Field Commander

Field Commander
Yes, the brainchild of Nintendo not create a new genre. But in many ways has set the development of the old genre, in particular - on portable consoles. For the sake of the first two parts of Advance Wars, you could buy GBA; third, Dual Strike, still remains one of the best games for the Nintendo DS. In this light, it is not surprising that Sony has created its own clone of the remarkable handheld strategy. Yes, yes, did not fear the word - a clone. To the bone. Units, the rules of combat, the mechanics - all taken from the AW, all moved with such meticulousness that almost all strategic decisions, developed once in the game of Advance Wars, are applicable in Field Commander. Of course, to add something, something was lost - but the fact that such borrowing ... no color Sony Online.

The first of the notable differences - the fashion three-dimensional graphics. Prosecutors, however, from her no: the battle is still two-dimensional, the only acceptable position is now free camera - the same as in AW; Finally, the amount is not made the game beautiful, but rather the contrary. Where Advance Wars confined ascetic spraytikami, Field Commander meets us ugly mishmash low-polygon, once again giving to know that the PSP to the PS2, as the sergeant to general. Animation attacks, which were shown separately in the AW from the battlefield (as in the Battle JRPG) and looking cute even in Field Commander implemented on all of the same poor to detail map with all the same unsightly units - and the corresponding impression. Add to this the periodic slowdown of the game - and an exhaustive answer to the question about the need for "a three" will be found by itself.

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Another innovation: the capture of certain buildings, you can occasionally inflict devastating blows on the enemy. If the tank suddenly become empty fuel tank, the car does not just stop - it will fly in the air! Why would a sudden?
Distinguishes the Field Commander of the Advance Wars and the availability of voice acting. True, she did not really change: the game is perceived very gray and depressing. Field Commander is desperately trying to seem mature: from "wrecked" the soldiers fountains gushing krovischa, bright anime-ish character design (AW) was replaced by a surly "as if vzapravdashnim" pattern (FC), and the dialogues of these same characters are highlighted serious. The result is obvious: the local commanders of the charm is missing completely, and they are faceless and cardboard, not the slightest interest in their remarks did not cause. The last straw is to use the same cliches to create replicas of the most: almost every story mission begins with the authorities about it (the mission) of exceptional importance. The enemy is in response to boast of boring, and you pass control. Won? Here are a few words of aspiring to the enemy that this defeat does not mean nothing, now it's time to continue on the text. Play the same three dozen times in a row unbearable.

However, it is time for a spoon of honey. More precisely, the whole pot. Whistle in Advance Wars gameplay is still entertaining and not at all outdated, and moreover, Field Commander manages its duty to supplement and improve it.Thus, the battle fields from now on will consist of three planes. That is, if the AW in the same cell could be only one unit, the FC can see the helicopter at rest on the cruiser, under which hid submerged submarine. In other words, worth more than the soldier will not stop flying fighter over him - which, I must say, very, very right. We were also given the opportunity to "attack" plantation forests - in order to create a road for the technology - and the city, lest the enemy they are not profited.

But the balance in the Field Commander has cracked. In many respects there is thank stealth-units: in Advance Wars submarines and spy planes worth more than decent and spent a lot of fuel, making them impossible to excessive use, the Field Commander of the relatively small fee you can hire snipers though move slowly, and for the infantry like death. And the main snag with them - that they force the opponent to lose strokes. So, if suddenly a helicopter fly past the place where the hiding sniper helicopter suddenly lose all will to continue its path and hangs over the detection of the enemy, not responding to commands until the next turn. Number of wasted moves is directly proportional to the number of nashtampovannyh enemy stealth units - and it's pretty spoils the gameplay.

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How much? 16x16? Few meals eaten? Meet: a steep three-dimensional graphics. The new rage.
The complexity of the game in general is some wildness. Field Commander almost entirely takes place "with one hand, while on separate missions, the devil himself a leg break, and in several places. As a result, you'll never get any pleasure from the first option (boring) or the second (mockery). Or here's another: minuscule size cards (cost of three-dimensional game?). To find a map of Field Commander, a superior 20x20 square cells, have to try. While Advance Wars is quite boasted battlefields, three times (or even four times) more. Yes, and the limit of players in FC - two to four in AW.

Thus, the clone was much weaker than the original, except that winning the online arena. However, you never know: perhaps yes as soon as Nintendo announced the new Advance Wars - with support for online battles?

Field Commander Turn-Based Strategy Online
Online multiplayer - the main difference between low-cost Field Commander of the Advance Wars: Dual Strike. On the Internet and can change cards, and play in real time (ie, sitting at the hotspot-enabled PSP, waiting for either of the opponent, whether the battery is depleted), and in the mode Transmission, did not involve the simultaneous presence of opponents online . Made the move - the information is entered into the server and waits for an opponent who is connecting to the server and it will get, and "handles". Such battles can last for weeks, but do not require much time for each move. One problem - the technical side of things not going smoothly: official forums are full of complaints about the FC incorrect server Sony and angry protests.

However, for fans of online battles in turn-based strategy is an excellent replacement: founded on pure enthusiasm browser game Advance Wars by Web, exactly copying the rules of Advance Wars: Dual Strike, and allows users to create their cards and arrange matches. Thirty thousand users and hundreds of verified cards waiting for you at http://awbw.amarriner.com.

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