One solves the puzzle and complex codes, another way to move from place completely filled with books shelves, a third climbing and jumping like a monkey.
"Evolution does not always lead to progress" - roughly the description of the creators of Obscure II escorted the young man, whose face, players will go through all the vicissitudes of American youth "horror". After him - a few more people who are forced to recall the types of the favorite "horror" of the past, from the incomparable "Scream" trivialized to numerous imitations and parodies of Friday, 13. This time, however, been without the influence of "faculty", and it is unlikely to be written in the pros continue Obscure - because there was a series so well played on the theme of "monsters in the dorm." In all other respects, however, the sequel follows the original ideas.
The pace of play is given at once, from the first minutes. A cursory description of the events of the previous parts, a short summary of its heroes, and now the player controls the victims of dangerous experiments to botany. Despite the fact that the participants in this dust-lot, they all behave the same way: instead of getting into a car and dart away home to my parents, cocoa, and heavily armed commandos, young people decide for themselves to find out what actually happens. Naturally, they all feel sorry about it.
 | |  | "Not terrible, but nauseating" - roughly the style followed the creators working on the game's atmosphere. | | Monsters know how to quickly pick up the player and when it is better to hit. But they have in mind is sometimes something gets jammed. |
Do not smoke herbarium! Obscure II - a game for the company. Characters - thank High game designer! - Almost always go in pairs, and trust management partner, a friend is much more reasonable than to entrust this delicate mission of artificial intelligence. Each character has a unique ability: one solves puzzles and complex codes, another way to move from place completely filled with books shelves, a third climbing and jumping like a monkey. All talents are used, the benefit of riddles and puzzles at every step, literally in every room. But to fight horrible monsters on an equal can not do everything - if a team is a girl, you better give her a gun and hide behind his back, while he himself wield a stick or bat. Inventory, incidentally, shared, and one character can wear a four weapons, switching between them is realized by means of a cross. This is - one more reason to take the game better with a friend. In critical situations, a computer partner will not be able to figure out where he stand and what weapon is best to use. For example, although he realizes that against the small and nimble opponents better suited for a golf putter, time to switch back to the gun still forgets. Despite the fact that the AI is trained to take up arms at the ready at the time of the swing the player is attacking it with a noticeable delay. Finally, the most unpleasant thing is the fact that got lost "his" can easily get "under hand" - computer assistants are regularly substituted by waving a bat or stick.
 | |  | While the wounded girl holding the door, you can run from room to room, smash windows and break a couple of chairs, to collect the keys ... in other words, have fun. But it is necessary to solve the puzzle, as the hapless NPC will be torn to pieces. | | Heroes can be used as a weapon tucked under his hand any items. Another thing is that the chair can not put into inventory, but the chainsaw - easy! | Of course, this kind of multiplayer is quite natural fear for atmosphere. Like, what kind of horror so if two of us need to play? It's okay, because the notorious atmosphere ... not the strength of Obscure II. In addition, very ambiguous. Somewhere creators often wonders fantasy, arranging shaped Silent Hill with screaming mannequins and students, half stuck in the walls. But far more often pale, gray, absolutely expressionless monsters, banal dismembered corpses or torn jaw. From time to time the game throws up surprises in the form bruiser who can breach the wall (of course, only in those places where it is provided scripts). Developers are left trying to scare the suddenness, and shocking scenes, too, did not pay enough attention, resulting in the quality of the plot varies with the mark "necessary minimum".
The local gameplay does not stand a measured pass, constantly adjusts forward and the only time where there is stop and think, are the same puzzle. And even then, most of them can be solved by a descent, without returning to the ten rooms back in search of clues.
Botanical hell It is known that to set the mood horror'u survival does not necessarily have a high-tech graphics engine. Usually enough to only slightly dampen the light napustit fog, and make the camera take a psychedelic angles.
Obscure II is more or less successfully, follow these uncomplicated recipes. There is another problem - the schedule is, in itself, raises no serious, but a nightmarish roller, cardboard (try to get through them - will be concrete!) Shrubs and other trifles seriously spoil the overall impression. Need to be a great enthusiast of the genre, to tolerate the local prison. Or, alternatively, to have a weak representation of it, and therefore can not be judged especially harshly. Anyway, with the objective "to please the majority» Obscure II handles well and is almost the only of its unquestionable advantage.
 | Savepoint | Role of savepoints in Obscure II play the same hallucinogenic plants that kill people behind the scenes. Is that the flowers do not bite, just sprinkle the pollen characters and falls asleep. And when the characters wake up, the flower is gone. On the one hand, this is a classic feature of horror films - the less preserve, the greater the stress. However, here it comes to the absurd, and here's the problem: you can usually find no more than two flowers on one location, and because the distance between them is considerable, the player is fully justified wants immediately to save progress.If you then - suddenly and without warning - you will need to go back to the beginning, save point will not be, because it was spent a few hours ago. And if the front will meet with a few especially dangerous monsters, you need to prepare again and again to overcome the same way.
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