Star Fox Command

Star Fox Command
Often, assessing the next game, we say that among the disadvantages of lack of originality. Supposedly seen this hundreds of times, we want something new, not had time to get bored with the length and breadth. But the developers, after hearing complaints and tips, start to fantasize, sometimes hastily inventing something completely unimaginable, and ultimately, useless. It is regrettable to recognize a similar, but that such a path walked authors Star Fox Command for Nintendo DS. Taking the classic shooter (what are Star Fox and Star Fox 64), they took him on a cog, and then began a burst of inspiration to reinvent the wheel.

Do not go!

To start the developers decided to give users complete freedom of movement. And boldly refused invisible "rails", which fighter was tightly seated in the classic Star Fox. Some exceptions, of course, is (for example, when you have to chase the enemy torpedo), but they are unimportant. It turns out, we fly where we want, simultaneously knocking down the enemy ships? Stop, do not hurry.

The right to steer good old Arwing has to be earned, for which craftsmen from Q-Games have built a tactical mode! Now, before it comes to fighting, to play an opponent in a kind of chess. And in case of defeat (those considered to be the death of the "base» - Great Fox) you will find an immediate and unconditional Game Over.

Alignment on the tactical map, as a rule, the following: at the bottom left clinging your ship home with fighter cover, on the right side hosted fighting compounds opponent. Using the stylus, you must specify on the route map for each of the fighters (the ship-base can not move), then will do the same opponent. If at the end of the clash between the fighters did not happen, the procedure is repeated. When two lonely find each other, you'll finally be allowed to personally pilot a spaceship.

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Mission in outer space, oddly, look much better missions over the surface of planets. And here is the notorious space "Chess". You either learn them or will not be able to play Star Fox Command.
And from a tactical workout would be good, stay warm it is. But no, the authors have already started it with all his might complicate the lives of players. As a result, except for enemy ships, you have to deal even with a completely idiotic idea to limit the number of moves. This is the limit quickly converts "Chess" in quiet horror, and in fact "scroll on the machine" that torture does not get: Restart failed parties and mnogominutnoe Thinking on "how to get there before the battle will soon overshadow the entire game. What is particularly offensive, obsession something to cut or limit will be continued in the main missions, where almost anything and everything done on time. And time always play a little.

That prior to flight, here we also have to deal with a stylus - familiar operation with keys left in the past. Good or bad, we find it difficult to answer.Subjectively, the innovation is consistent with standards DS, but completely against the spirit of Star Fox. Of course, in time for the proposed management model fit in willy-nilly, and it even stops annoying. The catch, however, is different: a game to the point somehow mysteriously manages to lose all inherent in the same Star Fox 64 appeal. What, apart from management, helps a lot and the monotony of the missions. In fact, most of them boils down to shoot a specified number of enemies (in time) or to destroy the enemy base (also at the time). By the way, opponents and even stupid like corks - obviously, so developers have tried to compensate for the constant shortage of precious seconds.

One way or another, but monotonous tasks and inhibited adversary do their dirty work: the game may well be bored somewhere in the middle, after which no desire to pass it to the end is no longer there. And especially do not want to renew acquaintance after the passage again and again, very much hope that the creators of Star Fox Command. No wonder that they have provided many storylines "forks" and as many as six endings!

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Companions not only help in the battle, but also discuss your mistakes and luck. Irritatingly-red radar, warns that you have big trouble.

Screws and nuts

On technical matters, as usual, talk at last. The graphics hold your own, but the impression of overall quality of the images may well vary from level to level. Somewhere good, somewhere good, somewhere in the weak C grade. But the arithmetic average of the high standards of DS train. Although in some places, perhaps, it was possible to achieve and more: some terrestrial stages turned out to be surprisingly pale and lifeless.

Listening to anything in particular does not pretend: the soundtrack to the good sense of ordinary - someone like it, some do not. The same can be said about the sound effects: modest, functional, nothing remarkable.

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The enemies are different enviable variety of sizes and shapes. Numerous enemies and a small reserve of time - a combination not in your favor.

Wrong Number

It's time to summarize. And for the new Star Fox, he is not that disappointing, but controversial. Well, yes, the game turned out far from the worst. And like everything in it - the original ideas, cloud levels, well-known characters, a decent graphics ... But, frankly speaking, this is not Star Fox. And so, something with a similar design starships, curious, if somewhat hostile to the tactical mode, and an exclusive "bells and whistles" such as the possibility to write c built-in microphone own heart-rending cries. However, neither the first nor the second nor the third is not enough to bring back to life once glorious series, from which there was only a sign. And so whether you are satisfied with this state of things, decide for yourself.

Star Fox Command Multivzlet
What a game for the DS now does without the support multiplayer mode! Especially when she Nintendo tirelessly continues to extol Wi-Fi features its own console. However, as they say, Wi-Fi one. Multiplayer matches in Star Fox Command can be held without access to the network. And that's enough for one cartridge, while the players may be as many as six. And here at Internet scale battles more modest: no more than four pilots at once. And please note that the winner might be not the one who will kill all the opponents, but he who nasoberaet more stars remaining in the place of their death. Incidentally, the stars are allowed to collect not only their "own", but other people, of course, if another driver is not there for a couple of thieves heavy arguments. By the way, the mode Wi-Fi has one unpleasant feature. If at least one of the players will try to secede, the round will end once and for all others. In addition, the developers obviously have not calculated the possibility of a bonus called Plasma Shot: plasma willing to incinerate enemies are always too many, and deal with it and does useless.

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