For the full version of Black & White 2 attached is another letter from Peter Molyneux. "We started working on the game in a month after the date of Creature Isle, February 14, 2002. Our problem was this: make a game that would have surpassed the expectations of players. Firstly, we have seriously changed the very concept of "god simulator", and secondly, added Black & White New RTS-elements. Priplyusuet to this need to bring up a unique creature that can become a sweet and homely, and can turn into a perfect machine of destruction. One of our most important goals - to give the player a sense of divine power and allow him to do anything. So, after 1254 days and 20,000 meals to take away, we are proud to present Black & White 2 ".
We give a talk and unhappy customers. «Crtl + S - your best friend. I met him on the final island, where after three hours of play white.exe went into another world. I had to start from scratch "- writes direwolf20. "Many people complain that the game freezes on the logo of Lionhead. I had everything perfectly, but then I decided to update Windows (bad idea). I downloaded updates and met with the infamous Death screen saver.
Does anyone know what's going on? "- Outraged McPirate. "Every time I click on the icon Tributes (or F4), the game instantly freezes. Very cool "- suffers sn0wl0rd. "Already, it seems, everyone realized that sells NON-WORKING Lionhead game. This is outrageous! "- Littwizzard shakes his fist in the topic« Lionhead! Please fix it with the logo of Death! ". "Two weeks down the drain. I tried everything that is possible, but could not get past the splash Lionhead. Technical support EA, do not seem to exist, and what they do in Lionhead, - hen the laughter. Interestingly, the store will take back an open box? "- Despair jimorrison. These and hundreds of other hard-hitting comments appeared on Lionhead forum in the first few days after the game.
And before we say a word about the gameplay, you must admit that Lionhead has released a very crude game last year. No other company would not allow himself to publish as countries work full of mistakes program. Disappearing fur on animals, disappearing advisers, permanent freezes or errors, and hundreds of other bugs - Lionhead forum is abuzz as disturbed beehive, users try to help each other, making a shaman acts like "remove the disc with the game from the DVD-drive immediately after the splash ATi» or install an older driver for your graphics card "- they say, sometimes it helps. Developers seem to sneeze at it all like. They released stomegabaytny (!) Patch to version 1.1, which does not seem to eliminate any mistakes. But in the updated version, you can not use the saved from the old version 1.0 - will have to start playing again. A great example of ignorance programmers Lionhead.
 | |  | The entire game interface hidden in a special panel at the bottom of the screen.Here and in the construction and upgrades, and mission objectives, and scuffling with the creature. | | Once the enemy is defeated, his whole being flows into the euphoria and starts beating his head against the wall of the city. The head is stronger. |
Collecting STONES Note that this is an angry entry - just a retelling of another's opinions and objective facts. Maybe you're lucky, and Black & White 2 will work without a hitch, such examples are also known. The truth, however, is that everything in Black & White 2 not finish as well as programming. Lionhead, before easily issued hits one after another, suddenly broken off teeth on the sequel, which is in all respects was worse than the first part of Black & White. How did this happen? What went wrong? Who's to blame?
We will likely never know the answers to these questions. We can only warn you and in detail to explain why all three major parts of the game: RTS-elements, education of existing and construction of the city came out not as good as we had hoped.
Total in Black & White four beasts - a monkey, lion, wolf, and our favorite cow. Plus a fifth, the secret hero - the tiger. The creature grows and develops throughout the game, like, just like in the first part, but to mess with him is not so interesting. Or rather, not at all interesting. Simulator training animals gave way to the soulless "life management". Any creature - a set of parameters that the player has to adjust. When you get closer to the beast, over his head, there is the current desire (for example, make a bunch in the main square) and its natural inclination to this occupation. Stroke beast - and the slider will go right over your head, the animal will be aiming shit just in downtown.
Spank him - and the beast swear to reform, to reflect on their behavior and will never do so. Promised by the free will of the ward - not for a penny. And, worse still, the game shows you what we think about being in each moment and how it is good or evil. Want to have worked as a beast on the field? Filch the right slider to the right. Want to have lunch Christian babies? Change the other options. You no longer have anything to teach him - for example, the beast will be able to use the miracles instantly as soon as you acquire the necessary capacity in the menu of upgrades. As well Black & White could give the player a giant fighting robot - it should not bring up, and customizable.
 | Opinion colleagues | Jason Ocampo, a politically correct site GameSpot snake curled just to say something extra: "In Black & White 2 is so much that is surprising, as it is generally able to gather in one game. Although sometimes, in some months-max it still has the property of bulge at the seams. "
 | |  | Since the effect of depth of field chart is indescribably beautiful. Soon it will be used in all major games. | | The battle is not as impressive as one would like. Two groups of men standing opposite each other and shoot. Everything. |
With elements of At any level of the action plan is practically the same: you are rebuilding their future metropolis peremanivaya on its side or capturing neutral settlements. You can be gentle, groomed and pampered citizens, to hide from enemies outside the walls. You can be angry, raise an army and conquer the opponent with fire and sword. In general, it is not important.Whatever you do, you need a large and powerful city - or to maintain an army, or to attract settlers. A construction of the city - employment terribly boring. Advisors with pleasure prompt that produces the soldiers barracks. And what makes a nursing home, elderly people in the game if there are no? Than houses differ from the villas? How to and how not to build the city? Trying to build an ideal capital, will soon understand that the rule of a city planner in B & W2 is exactly one: lepi everything and more. "Gross steepness" of the city depends primarily on the number of different and equally useless buildings, and every level of player again and again forced to repeat the tedious construction. Can not impress the northern barbarians? And that was the problem. Build five churches - and they plunk your feet.
 | |  | Your priests believe that the best way to worship the deity - running in circles after each other. | | It's hard not to feel like a god, looking ukryvshuyusya in the shadow of the valley of the mountains. But that's nothing. Soon you'll clean up after the cow and feel quite different. |
OFF WE GO Back in Black & White 2, you can fight. The soldiers are divided into swordsmen and archers. The first - a waste of money, the latter - a universal means of solving any problem (feel the balance?). A detachment of infantry die under the hooves (or paws) Being in seconds. Sends a detachment of archers Being on the light with the third salvo. Enemy soldiers often wonders wit: roam aimlessly around the map, wander under your walls back and forth. If you forget to close the gate, the scouts get inside, it's ridiculous run around your city and begin to dance around some buildings. This is the worst. Chasing enemies in the city - things torment: Your soldiers are stuck in the streets, run into buildings, forming themselves into heaps, and really do not want to go on the attack. Same story with the existing: it seems it is specifically chooses one victim in the enemy squad and trying to overtake her and only her, completely ignoring the other enemies. In the open field wins the one who has the most soldiers - or rather, archers. That's the whole strategy. By the way, that normally fight, at first still have a long time to rebuild the city, capable of producing a large army, but it is - something else fun.
Back in Black & White 2 is the mini-games - from the frankly mediocre to just pointless. Why should you throw the barrel from one alcoholic to another, if you - God, and therefore can just put them in the right place? Why should you sights a stone's throw to destroy a dam if you do - God and, therefore, can simply take it apart? In addition, while you're distracted by the mini-game (early retirement is considered a defeat), in your city may run into (certainly zabegut) enemy soldiers, which then have to tediously long time to tinker. All this will need to repeat the level to level again and again, with minor variations ("roll the barrel of the alcoholic" is changed to "catch zverushek departing from rapid-Vagina Dolly").
Yes, Black & White 2 looks great (when it works without errors). It is evident that the game vbuhali huge amount of money that did not pass the sequel, but an expensive blockbuster. For stylish menu, expensive graphics and cute advisors easily overlooked hundreds of errors and shortcomings (unless of course you do not run with the logo of Death). Here are just a sum of three mediocre games yet never gave one hit.
 | Opinion of another colleague | John Walker with truthful site Eurogamer.net carries a game to the nines: "Educating Creatures should be no worse than Nintendogs. City planning - at the level of Sim City. We always compare every game with the best in the genre. Can not make a game in more than one? Do this, what you can. With this Lionhead did not manage. "
 | |  | Education is minimized. Want to teach a cow is not shit on people? Divine fist put her a black eye, and she instantly improve. | | Once residents of the city began to get stuck on an enchanted road. Only a well-aimed throw cobblestones could break this vicious circle. |
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