 | Colours landscape sometimes looks coarse. | What we know about D3Publisher and Metia Interactive? On the first known to many: for example, the company has recently issued an excellent Puzzle Quest, from which the mad Sergei Tsilyurik (though he appreciates the version for Nintendo DS, where the management, of course, a hundred times easier due to the stylus). But about Metia Interactive Cube before the announcement, no one never heard. Not surprisingly, it's - the debut work of young studio. And the saddest thing that even she is not in store creators of original ideas. After all, Kula World all thumbs Cube commemorated not in vain - the idea of the puzzle completely lapped up with this already elderly game for PS one. Is that the ball is replaced on the cube, but changed the design to brighten the allegedly more stylish (if he was stylish - a great question, probably clumsy). Everything else remains: to get to the exit to the next stage, possibly dodging enemies and collect the maximum amount of key. And so - over 135 puzzles spread across different levels of complexity. Individual works are incredibly interesting, but most clearly developed in the wild rush - to spend time on them simply do not want to. Not rescues, and the soundtrack - sad music of New Zealanders Pitch Black after a while begins to catch up with the drowsiness.
 | |  | Take the time to training mode - these levels are easy to learn, but supply all the necessary information for the game. | | In this position the camera your cube will not be able to move. To change the camera angle does not necessarily touch the analog "buttons - just use Shift. | Wake force unless the multiplayer mode. Here and collecting keys at the time and opportunity to compete in the speed of passing themselves of levels, and joint transmission regime. And even if the fun you will have time to pall over time, pay attention to the editor of the puzzles. The oddest thing that created the level can be transferred to another owner Cube. But there has not been without its shortcomings - the study of the editor will have to spend more than one hour. Rather, much time will pass until the master control in the editor, but it does not stand each.
If the game was not interested in multiplayer mode, the estimate would be at least one point lower. No friends holders PSP, ready to make the company? Do not worry - puzzles for the handheld console has already happened a lot. Mercury Meltdown, Lumines, Every Extend Extra or the same Puzzle Quest - the choice is. Let all of them are quite similar to the Cube (except for Mercury Meltdown, there the similarities), but with a twist that will make you come back to them again and again. Unfortunately, most Cube a raisin no.
 | Designer | On the possibility of transfer by levels of other players there was talk before the release, but we wondered: "How can we share levels?". 1) download the pre-created by the level of the editor, 2) insert into your console Memory Stick comrade, and 3) to maintain the level loaded on the card. The levels do not occupy more than 1 MB. So that will be enough to carry a small amount of cards.
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