Medal of Honor: Airborne

Medal of Honor: Airborne
The parachute opens above your head with a loud bang, and no time to look around - the earth is approaching too quickly, we have only a few seconds before landing, so that the landing site must be chosen immediately, or else before him had to endure. Streets, fields, rooftops, balconies, ruin, ruins, the ruins of ... Troopers are born in the air to die on the ground.

Jump here have often. First, each mission begins with the hero of what makes a step-by aircraft. (You can click the arrow, and if not going, cohorts kick you without question.) Second, the majority of missions (though not all!) Are loaded through the air. You seem to wake up in the sky: the next one!

Projected landing sites marked with poisonous green smoke: Here you will find carefully prepared boxes of health kits and ammo, and here you will not be alone. Of course, you can land in any other place on this level, but then have to choose from the thick of enemies, but if not lucky, you do not even have time to unfasten the chute (to the end of this operation can not use weapons) and have to land again.

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"Jump" from the plane - one of the safest things available to man. Yes, yes, whether it landing. Each mission anticipates not only instruct, but also the epigraph, as expected, no relation to subsequent events.

Scorched earth

For freedom of movement had to pay very dearly: areas in the game catastrophically low. From one end of the average level is passed in twenty seconds. And on this tiny patch we spend an hour and a half, and even more (say, if you play at the maximum level of complexity). And since one and a half hours of active firing should be lodged well a lot of people, the population density is anecdotal: one yard, and a thousand people converge on each side.

Essentially all of this reminds multiplayer single-player with a constant respawn: run out of doors more and more Germans, with the sky pouring more and more jumpers. Yes, and play the nonlinearity of the same series as in the online deathmatch: does it matter who where born, if half a minute can be anywhere in a level? The desire to cheat, to climb higher and shoot enemies from afar goes sideways - from a distance bastards get you out of any weapon, with far more than you need them. Therefore the long-range combat is a game of give-away, and attempt to take a tactically advantageous position only to spoil the life of the player.

Medal of Honor: AirborneMedal of Honor: Airborne
Some players contend that the Allies were always looming in front of the gun. On the other hand, why should they give in comfortable position, if we do not intend to pay them the same coin? Last mission. Part of the fuselage tore off, so that the first time we will not have to jump through the door because the plane just falls apart into pieces. That would be on the ground was just as interesting as in the air!

Discipline

Artificial soldiers are worthy of praise: they correctly selected the shelter, quickly react to changing circumstances, and act very convincingly. Even when guys make mistakes, it's more like a human mistakes inexperienced player. In fact, why would pop up in midfield, not to shoot from the hip in all directions?

True, the soldiers go to only those paths that have paved the authors. Soon as we get off the beaten path, as we remain in splendid isolation and without any possibility to call from a fellow soldiers. Would you like an enemy trench trimmed in one person? Well, well. So we learn not to fight back by teammates to avoid being caught in an impossible position. A great way to combat those who want a non-linearity: it is enough not to give them assistance of allies and enemies napustit crowd.

Moreover, it is enough just to step aside, and the soldiers (and our and enemy) freeze in his tracks. Yes, so there is no clear line of sight, but because the magical radar shows all these fixed red and green dots! It does not see the point of fighting without us. And indeed, for whom try?

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Reticle necessarily include the effect of "depth of field," by itself to direct wherever, in the opinion of the game, you see. Because of this, you can not shoot through the railings: the game of celite rods sticking out in front of your nose. Once you press the trigger, the flame closes the review, if an enemy bullet struck, the world becomes a pink-red, and the barrel leads up from the recoil. Control of the situation in such circumstances is not easy, and it was good.

Kill them all

Each mission consists of several tasks: to destroy enemy equipment, to mine the gun to shoot the officer, etc. Upon completion of each game is automatically saved, and this is the only mode of conservation. If the hero died a heroic death, then returned to the level, he will order that has not had time to finish the last time. However, to cram a dozen jobs at a tiny snout-level - a task almost impossible. Because of this, our running times of no meaning: just as we must be cleaned three-story building to kill a couple of anti-aircraft guns on the roof, and now had orders to kill a handful of German officers, for what again trimmed the same home. On the other hand, the soldiers - being servile, can do the same at least ten times, if only had a team on top.

Medal of Honor: Airborne Buzhuschee
If current trends continue, soon shooters will consist of two or three levels, so that the reviews they each have to analyze separately. Glimpse into the future can now: bring you the hit parade of levels Medal of Honor: Airborne.

  1. Market Garden (mission 4). Fascinating street fighting. Set the right tone at the moment the landing: despite the green smoke, you shoot the front, rear, side, nowhere to hide. Where to run? What should I do? And around the meantime, discover the most beautiful views in the entire game. The tragic death of European civilization looks surprisingly attractive. Score: 8.5
  2. Varsity (mission 5). Battle scene at an abandoned plant should be in every self-respecting action movie. Symbol level - reflections of optical sights, adorn every window. Snipers sit around and do not give really move. Here at the end of the submission to the stage triumphantly released the first nation-terminator with uber-gun. All lie half an hour! Score: 7.5
  3. Der Flakturm (mission 6). Level, most suitable for the game to Star Wars than to World War II. Multi-storey concrete tower-fortress, soldiers with rocket launcher, the uber-Nazis with machine guns, band arrangements, delivering ammunition to the roof, and the shot sleeve into the basement, huge, industrial lifts, fighting at the foot of the wooden timber on the walls. Brakes thought a coward. Rating: 7.0
  4. Neptune (Mission 3). Dusk, trees, trenches, concrete pillboxes. Ordinary level ends with an unexpected catharsis when it came out the next bunker, we find ourselves on the vast coastline, and there is a battle. Instant cinematic pathos: it seems to us that the game now, will open its new face. Score: 6.5
  5. Husky (mission 1). The level of the demo: a night landing on city streets. Fierce fighting on the sidewalk and the silence in the doorways. It feels like a House of weights and measures brought to a standard level of a standard shooter about World War II. Oddly, the first jump with a parachute, and a deja vu! Rating: 6.0
  6. Avalanche (mission 2). Fight at the archaeological excavation is made up of some senseless action. First, we will throw grenades at an ammunition dump, and then undermine it with explosives, with difficulty carrying their feet. Then we go a roundabout way, because we can not open the gates, climb over that breeze. Of such layers usually consist of the game, these pages are not mentioned at all. Rating: 5.0
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Football

In our arsenal is very wide selection of rifles and machine guns, including the trophy. And as the use of weapons its level increases, performance improves, there are additional bonuses. For example, the automaton can "increment" telescopic sight. A favorite rifle grenade with the time to apply: put on the grenade on the barrel and ... Very useful, though looks funny. I must say without the grenade launcher ruzhishko costs a bit, since it is the second mission, we have to deal with a very tenacious enemies, and while we peredernem gate, the enemy quickly nashpiguet us lead. So here goes through the rifle to the dustbin of history unless it (the rifle, but do not dump) is not a sniper.

On itself, we can carry only two trunk, so it is often a difficult choice. In this case, from the "gun-unity" can not be dropped, although it is almost useless. Its only advantage - unlimited ammo (!), But in this game, problems with cartridges, and so no, they are everywhere and bundles fall out of enemies.Interruptions are only with grenades. Not only that, they are very effective with them easier to smoke the enemy out of hiding. And it's great, because the fleeing enemy becomes an easy prey for our soldiers. True, the enemy and he is not averse throw grenades at us, but we can send flying a "bomb" with his foot. When adapt himself, it is even comfortable, just need to be careful not to score an own goal. It is sad to discover that well-aimed blow boots you sent flying into the ranks of the death of fellow soldiers.

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Invasion of the terminators

The first half of the game on a miracle monotonous. Clashes similar to each other and do not differ much either in scale or speed. One quarter, two, three, stairs, roof ... At night all the Krauts sulfur, and any job is just routine.

By the middle of a game like recalls and tries to entertain us, simultaneously tearing to shreds the remains of at least some air. First, we run from the enemy "Tiger" around the ruined house on the road collecting the pieces and anti-tank gun. There were three parts, two, one ... Do not expect a meeting with your boss in this game? Further, in the second part of the game, there is the true terminators, elite Aryans in gas masks and machine guns in their hands: a monster does not drop, even if the discharge of his whole store's new machine. Why are there! These gentlemen can withstand a direct hit from the rocket launcher. What sort of excuse, the atmosphere.

Exchanged the remains of realism in the pace and variety, the game becomes more interesting and at the same time losing the spirit of the series. But it is selected from the depths of dullness, not only figuratively, but literally. The action of the first part takes place at night or at dusk, so watch themselves, and no matter what.

In contrast, the second half consists entirely of full-time missions, and the game flourishes. Although, of course, in the screenshots, everything looks much nicer, because in combat somehow does not pull to survey the neighborhood and enjoy the views.

If the box of this game did not appear on Medal of Honor, then the audience it would certainly not have noticed. And so to honor a veteran, he's old and was once the hoo! It is a pity that the times are behind us, but that's life.

Medal of Honor: Airborne Expert opinion
Medal of Honor: Airborne Ashot Hakhverdyan - Artificial Intelligence in the game changes the expression on the face of soldiers, depending on the test they have at the moment of emotion. At the same time for the entire game can never see someone's face so close to make out on it some emotion. A typical problem of intercultural communication: Developers important one, players are quite different.
Medal of Honor: Airborne Igor Sonin - As correctly noted colleague, Ashot, if the box did not appear on Medal of Honor, the public would have the game and did not notice. New Medal of Honor - not such a catastrophe, like a curious Hour of Victory, but in any case is not ideal and not a winner. The same Call of Duty 2 in its time produced a far greater impression.
Medal of Honor: Airborne Alexander Ustinov - Nice shooter on hackneyed theme, which is at least trying to bring something new.And in part he succeeds. The game itself is quite interesting. As they say in the West - worth renting. But we are with you all seen it hundreds of times, so beware if you want to spend their money on the next flight in the past.
Medal of Honor: Airborne Alexander Trifonov - Topic is already so exhausted that unconventional phrases difficult to find. Electronic Arts should be clear which way the wind blows, and take an example from Infinity Ward. Chernobyl and the terrorists - that's what players need. Why, any one coming out this fall FPS where as the original.
Medal of Honor: Airborne