LocoRoco 2

LocoRoco 2


The impression that the creators of LocoRoco not like their own radicalism. Or Mr. Kono is working on the system "a step forward and two steps back"? The second part of the adventures of colorful kapitoshek the category of "left-handed thread, the" smoothly flowed into the class "platformer heaped ordinary."

py months ago I shared with readers his horror. Judging by my hand caught in the preliminary version, levorezbovye taps developers have ended. Henceforth, no innovation, only the best, most accurate and time-tested gameplay elements on the background of already managed to become a classic trick of spinning the world. Long live the focus groups, highbrow marketing, skillful use of others' ideas and ... right, boredom. Nothing, that everything was just bright and colorful.

Now on my lap is old PSP with a preposterously jammed right Shift (heavy legacy of the first series). Inside, as a tropical aquarium, for forty hours straight rave colorful creatures. Can we say with relief that I was wrong? Yes and no.

LocoRoco 2 SECRET!
Want to make your own screenshots? Wondering why no button works Select? The trouble is the concept of feeding us the gameplay "piecemeal". Kindly build a house, Mui-muev all the rooms up to one in which the offer to install the camera. Well, the handset itself does not forget. Voila! Unblock button, remove the health, although most of the new and most interesting regimes can not capture.

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Meet on the left Viola, Loko new breed. Right - Bonmucho Secret passages are opened and are now under water


Loco widely and all-all-all

Fans of "indeterminate Khawaja" (when in front of us did not understand what it is, but awfully cute), in truth, are obliged to choral scream "HN!" Collapse into a blissful swoon. Touching, beautiful actors in LocoRoco 2 is not just a lot. Them very much. Even the villains had time to acquire the wonderful tails, beads, bows, makeup and hair in the curler.

Villains, by the way, personified: hordes Moya, alike as two drops of mud, made a pair of colorful "warlords": Madzholinu and Bonmucho. Who are they, what kind-tribe, and why do they itch outraged - not specified.But the fruit of subversive activities is available: by kissing Madzholiny part of well-known on the first series, Mui-muev become infernal Bui-buoys. Too terribly Kawainui. For Bonmucho until such outstanding wickedness is not listed. Only it turns out, "Hitler in a green gown, familiar to players of modest role of extras on one level, the first game, into something big and scary, like regular rolled Loco widely and mustache he poobryvayut.

If you think that the plot gives an absurdity only fragmentary in my retelling, I have to disappoint you (or will please?). Fully he is just not clear how and in particular, in short all the same way as last time: to save the planet from the expansion of Moya, jumping for the villains to death.

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Superudar to disperse the clouds, "Moya dirt" on the levels Hundreds of falling from everywhere "notok, get a bonus here


Have to jump and jump and jump ...

I deliberately took out his personal archive zapilenny UMD with the first part. Confirm their own experience: former poskakatelstva - kindergarten compared to what has be up today. If you want to own a piece of plastic to drive into the throat of Mr Kono, after forty-odd fruitless attempts to extract the last flower from somewhere with the snow level best not to handle the second part. Loko path became longer and much more catchy. And probably no one would have objected if it was done due to the emphasis on care gamer, his ability to learn in the crevices and cracks in the earth unexpected passages and secret rooms. Or if the creators encourage players to seek complex spatial solutions, but no. Increasingly, the defining condition for obtaining coveted flowers is the reaction rate, rather than imagination. In the second part appeared (and personally I have caused rejection), even places that can be tightly stuck if you do not have sufficient dexterity. Say, in one episode Loco gets in a hole in the shape of the bowl. Jump from there is impossible. The only way out - the platform, rises up as soon as it jumps Loko. But the move does not directly and tack, and even on top pulsing, twisting around its axis and the suburbs of the hero.

And another thing. Due to the fact that some of the abilities "kapitoshek" opens slowly, there is the paradox of replayability. While playing in one saves, the repeated passage of a long stay enjoyable. If for some reason you have to start a new game ... Then it turns out that without extra features not only impossible to collect all the bonuses, but just can not get the level of usual dose of fun. Momentarily outweighs irritation, which in the new brainchild of Kono intertwined tightly with pleasure. However, after a dozen repetitions of each level overcomes depression and when you play one "sohranenki.

LocoRoco 2 Kament Kukutli
The legendary artifact beta after editorial was much more prosaic "stone." "The stumbling Kukula. "Memoriz" disappeared, becoming a "memo". However, this does not mean that the rest of the text brought to mind.In addition to internal, embedded developers obscure places, it is full of errors, mixed up paragraphs, names and place names.

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In rotten radish, previously thought to house Loco widely, prescribed Mui-Mui, making hollow vegetable in luxury apartments with a basement, attic, balconies, gaming and even the throne hall For some reason, on one level, breaking the tradition of fantasy fauna, grazing the most ordinary rhinoceroses yes giraffes. Maybe it's gameplay and exciting, but the designers - Fail


Kawainui villains always go to bypass

Perhaps the secret of tandem fun-loathing that for the game, the gameplay which revolves around one simple idea is just too much: types of obstacles, enemies, allies. The developers obviously carried away by the number, forgetting to send the finished creation of additional testing, or make changes as we go. This happens, for example, with children, and fashions its own universes - remember, even though "Conduit and Shvambraniyu" Kassil. Imagination of a child often gives birth to a fabulous country, whose population is growing with the development of the author's imagination. Growing up, people learn in time "to round". But whether such an approach nemarketichen, whether childhood development is not over. They can not stop. And would cost to switch attention to errors and balance.

At this time in a castle in Chief

Instead of fighting for the quality of the race for the numbers. Side entertainment have become an end in itself. That's why, for example, a game with the revolutionary gameplay additional mode, similar to child's play - collect stickers and storing them in a special album? Apparently, "Schaub Bulo.

Heroes learn to swim, but the dynamics turned out some slack, and are used swims are not as active as expected. Non-interactive inserts with singing Loco steel mini-game "Hit the button to the beat." Regardless of whether you get or not get a cacophony. To most "fun side" path is opened through the very rotten radish, which is home to Lokomotiv in the first series. In the second former residents exposed, and in their place there and then has registered Mui-Mui. Under the direction of the player shopping otroyut settlers in the bowels of this vegetable with a throne-room apartments. But not for nothing, but only if we, the steering Loco widely, will be hard to pick anything that was lying - nuts, roots, stones and other important resources. As a result, we are rewarded with extra mini-games and even open the way to new levels. Developers are likely to have tried hard to make the game kept the gamer beside him as long as possible. In this LocoRoco coming to the last series of Castlevania for DS. There is also the final battle comes fairly quickly, then traditionally it turns out that she is not final, and after waiting for us next plot twists and new locations. From LocoRoco almost all the same way: first we have to a big fight with the main boss, and then another half-game of new goals, modes and features. "Tuning" version looks much better than "budget" available to those who do not like, frankly, dull to replay levels. Because, in principle, to replay nothing stimulating, but the inner inclination player. What game is improving as a simple melody arranged for large orchestra, did not immediately notice. And in it, meanwhile, continue to appear unexplored corners, story sketches, not connected with the main story, new levels.And even in-game animations in other than the execution of the game, the visual technique!

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Humor on the anus LocoRoco 2 is full to the brim. Of course, we traveled in the first part of the digestive tract of giant monsters, hitting at will through that same hole. But did it modestly and without undue accentuation. Now everything is different. Terribly interesting: why? One of the new modes - picking up silhouettes. Cards and silhouettes goes to the player as a bonus levels. In the specific example of musical line and background - a card, each of Loco - silhouette. For accurate data collection and arrangement of all the actors give the 1000 "fly"


Here are just there, I doubt that, despite all the tricks, fans are unlikely to hold for the second part of a longer time than the first. Because of the increased complexity of the levels of their harder to complete, is more difficult to cope with dissatisfaction and disappointment. Unmanaged collection of resources, some surplus, shortage of others and the absence of exchange (we can only sell surplus) does not make the "building" component nicer. Before, we just move on "line" level, getting all "as is" and immediately, and the game is either a gamer's creative or not. Now, seemingly, there is growth and complexity, and a new, more orderly combination of different gameplay elements. But copious permutations if not killed most importantly - entertaining, something is seriously poobgryzli her limbs, or what she was kept there.

LocoRoco 2 Quick Reference to have fallen from the Lady of the Moon
Seems to be about Loco widely already heard just about everything from the pioneers to pensioners. If you're not one of them, here's a brief overview. The basic idea is simple: the hero, like in any platformer, must get "from point A to point B". Raisin in the fact that he has no legs, and there is nothing except the droplets are grooved body. Move independently Loco does not want to, but go ahead and jump up solely under the influence of tilt and shake the entire planet, which he organizes player. Press the right shift - the world bends to the right, the ball rolled to the onset of "hill" in the same direction. Click the left - just the opposite. Spinnability into two - the world is shaken and Loco flies upwards. Along the way voracious drop pulls in his mouth all that is bad: the special flowers, nuts, bonus flies and even chunks of enemies. Flowers make Loko swell. Thick hero can push for a brief "circle" to disintegrate piece Loco (amount equal to the number eaten colors plus one) and gather in a big drop, if the "circle" clamp.

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In basic mode, for obvious reasons, no multiplayer, but the mini-game "Loco-rider" can participate up to four people.Here Loco widely, saddled Mui-muyami and Bui-buoys are fighting among themselves for life and death Here Madzholina, the most politically incorrect villain: complexion, makeup, hairdo of Dredd and papilotok, and yes even jazz singer! Big momma!