Look carefully at the name of the game. Three figures there. It is no accident: Fireteam Bravo - not shifting the third part of SOCOM for the PSP, but an attempt to make a regular, old SOCOM for a small console. If we are to compare the Fireteam Bravo games with the other series, it takes place somewhere between the first and second parts: artificial intelligence is no longer bast slurp soup, and technology and checkpoints have not yet been invented. Maps on the PSP is much smaller in size, but the schedule is almost the same as on PS2, - whether it's a compliment for Fireteam Bravo, either insult SOCOM 3, so decide for themselves.
 | |  | The problem with a range of review on the PSP even more noticeable. Neighborhoods are lost in the fog will not help even a telescopic sight. | | Avtopritselivanie helps you instantly take the enemy on the fly. | Single player campaign - ordinary spetsnaz adventures: Blast it, find it, kill people, save those. Is that a subordinate to the PSP one (but it works for three, so that the small loss). Mission are as under the open sky and the buildings, in the course of the play you discover bonuses for SOCOM 3 for PS2. And if we talk about such ephemeral substance as "the spirit SOCOM», then it Fireteam Bravo - in bulk. The most important difference - in management: how do you know for a PSP analog knob. So, the whole layout of the keys had to redo from scratch, and the result turned out not so well as we would like. Entangled in the buttons a breeze, and once we had to start the level over again because of the fact that the hero is suddenly taken to do something quite different from that of his terbovalos. The game uses a avtopritselivanie: just click on the button, and the commando he takes aim at the enemy, but the accuracy of the shot at the same time depends on distance, speed, stand, weapons and ammunition. In short, from a seated position in the back of the enemy from two meters you get here, but they ran out of guns, God forbid, if even one bullet will not go into the milk.
The system pays off in a single, but immediately ceases to please in multiplayer. Playing over the Internet (up to 16 people on the map), willy-nilly "skaniruesh" neighborhood avtopritselivaniem - it grabs even hidden enemies, which you could not see.And although the cold calculation and a sober mind to help gain the upper hand, avtopritselivanie too quickly equates the newcomers with the pros. Yes, and other flaws in the control multiplayer pop up instantly: particularly annoying lack of buttons for "quick turn around." Network infrastructure on the PSP is not worse than the PS2: supports clans, lists of "my friends", statistics, board of honor and even the built-forum - all can dream of a lover of online games. And let Fireteam Bravo for PSP will not be what the PS2 was the original SOCOM, but everyone will say: the game failed.
 | Announcement! | SOCOM: US Navy SEALs Fireteam Bravo 2, the second game of the same engine, goes this fall. Cosmetically different from the first: for example, avtopritselivanie become smarter, and in single-player campaign engine will reward those who take the enemy alive, and befriends the local population. Replay the campaign can be any number of times - a system create random assignments each time come up with something new.
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