The House of the Dead: Overkill

The House of the Dead: Overkill


Control of the Wii, you can: cutting onions, fish, send funny little men walk around town, playing golf, bowling and even football. And you can just shoot the zombies. Shoot! In Zombies!

After releasing a collection of second and third parts of The House of the Dead, a Sega finally changed their attitude to the popular series. The fact that Radovan frequenter arcades a decade ago, is now barely'll like "home" gamer. By entrusting the development of a new part of Headstrong Games, Sega made the right decision: the traditional with the entry level is the final clip rail shooter first-person changed so much that the original games, it now have in common except that genre affiliation. Good or bad? For instance, if the introductory video, you always missed dancing strippers, and the game itself like noisy shoot zombies by lively music and swearing forever dissatisfied partner, you have surely progress is being made.

The House of the Dead: OverkillThe House of the Dead: Overkill
Agent G and Detective Washington is fighting for goodness and justice. Why is the "Agent G»? "Do not ask, it's personal" Suffer from the fact that zombies can attack suddenly, it is not necessary. Before they come closer and aim a blow for blow, Wii-engine will have time on several occasions "thoughtful"


Stylistics clearly hints at the source of inspiration for the British. Just imagine, Overkill - this is a "Grayndhaus" if the duo of Rodriguez and Quentin Tarantino movie instead undertook to write a video game. Characters, to which previously did not care, now yammer, obscene jokes and appearing in commercials on the engine, perhaps more than zombies. Musical accompaniment is less suited horror (in this case and the bad), and some blood-thirsty mutants seem to be created only to make fun of movie cliches. Let the basis of gameplay and is traditional for the rail shooter, numerous fines, additions and improvements can not be attributed to the Overkill as "another representative of an endangered species." No, it really before us a rare hybrid, capable of becoming a founder of a new breed. Sort of exception to the rules, learn that - a matter of honor for all concerned.

The narrative is divided into several chapters, each of which deals with the passage of a certain location. But this does not mean that the levels are constructed as in the old days - we run forward and do not know what will happen next, because the characters can barely squeeze out two words, and all classes are reduced to shooting groups, gradually increasing the living dead. Although no firing, of course, there were at this time.In Overkill at the beginning and end of the episode (and sometimes during play) show funny story scenes, which look like strange, very interesting. Perhaps not everyone will like the local humor and the general atmosphere (imagine a very cheap rented "Planet Terror", where a key role to play jokes with the uncontrolled flow of foul language), but the audience, which was designed game, these things will surely appreciate appreciated.

The House of the Dead: Overkill ***
Many people probably want to read The House of the Dead: Overkill, just knowing that there multiplayer for four people. In reality, though an additional multiplayer mode, and indeed there, he designed all the same two remote control. Called fun Dual Wield (two control, one bar of life) and was called after the passage of the regime Director's Cut (more zombies plus the new mutants), which becomes available after passing a simple Story Mode. Then why the box says "for four players"? The fact that Overkill is also mini-games, and one (just one!) Of them offers to compete in a set of points to four gamers simultaneously. And that's all.

The House of the Dead: OverkillThe House of the Dead: Overkill
Crowds of the living dead are few, and this, to our taste, the biggest blunder Headstrong Games. On the other hand, small and medium-sized zombie meetings at every level to meet a lot of Mutants in Overkill are not that scary, but funny - if to pass the game with friends, be sure to go conversations like, "And who recalls out that monster?"


Let the episodes are relatively few and their passing will not take much time, the impression it does not spoil. In addition, each chapter can replay as many times, and even if you try again the player has not reached the end and had not won a boss, he still zachtut points earned and will be given a cash reward. Cash can be spent in the store, which is available in the breaks between shooting zombies. Range is not rich: the standard weapons, plus the opportunity to refine existing stems, increasing the capacity clips, rate of fire, damage, etc. But do not say that the need for improvements is large, and without that are not too difficult to overcome at all levels. And as the complexity of unreasonably low and really stressful situations can be counted on one hand, the only logical application upgrades seen in the desire to earn more points and set some record. Otherwise, even when playing alone, without the aid of friends or with consoles in both hands, the urgent need to not buy anything and not feel better.

But the striking technical imperfection Overkill, from first to last level is constantly reminding themselves of. Simultaneously on the screen usually is not enough ghouls, and this immediately suggests that a greater number of game engine simply would not cope.Moreover, Overkill manages to slow down your already at a meeting of all three zombies, as well as during sharp turns, transitions from one room to another or even when our ward just inspect the premises. Of course, this can be used, given that the graphics filter that adds the effect of old film, good masks obscenely awkward character models. Yet these characters, whether the protagonists or narrowly escaped from the bloodthirsty clowns, zombie people - they all look 'normal' standards is absurd and so ridiculous animated. However, within the chosen style of thrash, these troubles are taken for granted.

Interfere with a comfortable game called flaws? Exclusively at first - soon they close your eyes and see only advantages in Overkill: The original design, elegant soundtrack, finally, a fascinating story and a good sense of humor. And, of course, Varley, Hans. Even the game camera often at her peeps!

The House of the Dead: Overkill ***
The House of the Dead: Overkill
Levels of Overkill is surprisingly well designed: each episode can be considered as a separate history, separate script that necessarily there are two brave heroes and villains, the curtain is always elusive. Conventionally, the passage of local episodes divided into two phases: "before the middle" when shooting a zombie goes under amuse music, and "closer to the boss" when you need to protect the health and seek medical kits. Bosses at Overkill - is another cause for elation. Certainly, in comparison with the design of mutants from the previous parts, invented by the British behemoths do not seem quite so scary, but Overkill played a bet on the actual parodies, which are played recognizable kinoklishe. It is a pity that many bosses in this sense to the traditional enemies of the ordinary. But the highlight of them still there, and it gives each of the final battle, some spice and originality. Fortunately, the final defeat of the enemy, simply by buying more powerful shotgun, you can not - need a smart and savvy ... in theory. Well, in fact, enough to wait until special clues pointing to weaknesses in the enemy.