battle, where would think at least on the treatment, obscenely rare - what we say about the resurrection. And one more reason to not care about the judge's instructions: the laws now apply only to your team. That is, while you assiduously avoid the "forbidden" techniques, the enemies will not fail to mockingly use it against you.
On the soundtrack - not bad, but do not deserve special praise - the company operates Basiscape. Her in 2002, he founded Hitoshi Sakimoto, who we know from the music written for the Ogre Battle, Final Fantasy Tactics, Vagrant Story, Breath of Fire: Dragon Quarter, Final Fantasy XII, GrimGrimoire and Odin Sphere. But the fact that more than half the tunes were moved to the FFTA2 straight from FFXII and FFTA, the game did not paint.
Graphics, as mentioned, a long time ago rusted. To hell with them, with sprites, but the two-dimensional backdrops spoil not only the appearance but also the gameplay. The camera can not move, the angle at all times the same, the difference in altitude is very difficult to feel, the characters often nalezayut each other ... Compared with the Japanese version we fill up more pleasant things - now you can even control the game with a touchscreen. But it makes little difference - when spraytiki and menus so small, it is easier to use buttons than to demonstrate the wonders hit, poking at them with stylus.
Remembering The War of the Lions, we can not remember the sturdily built multiplayer. Players can compete as well as cooperate in the passage created specifically for this mission. In FFTA, despite all the difficulties associated with linking two GBA special cable, such missions have been too. And in the sequel to the console, equipped with all facilities for a comfortable game for the wireless network - fig. Nothing. Zero. Emptiness. Bummer.
Final Fantasy Tactics Advance was appropriate and good for its time. But at the same time it severely lacking depth - both in the combat system, and in the storyline. FFTA2 is not corrected these flaws - on the contrary, aggravated them. Compensate for the lack of quality it is trying - and so it can recommend only a very rabid munchkin, bored, on the eve of release Disgaea on the DS. The rest of the passing game, honestly, have suffered a hundred-fifteen similar missions, but will not find in them neither complexity nor even a little curious scenario will understand that spent tens of hours of my life wasted.
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