When developers want to make a game better, they are usually more stuffing in it ALL. Okolonyutonovskuyu physics, ultra-realistic graphics, a long, long story. The players then spit the same: someone inhibits iron, someone attempts to cause the unhealthy writers laugh ... And yet another Alexey Pajitnov with his "Tetris" has proved that a brilliant game - a simple game. Creators of Lumines is generally adapted to the console from Sony, and it sounded like: "a good game for the PSP - a simple game with a delightful music." For a long time igrodely ignored the obvious, but finally gave up.
 | |  | Before the VIPs Loco disintegrate automatically and "encore" perform an excerpt from the song-threads. | | When the big Loco crumbles, all small start riding each on its own. Keep an eye on them - zadachka not easy! |
I - Mui-Mui, a friend of Loco Roco! Welcome to the Planet. When looking at the colorful little world playing the "What the developers were smoking?" Does not let a single moment. The protagonist (heroes?) - Drop-like creatures Loco widely, can be collected into one big blob. These creatures travel through the levels of maze in search of yield. Initially under the command of the player receives only one small Loko, but in the maze are scattered here and there special flowers, which are eating, voracious drop increases in size. If the player presses the "circle", large Loco widely disintegrate into a bunch of small - the larger the flowers eaten, the more they will be. Kids can crawl through the narrow slit, but in a heap Loko better confront the enemy (to loco-crumb merged again, "circle" to pinch and hold).
Friends of the protagonist, Mui-Mui, hide in secluded places level. If Loco widely met by Mui-IUJ will receive a bonus. Vile enemies Oya, Moya and Koya (three varieties of the breed "something black hairy" of various sizes) at a meeting strive otest piece Loko.
 | |  | From a drop of cool beats our sausage. Just like a real balloon filled with water. | | Loko able to hang on the vine, like Lara Croft. But swinging it by tilting the planet. | That's all the main participants in this event. The role of the other secondary, but their task - or to work "coins" (which you need to collect level), or serve as part of an ingenious maze, making it harder or easier Loco widely path. For example, one of the characters, like the rest, it is indescribable, Loco can chew. After which he acquires a new shape: square, triangle, etc. It also helps solve the riddle.That's, like, that's all.
 | "In the arms Loco Network | Marina Petrashko: If you do not have a PSP or a demo with our drive seems too short plunge into the world Loco widely and Mui-muev help the official game site. Page executed on the flash, but its navigation is a kind of gameplay. From one to another menu item, we travel together with the Loko, tipping the world of the cursor right and left. " In different sections of the site have hidden, in addition to the mandatory screenshots and ringtones for cell phone, the encyclopedia of creatures, a mini-competition to a range of throwing Loko and even designer wallpaper for your desktop!
 | |  | Air currents, periodically pick up Loco, very spectacular, but non-interactive. | | The main villain. We will fight the enemy within. In the truest sense of the word. |
Who am I?? Although there is no wait. Behind the scenes there's one more important character, whose role is to carry a player! Well, of course! Our in-game I have - does not yellow smiling drop should also have an easy game and have their own surprises. We play for the Planet, home of Loco widely. Black and hairy enemies came from the depths of space just to the backyard at home Loko, scared away and ate a lot of its inhabitants ... But before these sad events of life on earth was so serene that lazy Loco widely able unaided exactly 3 things: low bounce, eat everything and sing a merry tune! Where are they at war with aliens. That accounts for the planet of its natives a little podpihivat for their own good.
 | |  | But here the hero being chewed local, and he became rectangular. back to original form, it can only hitting into the water and how to namoknuv. | | Disconnected kids at the beck button circle "trying to get off the heap, creating here is such an unusual design. |
Give me a place to stand ... Archimedes is known, has promised a lever to turn the Earth. We need to do only the buttons L and R. Click on the L - reject the whole world left to R - right, simultaneously pressing two buttons shakes the earth and forces Loco widely bounce. Vector jump depends on the slope of the Planet. That's all you need to know how to drive the hero in the most unexpected places. You can get it to break through the wall and discover the secret of a pair of flowers or even to find an alternative way to the finish. And so - 5 "worlds" through 8 levels in each. The creators do not have to combine similar levels in the series, but have done exactly the opposite: each "world" now necessarily includes the beach level, snow, forest, a thrilling adventure Loco widely within swallow Huge Creature.
The alternation of phases does not get tired of the fact that each "landscape" has always played up the same transmission or reception of one and the same physical laws. For example, all the "snow" stages are very fast and slippery, the levels inside the large creatures - viscous. A "night" are famous for being the most enemies.
 | "Even Loco widely have ears!" | Artem Shorokhov: When we first met this mad, mad world of completely confusing and makes you think of yourself as something completely new, brilliant, unique. Saving power for all the adjectives (which LocoRoco, no doubt, deserves), still did not keep silent and that the idea of a "tilt of the planet" with all its freshness has been implemented on the GBA last winter - in the game Yoshi no Banyuu Inryoku, more known under the name of Yoshi Topsy-Turvy (USA) and Yoshi's Universal Gravitation (Europe). Recall that each cartridge with a "gravity" adventures Milyaga Yoshi was equipped with gyroscopes, track the status of the toys in space, thus tilting the planet underfoot green dragon is directly dependent not on some sort of buttons, but from the "real" gravity ! But in the UMD-drive this beauty is not zasunesh, so that no matter how twisted PSP journalists at a press show, just as they did not help.
 | |  | Snow levels will be very fast, mainly due to the fact that Loko is not jumping, and sliding. | | Virtually all levels are built so that Loco moves through the labyrinth of the left. |
Himself, Judge On each card is hiding exactly 19 flowers, so if all goes well scenario at the end you get a "twenty times" Loco widely. But this does not mean that you must collect them all! In this brilliant account of developers - the amount collected Loco is determined by your skill and shrewdness, while being a measure of the complexity of the game - each new flower given more difficult and the last to find sometimes almost impossible. Who wants as quickly as possible to reach the end gallop stage for 5-10 minutes without difficulty, but is likely to be disappointed - where is the difficulty, what is the challenge? But it will have to forget about time and immerse themselves in the study of peace: to check every hollow, every suspicious ledge high above the Loco - even for a formal "end of the level, you can find the secret.
 | "Herbivores Shark | Natalia Odintsova: I confirm with my own eyes have seen: the journalist's mother, arrived at the press preview of Sony check out the sequel God of War, forget about the skinheads Spartans Kratos, but only (out of curiosity, of course!) Were taken for LocoRoco. PSP were bolted to a hefty stand-hemisphere, which restricted the freedom of hands, but even that could not stop the hunt until flowers and Mui-Mui shark pen. On the PC a long time ago came a lot of similar in spirit to games with realistic reproduction of physics, which needed to rock the world for managing wards balls - though the same Neverball! - But for the joy of life, rest assured, LocoRoco will give them a hundred points ahead.
 | |  | Unusual form of helping to solve some puzzles, beware, do not try to immediately return to its original state! | | Construction Loco-home ... on the button «Start» here run Loko, pulled into a mini-game, Mui Mui Crane. |
Playing the game Going forward, we collect all that is bad. Accumulation allow torture of happiness in three mini-games and engage in the restoration of Loco-house (some found objects, and represent fragments of this building). Why in the game building addition - is not entirely clear. In the "home" to control the heroes can not, you can just create a pile of parts, setting a motion vector. The aims of this activity is not, unless you listen to all kinds of music, which in this mode can be changed.
But with the mini-games are much more interesting. The first is an analog "bathyscaphe": you manage the capture, pulling out of the cup jumping Loko and, again, the details for their Loco home. The mechanics are exactly the same "fair", as in the real prototype, instead of the money collected goes to pay for levels of pink flies (100 pieces per game) and pulled out the wealth can be used in the Loco-house, increasing its comfort and the number of inhabitants. The second game - a puzzle in which Chuppa-chuppa (this is another kind of inhabitants of the planet) throws each other Loco widely. The task of the player - so count by throwing to the hero does not sat on a thorn. And finally, the third mini-game - a full level editor. This is really worthwhile, especially since you can vary the fruits of their creativity with other players.
 | |  | The consequences of what a hero chewed: merging turns oval. | | Even in such difficult conditions glutton Loko no longer eat the bonus midges. |
Sing, Fire-Fly! Crafty developers have found a great way to diversify the game. It is associated with multi-colored Loko that would occur as it passes. The behavior of 6 different character-drop is not anything different, they just have different ... sing in their language unintelligible. But this, believe me, is enough. In fact before us is not just six songs on the number of options Loko, and a complex system of combinations melodies, singer and chorus, recorded by different, superimposed on each other's tracks. In the most dramatic moments of the trio, Mui-muev even protrude from the edge of the screen, and Loko they sing along, everyone differently. In addition, there are 6 different songs from menus (one for each Loko, and the theme music of all six species, solo and chorus. Every time the song sounds different from the random exclamations Loco widely, the effect of "live performance" enhanced by the fact songs that sound almost perfectly synchronized
 | "Mad rock to swing to the music" | Ilia Chentsov: Designer Tsutomu Cone wanted to come up with a name that would be easy and pleasant to pronounce. So when one of his colleagues said the word «Loco Roco», Cone knew right away - here it is! In a simple, at first glance, the title you can find many subtexts.Loco can also mean "movement" (as in the word "locomotive"), and the musical term directing to play in that key, and the slang "mad". Roco looks like a rock - «rock" or "swing". In addition, capital L and R buttons reminiscent of PSP, which managed the game.
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